Appendices
Appendix A: Bestiary
Every monster in Vhael, grouped by kind and then by family. Each card tells you how the family finds you, how fast it moves, how it fights, and every ability it can turn on you: where it lands, how much warning you get, and what it leaves behind.
The chips under a family's name are its habits. Aggressive monsters start fights; Passive ones wait for you to start them. Sight means it notices you when you walk into the cone in front of it, and Sound means it hears you anywhere close, in front or behind. A monster that Links joins any fight its kin are already in.
In the ability tables, Reach is where an ability lands: in melee, on one target at a distance, in a circle around the monster, in a cone in front of it, or at the end of a leap that carries the monster onto you. Warning is how long the marker shows on the ground before a circle or cone lands (⚠), how long a single-target spell takes to cast, or Instant for anything that gives you no time at all. Power compares hits: the higher the number, the harder it lands. A status marked ×2 or ×3 is a stronger dose that ticks harder. Appendix D explains every status by name.
A monster's stats come from two layers: its family sets a baseline that scales with level, and the individual creature multiplies that baseline up or down from there. Two monsters of the same family and level can still feel very different: a chief hits harder and lasts longer than the grunts around it.
Archetype table times multiplier, the shape used across the genre with our own numbers. No single master formula: every monster's numbers are hand-authored, checked against how long a fight takes for its level and role, and adjusted if that pacing drifts out of step with its neighbours. (Moved out of the shipping prose in the heavy update.)
Generated by tools/gen-bestiary.py from sc-backend
(families, templates, rosters, and the monster and status-effect Luau
scripts). Re-run it after any mob change; hand edits inside the
GEN: fences are overwritten.
Not in the data yet, so left as todo: levels and zones (set in the
spawn editor), elemental weaknesses (every resistance in
mob_stat_curves is 0, and only the default curve exists),
and one screenshot per family.
Beast
Bear
AggressiveSight Beast · Keeps pace with you · Swings every 3 s in melee.
Bears don't link, but one is plenty. It hits hard, hugs you into a stun, and settles in to heal itself when a fight drags. Ground Pound is warned: step out of the circle.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Bear | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Maul Swipe | Melee | Instant | A heavy single-enemy paw swipe. Physical, power 110. |
| Rake | Melee | Instant | A raking claw on one enemy that leaves it bleeding. Physical, power 80. Bleed ×2, 60 s. |
| Bear Hug | Melee | Instant | A crushing hug on one enemy that briefly stuns it. Physical, power 90. Stun, 4 s. |
| Hibernate | Self | Instant | Puts Hibernate on itself: heal over time. On itself: Hibernate, 60 s. |
| Ground Pound | Around it, 5 m | ⚠ 2.5 s | A telegraphed slam of both paws around it that hits hard and stuns everyone it lands on. Earth, power 180. Stun, 6 s. |
Boar
AggressiveLinksSight Beast · Faster than you · Swings every 3 s in melee.
Boars see you and link. Tusk Charge crosses the gap and stuns whoever it lands on, and Trample, warned, leaves everyone inside the circle badly weighed down.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Boar | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Tusk Gore | Melee | Instant | A goring tusk thrust at one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s. |
| Mud Kick | 50° cone, 5 m | Instant | An instant cone of kicked-up mud that blinds everyone it catches. Earth, power 50. Blind (−15 accuracy), 60 s. |
| Tusk Charge | Leap, 12 m | Instant | The boar charges a distant enemy and rams it, briefly stunning it. Physical, power 100. Stun, 4 s. |
| Thick Hide | Self | Instant | Puts Thick Hide on itself: less damage taken. On itself: Thick Hide, 3 min. |
| Trample | Around it, 4.5 m | ⚠ 2 s | A telegraphed stampede around it that hits everyone it lands on and heavily weighs them down. Physical, power 110. Weight (−60% movement), 60 s. |
Cat
Passive Beast · Faster than you · Swings every 2.5 s in melee.
Fodder, but quick. Spring Claw leaps onto you from a distance.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Cat | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Scratch | Melee | Instant | A quick claw scratch on one enemy that leaves it bleeding. Physical, power 70. Bleed, 60 s. |
| Spring Claw | Leap, 8 m | Instant | The cat springs onto a distant enemy claws first. Physical, power 90. |
| Arch Back | Self | Instant | Puts Arch Back on itself: evasion up. On itself: Arch Back, 3 min. |
Cow
PassiveLinks Beast · Slower than you · Swings every 3 s in melee.
Fodder that links. Meadow Rest heals it a little at a time for a while.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Cow | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Hoof Kick | Melee | Instant | A single-enemy kick of the hoof. Physical, power 80. |
| Horn Toss | Melee | Instant | A toss of the horns at one enemy that briefly stuns it. Physical, power 90. Stun, 4 s. |
| Meadow Rest | Self | Instant | Puts Meadow Rest on itself: heal over time. On itself: Meadow Rest, 60 s. |
Goat
Passive Beast · Keeps pace with you · Swings every 3 s in melee.
Passive until provoked. Ram charges in and stuns, and Stubborn cuts the damage it takes for a long while.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Goat | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Horn Jab | Melee | Instant | A quick single-enemy jab of the horns. Physical, power 90. |
| Hoof Stomp | Around it, 3.5 m | Instant | An instant stomp around it that weighs down everyone it hits. Physical, power 60. Weight (−30% movement), 30 s. |
| Ram | Leap, 12 m | Instant | The goat charges a distant enemy and rams it, briefly stunning it. Physical, power 100. Stun, 4 s. |
| Stubborn | Self | Instant | Puts Stubborn on itself: less damage taken. On itself: Stubborn, 3 min. |
Pig
PassiveLinks Beast · Slower than you · Swings every 3 s in melee.
Fodder that links: hit one pig and the pen comes with it. Squeal weighs down everyone around it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Pig | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Snout Bash | Melee | Instant | A blunt single-enemy shove with the snout. Physical, power 80. |
| Squeal | Around it, 3.5 m | Instant | An instant ear-splitting squeal around it that weighs down everyone it reaches. Wind, power 30. Weight (−30% movement), 30 s. |
| Mud Roll | Self | Instant | Puts Mud Roll on itself: less damage taken. On itself: Mud Roll, 3 min. |
Rabbit
Passive Beast · Faster than you · Swings every 3 s in melee.
The gentlest thing that will fight you. A Forest Rabbit never starts a fight and has no tricks to finish one.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Forest Rabbit | Normal | TODO | TODO |
TODO: Rabbit abilities — none authored in mob_template_abilities.
Sheep
PassiveLinks Beast · Slower than you · Swings every 3 s in melee.
Fodder that links. Drowsy Bleat puts everyone around it to sleep, instantly and with no warning.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Sheep | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Wool Bump | Melee | Instant | A woolly headbutt on one enemy that briefly stuns it. Physical, power 70. Stun, 4 s. |
| Drowsy Bleat | Around it, 3.5 m | Instant | An instant sleepy bleat around it that puts everyone it reaches to sleep. No damage. Sleep, 60 s. |
| Woolly Coat | Self | Instant | Puts Woolly Coat on itself: less physical damage taken. On itself: Woolly Coat, 3 min. |
Tiger
AggressiveSight Beast · Faster than you · Swings every 2.5 s in melee.
Fast, evasive, and built to bleed you. A tiger that bites with Blood Scent swings faster for a long while afterwards, and Stalk makes it harder to hit. Whirling Claws is warned.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Tiger | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Claw Swipe | Melee | Instant | A quick single-enemy claw swipe. Physical, power 100. |
| Whirling Claws | Around it, 4.5 m | ⚠ 2 s | A telegraphed spin of claws around it that hits hard and leaves everyone it lands on bleeding. Physical, power 160. Bleed ×2, 60 s. |
| Rip | Melee | Instant | A tearing bite on one enemy that leaves a heavy bleed. Physical, power 90. Bleed ×2, 90 s. |
| Stalk | Self | Instant | Puts Stalk on itself: evasion up. On itself: Stalk, 3 min. |
| Blood Scent | Melee | Instant | A bite that leaves one enemy bleeding, and the scent of it quickens it's swings. Physical, power 70. Bleed ×2, 60 s. On itself: Blood Scent, 3 min. |
Wolf
AggressiveLinksSight Beast · Faster than you · Swings every 2.5 s in melee.
Wolves see you coming, run faster than you, and hunt in packs that link. Lunge closes any gap you open, and a wolf that has howled hits noticeably harder until the howl fades.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Wolf | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Lunge | Leap, 12 m | Instant | The wolf leaps at a distant enemy and bites. Physical, power 100. |
| Savage Bite | Melee | Instant | A single-enemy bite that leaves a heavy bleed. Physical, power 90. Bleed ×2, 90 s. |
| Hamstring | Melee | Instant | A single-enemy bite at the legs that weighs the target down. Physical, power 70. Weight (−30% movement), 30 s. |
| Howl | Self | Instant | Puts Howl on itself: physical damage up. On itself: Howl, 3 min. |
Undead
Ghoul, Zombie and Lich are documented as live, per the new-mobs handoff, but the new-mobs spec still lists their client side as to do. kb/issues/guide-heavy-update-bestiary.md #3.
Ghoul
AggressiveLinksSight Undead · Faster than you · Swings every 2.5 s in melee.
Ghouls see you, link, and carry Disease. While you carry it, the hits you land build no AP and your MP stops coming back. Cleanse it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Ghoul | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Rotting Claw | Melee | Instant | A filthy claw on one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s. |
| Grave Hunger | Melee | Instant | A feeding bite on one enemy that diseases it and feeds the ghoul. Physical, power 80. Disease, 3 min. Heals itself 60. |
| Numbing Scratch | Melee | Instant | A scratch on one enemy that locks it up for a moment. Physical, power 80. Stun, 4 s. |
| Carrion Shriek | 60° cone, 5 m | Instant | An instant ghastly shriek in front of it that fills everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min. |
| Feeding Frenzy | Melee | Instant | The ghoul tears into one enemy, hitting it several times. Physical, power 50 ×3 hits. |
Lich
AggressiveSight Undead · Slower than you · Swings every 3.5 s in melee.
A caster in bone. Curse of Frailty softens your armor for a long while, Grave Frost roots you at range, and Doom Toll, after a long warning, silences everyone in its circle.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Lich | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Shadow Bolt | 20 m | Cast 1.5 s | A cast bolt of shadow at one enemy. Dark, power 130. |
| Grave Frost | 18 m | Instant | A grave-cold spell on one enemy that freezes it in place. Ice, power 60. Bind, 30 s. |
| Soul Rend | 18 m | Instant | A dark spell that tears life from one enemy and mends the lich. Dark, power 100. Heals itself 80. |
| Curse of Frailty | 18 m | Instant | A curse laid on one enemy that leaves it frail, so every hit lands harder. No damage. Frailty, 2 min. |
| Bone Ward | Self | Instant | Puts Bone Ward on itself: less damage taken. On itself: Bone Ward, 3 min. |
| Doom Toll | Around it, 6 m | ⚠ 3.5 s | A long-telegraphed death toll around it that hits hard with darkness and silences everyone it lands on. Dark, power 200. Silence, 60 s. |
Skeleton
AggressiveSound Undead · Slower than you · Swings every 3 s in melee.
Skeletons hunt by ear. Walk past one quietly and it never turns; make noise near it and it comes, slowly. Its worst trick is Nightfall, a warned burst of darkness that leaves anyone still inside half-blind for a long while.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Skeleton Warrior | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Bone Jab | Melee | Instant | A quick a physical hit on one enemy. Physical, power 90. |
| Grave Chill | Melee | Instant | A single-enemy dark hit that slows the target's attacks. Dark, power 80. Slow (−25% speed), 60 s. |
| Chill Touch | 60° cone, 6 m | Instant | An instant dark cone that briefly weighs down everyone it catches. Dark, power 70. Weight (−30% movement), 30 s. |
| Soul Siphon | Around it, 4 m | Instant | Drains every enemy around it, healing it once per enemy struck. Dark, power 60. Heals itself 60. |
| Nightfall | Around it, 5 m | ⚠ 2.5 s | A telegraphed dark burst around it that blinds everyone it lands on. Dark, power 160. Blind (−20 accuracy), 2 min. |
Zombie
AggressiveLinksSound Undead · Slower than you · Swings every 3.5 s in melee.
Slow, linked, and hunting by ear. Grasping Hands holds you in reach of the rest of the pack; Plague Burst is a warned circle of strong poison.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Zombie | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Lurching Slam | Melee | Instant | A heavy, lurching slam on one enemy. Physical, power 120. |
| Putrid Bite | Melee | Instant | A rotting bite on one enemy that blights it: damage over time and less healing received. Physical, power 80. Blight ×2, 60 s. |
| Grasping Hands | Melee | Instant | The zombie grabs one enemy and holds it in place. Physical, power 60. Bind, 30 s. |
| Rotten Hide | Self | Instant | Puts Rotten Hide on itself: less physical damage taken. On itself: Rotten Hide, 3 min. |
| Plague Burst | Around it, 4.5 m | ⚠ 2.5 s | A telegraphed bloat that bursts around it and heavily poisons everyone it lands on. Water, power 80. Poison ×3, 90 s. |
Demon
Hellwatcher
AggressiveLinks with HellwatchersSight Demon · Keeps pace with you · Swings every 4.5 s in melee.
A caster that never runs dry. It wards itself against damage, brands one of you with a long, deep burn, and calls Hellstorm down around itself. Hellstorm is warned and wide; Brand is worth cleansing.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Hellwatcher | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Hellfire Bolt | 20 m | Cast 1 s | A short-cast bolt of hellfire at one enemy. Fire, power 130. |
| Searing Gaze | 60° cone, 7 m | Instant | An instant cone of burning sight that sets everyone it catches burning. Fire, power 70. Burn, 60 s. |
| Ashen Ward | Self | Instant | Puts Ashen Ward on itself: less damage taken. On itself: Ashen Ward, 3 min. |
| Brand | 15 m | Instant | A ranged spell that sears a burning mark into one enemy: a long, strong burn. Fire, power 40. Burn ×5, 90 s. |
| Hellstorm | Around it, 7 m | ⚠ 4 s | A long-telegraphed firestorm around it that hits hard and burns everyone it lands on. Fire, power 220. Burn ×2, 90 s. |
Hellwatcher Minion
AggressiveLinks with HellwatchersSight Demon · Keeps pace with you · Swings every 3 s in melee.
Hellwatcher Minions link with Hellwatchers: pull one anywhere near its master and you get both. Up close it claws and blinds; at range it throws fire.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Hellwatcher Minion | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Ember Bolt | 18 m | Cast 1 s | A short-cast fire bolt at one enemy. Fire, power 100. |
| Singe | Melee | Instant | A burning claw swipe at one enemy that sets it burning. Physical, power 80. Burn, 60 s. |
| Flare | Around it, 3.5 m | Instant | An instant flash of fire around it that blinds everyone it hits. Fire, power 40. Blind (−15 accuracy), 60 s. |
Plantoid
Mushroom
Passive Plantoid · Slower than you · Swings every 3.5 s in melee.
Mushrooms never start a fight, but they end one badly. Drowsy Puff and Hush Spores are both warned, and between them they can put a whole party to sleep or silence its casters. Stand out of the cloud and the cone.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Mushroom | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Stem Kick | Melee | Instant | A quick single-enemy physical kick. Physical, power 90. |
| Rot Spores | 12 m | Instant | A ranged spell on one enemy that blights it: damage over time and less healing received. Earth, power 60. Blight ×2, 60 s. |
| Drowsy Puff | Around it, 4.5 m | ⚠ 2 s | A telegraphed cloud around it that puts everyone it lands on to sleep. No damage. Sleep, 60 s. |
| Hush Spores | 70° cone, 7 m | ⚠ 1.5 s | A telegraphed cone of spores that silences everyone it lands on. Earth, power 40. Silence, 60 s. |
| Sporeling | Around it, 3.5 m | ⚠ 3 s | A spore planted around it idles through a long telegraph, then pops: a poison burst on everyone it lands on. Water, power 40. Poison ×2, 60 s. |
Toadstool
Passive Plantoid · Slower than you · Swings every 3 s in melee.
Slow and passive. Sticky Spores roots one of you in place from range, and Fungal Eruption, warned, poisons and weighs down everyone close to it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Toadstool | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Cap Bash | Melee | Instant | A quick single-enemy physical headbutt with the cap. Physical, power 90. |
| Stinkcap | 60° cone, 6 m | Instant | An instant cone of reeking spores that blinds everyone it catches. Earth, power 50. Blind (−15 accuracy), 60 s. |
| Sticky Spores | 12 m | Instant | A ranged clump of glue-like spores that binds one enemy where it stands. Earth, power 40. Bind, 30 s. |
| Fungal Eruption | Around it, 4.5 m | ⚠ 2.5 s | A telegraphed spore burst around it that poisons and weighs down everyone it lands on. Earth, power 60. Poison ×2, 60 s; Weight (−30% movement), 30 s. |
Amorph
Snail
Passive Amorph · Much slower than you · Swings every 3.5 s in melee.
The slowest thing in the world, and the slime it leaves behind slows you to match.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Snail | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Nibble | Melee | Instant | A slow single-enemy nibble. Physical, power 60. |
| Slime Trail | Around it, 3.5 m | Instant | An instant smear of slime around it that heavily weighs down everyone it reaches. Water, power 20. Weight (−60% movement), 60 s. |
| Shell Retreat | Self | Instant | Puts Shell Retreat on itself: less damage taken. On itself: Shell Retreat, 60 s. |
Aquan
Hermit Crab
Passive Aquan · Slower than you · Swings every 3 s in melee.
Passive and patient. A crab that has shelled up shrugs off weapons, and Pearl Sheen does the same for spells; Crushing Claws stuns.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Hermit Crab | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Pinch | Melee | Instant | A quick single-enemy claw pinch. Physical, power 90. |
| Bubble Spray | 60° cone, 5 m | Instant | An instant cone of sticky bubbles that weighs down everyone it catches. Water, power 50. Weight (−30% movement), 30 s. |
| Shell Up | Self | Instant | Puts Shell Up on itself: less physical damage taken. On itself: Shell Up, 3 min. |
| Pearl Sheen | Self | Instant | Puts Pearl Sheen on itself: resists every element. On itself: Pearl Sheen, 3 min. |
| Crushing Claws | Melee | Instant | Both claws clamp down on one enemy, hitting hard and stunning it. Physical, power 150. Stun, 6 s. |
Toad
Passive Aquan · Slower than you · Swings every 3 s in melee.
Passive. Toxic Skin makes the toad hurt whoever hits it, so let the buff lapse or strip it before you commit. Belly Flop is warned and stuns everyone it lands on.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Toad | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Tongue Lash | 6 m | Instant | A long tongue lashed out at one enemy at mid range. Physical, power 90. |
| Croak | Around it, 4.5 m | Instant | An instant booming croak around it that weighs down everyone it reaches. Wind, power 40. Weight (−30% movement), 30 s. |
| Toxic Skin | Self | Instant | Puts Toxic Skin on itself: hurts whoever hits it. On itself: Toxic Skin, 3 min. |
| Belly Flop | Around it, 4 m | ⚠ 2 s | A telegraphed flop around it that hits hard and stuns everyone it lands on. Physical, power 170. Stun, 6 s. |
Arcana
Mimic
AggressiveSound Arcana · Slower than you · Stays where it spawns · Swings every 3 s in melee.
A Mimic does not wander. It sits where it was left and waits for a sound. Bait and Switch stuns and poisons everyone near it, then the mimic forgets who it was fighting, so whoever holds its attention has to take it back.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Mimic | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Chomp | Melee | Instant | A heavy single-enemy bite. Physical, power 140. |
| Loose Change | Around it, 8 m | Instant | The mimic flings coins at every player around it. Physical, power 80. |
| Gilded Cloud | 70° cone, 7 m | ⚠ 1.5 s | A telegraphed cone of gold dust that heavily weighs down everyone it lands on. Earth, power 50. Weight (−60% movement), 60 s. |
| Swallow | Melee | Instant | A huge single-enemy bite that feeds the mimic. Physical, power 200. Heals itself 120. |
| Bait and Switch | Around it, 5 m | ⚠ 2.5 s | A telegraphed burst around the mimic that stuns and poisons, and drops the mimic's hate for everyone it catches. Dark, power 60. Stun, 6 s; Poison ×2, 60 s. Resets its hate. |
Beastman
Goblin
AggressiveLinksSight Beastman · Faster than you.
Goblins travel in mixed bands: grunts up front, a shaman pelting you from range, and now and then a chief. A goblin that sees a fight joins it, so pull them apart before you pull them in.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Goblin Grunt Swings every 3 s in melee. | Normal | TODO | TODO |
| Goblin Shaman Swings every 3 s from 10 m. | Normal | TODO | TODO |
| Goblin Chief Swings every 3 s in melee. | Elite | TODO | TODO |
TODO: Goblin abilities — none authored in mob_template_abilities.
Bird
Bat
AggressiveLinksSound Bird · Faster than you · Swings every 2.5 s in melee.
Bats hear you, link, and come in flocks. Sonic Screech silences everyone in front of it, and Echo Wave, warned, drops the evasion of everyone it catches.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Bat | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Nip | Melee | Instant | A quick single-enemy nip. Physical, power 80. |
| Sonic Screech | 60° cone, 5 m | Instant | An instant piercing screech in front of it that silences everyone it reaches. Wind, power 40. Silence, 60 s. |
| Blood Drain | Melee | Instant | A draining bite on one enemy that feeds the bat. Physical, power 80. Heals itself 60. |
| Echo Wave | Around it, 4.5 m | ⚠ 2 s | A telegraphed wave of sound around it that hits everyone it lands on and throws off their footing. Wind, power 120. Choke, 2 min. |
Chicken
PassiveLinks Bird · Slower than you · Swings every 3 s in melee.
Fodder that links. A flustered chicken blinds whoever is in front of it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Chicken | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Peck | Melee | Instant | A quick single-enemy peck. Physical, power 70. |
| Flustered Flap | 60° cone, 4 m | Instant | An instant flurry of feathers in front of it that blinds everyone it catches. Physical, power 30. Blind (−10 accuracy), 60 s. |
| Flutter | Self | Instant | Puts Flutter on itself: evasion up. On itself: Flutter, 3 min. |
Eagle
AggressiveSight Bird · Faster than you · Swings every 3 s in melee.
Eagles see you from far off and come to you. Dive swoops in from range; Sky Strike, warned, stuns everyone under it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Eagle | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Talon Rake | Melee | Instant | A raking pass of the talons on one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s. |
| Gust | 60° cone, 6 m | Instant | An instant wingbeat of wind in front of it that weighs down everyone it catches. Wind, power 50. Weight (−30% movement), 30 s. |
| Dive | Leap, 15 m | Instant | The eagle swoops onto a distant enemy and strikes it. Physical, power 120. |
| Sky Strike | Around it, 4.5 m | ⚠ 2.5 s | A telegraphed plunge from the sky around it that hits hard and stuns everyone it lands on. Physical, power 180. Stun, 6 s. |
Dragon
Dragon
AggressiveSound Dragon · Keeps pace with you · Swings every 3 s in melee.
The Dragon hunts by ear, and its worst move gives no warning. Terror Roar freezes everyone around it in place, and hitting a terrified friend does not break the hold. Spread out so one roar can't take the whole party; Tremor Stomp and Inferno at least give you time to leave.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Dragon | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Crushing Bite | Melee | Instant | A heavy single-enemy bite. Physical, power 120. |
| Scorch | 60° cone, 7 m | Instant | An instant cone of flame that burns everyone it catches. Fire, power 70. Burn, 60 s. |
| Rending Frenzy | Melee | Instant | A flurry of claws on one enemy that leaves a heavy bleed. Physical, power 50 ×3 hits. Bleed ×2, 90 s. |
| Terror Roar | Around it, 6 m | Instant | An instant roar around it that freezes everyone it reaches in terror and leaves them dreading the fight. No damage. Terror, 30 s; Dread (−20% damage dealt), 2 min. |
| Tremor Stomp | Around it, 5 m | ⚠ 2.5 s | A telegraphed stomp around it that hits hard and stuns everyone it lands on. Earth, power 180. Stun, 6 s. |
| Inferno | Around it, 10 m | ⚠ 4 s | A long-telegraphed firestorm in a huge circle around it that heavily burns everyone it lands on. Fire, power 200. Burn ×2, 90 s. |
Dragon Minion
AggressiveLinksSight Dragon · Keeps pace with you · Swings every 2.5 s in melee.
Dragon Minions see you, link, and leap onto anyone who strays from the group. Flame Breath is a wide warned cone: get beside it or behind it, not in front.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Dragon Minion | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Fang Strike | Melee | Instant | A single-enemy bite. Physical, power 100. |
| Flame Spit | 15 m | Instant | A ranged fire spell on one enemy that sets it burning. Fire, power 80. Burn, 60 s. |
| Flame Breath | 80° cone, 8 m | ⚠ 2 s | A telegraphed wide cone of fire that burns everyone it lands on. Fire, power 130. Burn, 60 s. |
| Wing Buffet | Around it, 3.5 m | Instant | An instant gust around it that briefly stuns everyone it hits. Physical, power 60. Stun, 4 s. |
| Dive Slam | Leap, 15 m | Instant | The minion leaps onto a distant enemy and slams it. Physical, power 150. |
| Ember Scales | Self | Instant | Wreathes itself in embers, so its attacks add fire damage. On itself: Enfire, 3 min. |
Lizard
Crocodile
AggressiveSound Lizard · Slower than you · Swings every 3 s in melee.
Crocodiles listen for you and wait. Ambush Lunge is a huge bite that stuns and gives no warning, and Death Roll tears at one target several times.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Crocodile | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Snap | Melee | Instant | A quick single-enemy snap of the jaws. Physical, power 100. |
| Tail Whip | 90° cone, 5 m | Instant | An instant sweep of the tail that weighs down everyone it catches. Physical, power 70. Weight (−30% movement), 30 s. |
| Death Roll | Melee | Instant | The crocodile clamps on one enemy and rolls, tearing it several times. Physical, power 60 ×3 hits. |
| Armored Scales | Self | Instant | Puts Armored Scales on itself: less damage taken. On itself: Armored Scales, 3 min. |
| Ambush Lunge | Melee | Instant | A sudden huge bite on one enemy that stuns it. Physical, power 150. Stun, 6 s. |
Small Dinosaur
AggressiveLinksSight Lizard · Faster than you · Swings every 2.5 s in melee.
Fast, linked, and hunting by sight. Raptor Leap gives only a short warning before it crashes down, so move the moment the circle appears.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Small Dinosaur | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Chomp Rush | Melee | Instant | A rushing bite on one enemy. Physical, power 110. |
| Tail Lash | 90° cone, 5 m | Instant | An instant lash of the tail that weighs down everyone it catches. Physical, power 70. Weight (−30% movement), 30 s. |
| Headbutt | Melee | Instant | A hard headbutt on one enemy that briefly stuns it. Physical, power 90. Stun, 4 s. |
| Raptor Leap | Around it, 4 m | ⚠ 2 s | A telegraphed leap that crashes down around it and hits everyone it lands on hard. Physical, power 180. |
Snake
AggressiveSound Lizard · Slower than you · Swings every 3 s in melee.
Snakes hear you before they see you. Constrict holds you in place, and Venom Spit poisons and blinds from range.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Snake | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Strike | Melee | Instant | A darting venomous strike at one enemy that poisons it. Physical, power 90. Poison ×2, 60 s. |
| Hiss | 60° cone, 5 m | Instant | An instant menacing hiss in front of it that fills everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min. |
| Constrict | Melee | Instant | The snake coils around one enemy, crushing it and binding it where it stands. Physical, power 90. Bind, 30 s. |
| Venom Spit | 12 m | Instant | Venom spat into one enemy's eyes: a heavy poison that also blinds it. Water, power 60. Poison ×3, 90 s; Blind (−15 accuracy), 60 s. |
Turtle
Passive Lizard · Much slower than you · Swings every 3.5 s in melee.
Withdraw cuts the physical damage the turtle takes by a huge margin for a while. Switch to spells or wait it out.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Turtle | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Beak Snap | Melee | Instant | A slow single-enemy snap of the beak. Physical, power 70. |
| Shell Bash | Melee | Instant | A shove of the heavy shell into one enemy that briefly stuns it. Physical, power 80. Stun, 4 s. |
| Withdraw | Self | Instant | Puts Withdraw on itself: much less physical damage taken. On itself: Withdraw, 60 s. |
Vermin
Bee
Passive Vermin · Faster than you · Swings every 3 s in melee.
Worker Bees leave you alone until you swing. Once you do, expect a sting from range, a mark that softens your armor, and a bee that hardens itself and patches its wounds. Pollen Bomb is warned: step out of the circle.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Worker Bee | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Pollen Bomb | Around it, 4 m | ⚠ 2 s | A burst of stinging pollen dropped around the bee. Earth, power 45. |
| Shimmering Hive | Self | Instant | Puts Shimmering Hive on itself: evasion up. On itself: Shimmering Hive, 3 min. |
| Mark of the Hive | 25 m | Instant | Marks one enemy with Mark of the Hive: defense down. Mark of the Hive (−25% armor), 60 s. |
| Barbed Stinger | 15 m | Instant | A physical hit on one enemy. Physical, power 110. |
| Royal Jelly | Self | Instant | The bee feeds itself royal jelly and heals. It won't bother at full health. Heals itself, power 80. |
Larva
PassiveLinks Vermin · Slower than you · Swings every 3 s in melee.
Slow and harmless-looking, but larvae link: hit one in a clutch and the clutch comes. Molt heals it and sheds one of your debuffs, so land the debuff that matters after it has molted.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Larva | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Gnaw | Melee | Instant | A single-enemy bite that leaves a small bleed. Physical, power 80. Bleed, 60 s. |
| Acid Spit | 15 m | Instant | A ranged water spell on one enemy that poisons it. Water, power 70. Poison ×2, 60 s. |
| Silk Shot | 50° cone, 6 m | Instant | An instant cone of silk that weighs down everyone it catches. Physical, power 50. Weight (−30% movement), 30 s. |
| Molt | Self | Instant | Sheds its skin: it heals and strips one debuff off itself. Heals itself, power 80. Strips 1 debuff. |
Spider
AggressiveLinksSight Vermin · Keeps pace with you · Swings every 3 s in melee.
Spiders see you and link. Web Shot weighs you down from range, Leg Sweep stuns whoever stands in front, and Venom Burst, warned, leaves a strong poison on everyone it catches.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Spider | Normal | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Fang Bite | Melee | Instant | A venomous bite on one enemy that poisons it. Physical, power 90. Poison ×2, 60 s. |
| Web Shot | 12 m | Instant | A glob of web shot at one enemy that weighs it down. Physical, power 50. Weight (−30% movement), 30 s. |
| Leg Sweep | 90° cone, 4 m | Instant | An instant sweep of legs in front of it that briefly stuns everyone it catches. Physical, power 60. Stun, 4 s. |
| Skitter | Self | Instant | Puts Skitter on itself: evasion up. On itself: Skitter, 3 min. |
| Venom Burst | Around it, 4.5 m | ⚠ 2.5 s | A telegraphed spray of venom around it that heavily poisons everyone it lands on. Water, power 80. Poison ×3, 90 s. |
Upcoming Bosses
These kits are built on the server but not yet on the client, which has no attacks for them. They are documented here so the cards are ready when they ship; until then they are not live content.
Kaiju
AggressiveSight Dragon · Slower than you · Swings every 4 s from 5 m.
A titan that fills the screen. Titan Plating hardens its hide, Dread Bellow freezes everyone around it in terror with no warning, and Extinction gives a long warning over a vast circle before it lands for enough to end the fight.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Kaiju | Boss | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Titan Stomp | 6 m | Instant | A colossal stomp on one enemy. Physical, power 200. |
| Tail Sweep | 120° cone, 9 m | Instant | An instant sweep of the titan's tail across a wide arc that heavily weighs down everyone it catches. Physical, power 120. Weight (−60% movement), 60 s. |
| Dread Bellow | Around it, 12 m | Instant | An instant earth-shaking bellow around the titan that freezes everyone it reaches in terror. No damage. Terror, 30 s. |
| Ruin Breath | 70° cone, 15 m | ⚠ 3 s | A telegraphed torrent of searing breath down a long cone that hits hard and burns everyone it lands on. Fire, power 250. Burn ×2, 90 s. |
| Titan Plating | Self | Instant | Puts Titan Plating on itself: much less damage taken. On itself: Titan Plating, 60 s. |
| Earthquake | Around it, 9 m | ⚠ 4 s | A telegraphed quake around the titan that hits hard and stuns everyone it lands on. Earth, power 250. Stun, 10 s. |
| Extinction | Around it, 15 m | ⚠ 6 s | A long-telegraphed cataclysm in a vast circle around the titan that deals massive damage to everyone still inside when it lands. Fire, power 600. |
Claw Kaiju
AggressiveSight Aquan · Slower than you · Swings every 4 s from 5 m.
A crab titan. Reef Breaker charges across the field and stuns, Abyssal Shell shrugs off weapons, and Tsunami Crash floods a wide circle after its warning.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Claw Kaiju | Boss | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Crushing Pincer | 6 m | Instant | A giant pincer clamps one enemy, hitting hard and stunning it. Physical, power 200. Stun, 6 s. |
| Twin Claws | 6 m | Instant | Both claws slash one enemy in turn, leaving a heavy bleed. Physical, power 110 ×2 hits. Bleed ×2, 90 s. |
| Reef Breaker | Leap, 20 m | Instant | The crab titan charges a distant enemy and slams into it, stunning it. Physical, power 160. Stun, 6 s. |
| Brine Cannon | 50° cone, 12 m | ⚠ 2 s | A telegraphed blast of brine down a cone that hits hard and heavily weighs down everyone it lands on. Water, power 180. Weight (−60% movement), 60 s. |
| Abyssal Shell | Self | Instant | Puts Abyssal Shell on itself: much less physical damage taken. On itself: Abyssal Shell, 60 s. |
| Tsunami Crash | Around it, 10 m | ⚠ 3.5 s | A telegraphed wall of water crashing down around the crab titan that hits hard and heavily weighs down everyone it lands on. Water, power 250. Weight (−60% movement), 60 s. |
Hydra
AggressiveSight Dragon · Slower than you · Swings every 4 s from 5 m.
Many heads, one hate list. Triple Bite and Venom Fang punish the tank, Acid Deluge blights a long cone, and Regrow heals it steadily if the fight drags. Serpent Storm is the long-warned killer.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Hydra | Boss | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Triple Bite | 6 m | Instant | Three heads bite one enemy in turn. Physical, power 90 ×3 hits. |
| Venom Fang | 6 m | Instant | A deep venomous bite on one enemy that heavily poisons it. Physical, power 150. Poison ×3, 90 s. |
| Acid Deluge | 70° cone, 12 m | ⚠ 2.5 s | A telegraphed torrent of acid down a cone that blights everyone it lands on. Water, power 160. Blight ×2, 60 s. |
| Many-Headed Roar | Around it, 12 m | Instant | Every head roars at once around the hydra, filling everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min. |
| Regrow | Self | Instant | Puts Regrow on itself: heal over time. On itself: Regrow, 60 s. |
| Serpent Storm | Around it, 12 m | ⚠ 5 s | A long-telegraphed storm of striking heads around the hydra that hits hard and heavily poisons everyone it lands on. Water, power 300. Poison ×3, 90 s. |
Wyvern
AggressiveSight Dragon · Keeps pace with you · Swings every 3.5 s from 4 m.
A fire-breathing flyer. Firefall Dive crosses the field and burns, Cinder Breath is a long warned cone, and Sky Plunge stuns everyone under it.
| Member | Rank | Lv | Found In |
|---|---|---|---|
| Wyvern | Boss | TODO | TODO |
| Ability | Reach | Warning | What It Does |
|---|---|---|---|
| Wyvern Claw | 5 m | Instant | A raking claw on one enemy that leaves it bleeding. Physical, power 160. Bleed ×2, 60 s. |
| Wingbeat | Around it, 8 m | Instant | An instant downbeat of great wings around it that batters everyone it reaches with wind and weighs them down. Wind, power 100. Weight (−30% movement), 30 s. |
| Firefall Dive | Leap, 20 m | Instant | The wyvern dives wreathed in flame onto a distant enemy and sets it burning. Physical, power 180. Burn, 60 s. |
| Cinder Breath | 70° cone, 13 m | ⚠ 3 s | A telegraphed gout of cinders down a cone that hits hard and burns everyone it lands on. Fire, power 230. Burn ×2, 90 s. |
| Sky Plunge | Around it, 9 m | ⚠ 4 s | A telegraphed plunge from the sky that crashes down around it, hitting hard and stunning everyone it lands on. Physical, power 250. Stun, 10 s. |
Notorious Monsters & Bosses
Named monsters, elites, and bosses: the fights that get talked about. Each links to its family card.
| Name | Rank | Family | The Gimmick |
|---|---|---|---|
| Goblin Chief | Elite | Goblin | TODO |
| Claw Kaiju | Boss | Claw Kaiju | Hardest warned move: Tsunami Crash. |
| Hydra | Boss | Hydra | Hardest warned move: Serpent Storm. |
| Kaiju | Boss | Kaiju | Hardest warned move: Extinction. |
| Wyvern | Boss | Wyvern | Hardest warned move: Sky Plunge. |
| TODO: no Notorious Monster authored yet | Notorious | TODO | TODO |
Monsters A–Z
| Monster | Family | Type | Lv |
|---|---|---|---|
| Bat | Bat | Bird | TODO |
| Bear | Bear | Beast | TODO |
| Boar | Boar | Beast | TODO |
| Cat | Cat | Beast | TODO |
| Chicken | Chicken | Bird | TODO |
| Claw Kaiju | Claw Kaiju | Aquan | TODO |
| Cow | Cow | Beast | TODO |
| Crocodile | Crocodile | Lizard | TODO |
| Dragon | Dragon | Dragon | TODO |
| Dragon Minion | Dragon Minion | Dragon | TODO |
| Eagle | Eagle | Bird | TODO |
| Forest Rabbit | Rabbit | Beast | TODO |
| Ghoul | Ghoul | Undead | TODO |
| Goat | Goat | Beast | TODO |
| Goblin Chief | Goblin | Beastman | TODO |
| Goblin Grunt | Goblin | Beastman | TODO |
| Goblin Shaman | Goblin | Beastman | TODO |
| Hellwatcher | Hellwatcher | Demon | TODO |
| Hellwatcher Minion | Hellwatcher Minion | Demon | TODO |
| Hermit Crab | Hermit Crab | Aquan | TODO |
| Hydra | Hydra | Dragon | TODO |
| Kaiju | Kaiju | Dragon | TODO |
| Larva | Larva | Vermin | TODO |
| Lich | Lich | Undead | TODO |
| Mimic | Mimic | Arcana | TODO |
| Mushroom | Mushroom | Plantoid | TODO |
| Pig | Pig | Beast | TODO |
| Sheep | Sheep | Beast | TODO |
| Skeleton Warrior | Skeleton | Undead | TODO |
| Small Dinosaur | Small Dinosaur | Lizard | TODO |
| Snail | Snail | Amorph | TODO |
| Snake | Snake | Lizard | TODO |
| Spider | Spider | Vermin | TODO |
| Tiger | Tiger | Beast | TODO |
| Toad | Toad | Aquan | TODO |
| Toadstool | Toadstool | Plantoid | TODO |
| Turtle | Turtle | Lizard | TODO |
| Wolf | Wolf | Beast | TODO |
| Worker Bee | Bee | Vermin | TODO |
| Wyvern | Wyvern | Dragon | TODO |
| Zombie | Zombie | Undead | TODO |
Appendix B: The Spell Library
A spell is magic with a cast time; an instant ability isn't one, even when it costs MP. Every spell keeps one name on every job that learns it: the Heal II a Paladin picks up at 24 is the same Heal II a Cleric has had since 22. Jobs differ in which spells they learn and when, and a job's own mechanics can ride on top of a cast, but the spell itself doesn't change.
Potency is a spell's base strength before your stats, gear, and buffs scale it, the same scale the job pages use. Recast is the spell's own cooldown; a spell with none is limited only by its cast and the global cooldown. Learned By lists each job and the level it learns the spell at.
Generated from sc-backend (abilities, ability_job_unlocks, the player
ability scripts) by tools/gen-spells.py. The full Jobs-v3.md
library is still the target (ruled 2026-10-01); the build has part of it
so far. What isn't built yet is listed in the "Designed, Not Built" table
at the end of this appendix, and ships when the backend grants it.
Straight damage in one element. The six tier-II nukes are the Elementalist's, and hit harder when the Elementalist's wheel already stands on their element.
| Spell | Element | MP | Cast | Recast | Learned By | Effect |
|---|---|---|---|---|---|---|
| Earthshake | Earth | 5 | 2.5 s | — | Druid 1 | Damage, potency 120, and leaves a tremor that deals earth damage, potency 15 every 1 s for 15 s. |
| Fire II | Fire | 5 | 2.5 s | — | Elementalist 4 | Damage, potency 100 (150 with the Elementalist's wheel on fire). |
| Ice II | Ice | 5 | 2.5 s | — | Elementalist 8 | Damage, potency 100 (150 with the wheel on ice). |
| Holy | Holy | 4 | 3 s | — | Paladin 14 · Cleric 29 | Damage, potency 120. |
| Wind II | Wind | 5 | 2.5 s | — | Elementalist 16 | Damage, potency 100 (150 with the wheel on wind). |
| Earth II | Earth | 5 | 2.5 s | — | Elementalist 22 | Damage, potency 100 (150 with the wheel on earth). |
| Lightning II | Lightning | 5 | 2.5 s | — | Elementalist 28 | Damage, potency 100 (150 with the wheel on lightning). |
| Holy II | Holy | 5 | 3 s | — | Paladin 32 | Damage, potency 200. |
| Water II | Water | 5 | 2.5 s | — | Elementalist 34 | Damage, potency 100 (150 with the wheel on water). |
| Holy III | Holy | 6 | 3 s | — | Paladin 48 | Damage, potency 300. |
These hit nothing up front. They tick on the target until they run out, and a tick's damage is fixed when the spell lands, so buffs you gain later don't raise it.
| Spell | Element | MP | Cast | Recast | Learned By | Effect |
|---|---|---|---|---|---|---|
| Crumble II | Earth | 7 | 2.5 s | — | Druid 41 | Crumble on up to 8 enemies around you, at potency 25 every 1 s for 30 s. |
| Spell | Element | MP | Cast | Recast | Learned By | Effect |
|---|---|---|---|---|---|---|
| Heal | — | 4 | 2 s | — | Cleric 3 · Druid 3 | Heals one ally, potency 180. |
| Regen | — | 4 | 1.5 s | — | Druid 4 · Cleric 12 | Heals over time, potency 60 every 3 s for 18 s. |
| Regrowth | — | 8 | 2 s | — | Druid 11 | Heals over time, potency 90 every 3 s for 21 s. |
| Heal II | — | 6 | 4 s | — | Cleric 22 · Paladin 24 · Druid 38 | Heals one ally, potency 300. |
| Salvation | — | 12 | 3 s | 30 s | Cleric 25 | Heals one ally, potency 500. The emergency heal. |
| Prayer | — | 9 | 3 s | — | Cleric 27 · Druid 32 | Heals up to 8 allies around you, potency 200. |
| Sacred Grove | — | 10 | 2 s | 30 s | Druid 30 | Plants a healing field on the ground for 15 s. Up to 8 allies standing in it heal, potency 55 every 3 s. |
| Heal III | — | 10 | 4.5 s | — | Cleric 45 | Heals one ally, potency 480. |
| Sanctuary | — | 18 | 2.5 s | 90 s | Cleric 48 | A barrier of 300 Ward on up to 8 allies around you. It lasts until spent, or 20 s. |
Control spells take something away from a monster: its feet, its sight, its speed, or its turn.
| Spell | Element | MP | Cast | Recast | Learned By | Effect |
|---|---|---|---|---|---|---|
| Lullaby | — | 8 | 2 s | — | Bard 32 | Puts up to 8 enemies around you to sleep for 20 s. Damage wakes them. |
Some spells belong to a single job and lean on its mechanics: the Elementalist's wheel, the Ninja's Utsu, the Bard's songs, the Spellblade's Arcane Charge. They're listed here so you can look one up. The job pages explain the mechanics behind them.
| Spell | Element | MP | Cast | Recast | Learned By | Effect |
|---|---|---|---|---|---|---|
| Elemental Nuke I | En-spell | 4 | 1.5 s | — | Spellblade 4 | Damage in your en-spell's element, potency 50. Spends 30 Arcane Charge to hit for 105, and is instant at 60 charge or more. |
| Quake | Earth | 4 | 2.5 s | 45 s | Elementalist 26 | Damage, potency 200. With the wheel on earth it also raises Stoneskin Chorus over the party for 15 s. |
| Diffraction | Wheel | 6 | 2 s | 60 s | Elementalist 49 | Damage in the wheel's element, potency 250 (500 while Prismatic is up). |
The Jobs-v3.md target is eight library en-spells: Enfire, Enfrost, Enwind, Enstone, Enshock, Entide, Enholy and Endark. Built so far: the Spellblade's six elemental ones as job abilities, four of them under other names (Enice, Enearth, Enlightning, Enwater), and the Paladin's Enholy. Endark isn't built.
An en-spell enchants your weapon: every hit you land carries extra damage in its element for as long as it lasts. A Spellblade holds one en-spell at a time, and casting another replaces it.
| Spell | Element | Added Damage | Lasts | Recast | Learned By |
|---|---|---|---|---|---|
| Enfire | Fire | +4 | 60 s | 10 s | Spellblade 1 |
| Enice | Ice | +4 | 60 s | 10 s | Spellblade 8 |
| Enholy | Holy | +15 | 60 s | 10 s | Paladin 10 |
| Enwind | Wind | +4 | 60 s | 10 s | Spellblade 15 |
| Enearth | Earth | +4 | 60 s | 10 s | Spellblade 22 |
| Enlightning | Lightning | +4 | 60 s | 10 s | Spellblade 28 |
| Enwater | Water | +4 | 60 s | 10 s | Spellblade 34 |
| Line | Spell | In the Build |
|---|---|---|
| Elemental nukes | Fire | — |
| Elemental nukes | Fire III | — |
| Elemental nukes | Ice | — |
| Elemental nukes | Ice III | — |
| Elemental nukes | Wind | — |
| Elemental nukes | Wind III | — |
| Elemental nukes | Earth | — |
| Elemental nukes | Earth III | — |
| Elemental nukes | Lightning | — |
| Elemental nukes | Lightning III | — |
| Elemental nukes | Water | — |
| Elemental nukes | Water III | — |
| Elemental nukes | Dark | — |
| Elemental nukes | Dark II | — |
| Elemental nukes | Dark III | — |
| Elemental DoTs | Frostbite | Built as Frost (applies Frostbite), Elementalist |
| Elemental DoTs | Choke | — |
| Elemental DoTs | Shock | — |
| Elemental DoTs | Poison | — |
| Elemental DoTs | Bio | — |
| Restoration | Revive | — |
| Control | Sleep | Built as Lullaby (applies Sleep), Bard only |
| Control | Slow | Built as Rime Slow, Elementalist only |
| Utility | Drain | — |
| Utility | Enfrost | Built as Enice, a Spellblade job ability |
| Utility | Enstone | Built as Enearth, a Spellblade job ability |
| Utility | Enshock | Built as Enlightning, a Spellblade job ability |
| Utility | Entide | Built as Enwater, a Spellblade job ability |
| Utility | Endark | — |
| Enhancing | Fireward | — |
| Enhancing | Frostward | — |
| Enhancing | Galeward | — |
| Enhancing | Stoneward | — |
| Enhancing | Shockward | — |
| Enhancing | Tideward | — |
| Enhancing | Ember Mantle | — |
| Enhancing | Frost Mantle | — |
| Enhancing | Storm Mantle | — |
| Enhancing | Hone | — |
| Enhancing | Brace | Built as Brace, a Brawler self-buff, not ally-castable |
Appendix C: Weaponskills & Skillchains
Two combat layers sit underneath every job and are identical for all of them. No job's mechanics generate them, speed them up, or hook into them. The full rules are in the Adventuring chapter; this appendix is the quick-reference version.
| Layer | Rule |
|---|---|
| Granted by | Weapon type and level. Never job. A subjob grants none. |
| Cost | Ability Points. A weaponskill needs at least 1000, spends everything you hold, and hits harder for every point above 1000, up to a full bar of 3000. |
| AP gain | 25 per second of swings you land, whatever the weapon's delay, plus 20 for each round of swings you take. |
| Accuracy | Weaponskills always land. There is no roll. |
| Opening | The first weaponskill on a monster opens an 8-second window held on that monster. |
| Links | Each further weaponskill adds one. Links never refresh the window. One player may add several. |
| Minimum | Two links. A single unfollowed weaponskill pays nothing. |
| Pairing | Every weaponskill chains with every other. There are no valid or invalid pairs. |
| Resolution | When the window closes, as one elemental hit on the chained monster. No splash. |
| Payload | Concentrated in few elements, spread across many, or a prism of all eight. |
| Threat | None. Chain damage generates no enmity. |
| Failure | The target dying mid-window loses the chain entirely. |
| Monsters | Spend AP on their own special abilities, but never open or feed a chain. |
| Shape | What It Does |
|---|---|
| Concentrated | Few distinct elements. One big hit, and a monster strong against that element resists all of it. |
| Spread | Many distinct elements. The damage is split between them, so no single resistance stops the whole thing. |
| Prism | All eight elements. Nothing resists it, and nothing is weak to it. |
Which weaponskill to fire is a live read of what the party is building. Each weaponskill carries one or two elements, so a party that wants a prism needs all eight between its members.
| Weapon | L10 Weaponskill | Element | L30 Weaponskill | Elements |
|---|---|---|---|---|
| Sword | Truecut | Holy | Runthrough | Holy · Fire |
| Greatsword | Downstroke | Earth | Colossus | Earth · Lightning |
| Axe | Snapcut | Lightning | Chainbreaker | Lightning · Wind |
| Hammer | Wild Arc | Fire | Devastation | Fire · Earth |
| Mace | Pulverize | Water | Reckoning | Water · Holy |
| Dagger | Whispercut | Wind | Hushfall | Wind · Dark |
| Fist | Crushing Palm | Earth | Hidden Palm | Earth · Water |
| Polearm | Piercepoint | Holy | Impaler | Holy · Lightning |
| Scythe | Gravecut | Dark | Winnow | Dark · Ice |
| Bow | Longdraw | Wind | Heartseeker | Wind · Fire |
| Wand | Snapcast | Ice | Stillness | Ice · Water |
| Staff | Unmaking | Dark | Duality | Dark · Holy |
| Great Katana | Drawcut | Ice | Severance | Ice · Holy |
| Links | Multiplier |
|---|---|
| 2 | 0.1 |
| 3 | 0.2 |
| 4 | 0.3 |
| 5 | 0.4 |
| 6 | 0.5 |
| 7 | 0.6 |
| 8 | 0.7 |
Designed (Skillchains.md, settled 2026-08-04) and not built: no weaponskills exist in the build. There is no weapon grant table, no weaponskill ability and no chain window. The rules above are the ratified design and stay as written (ruled 2026-10-01); only the AP gain row is generated from the build (ability_points.rs). The roster and the damage curve are Skillchains.md placeholders and stay in todo tables until the layer ships.
Appendix D: Status Effects
Every status a monster can put on you, every buff a monster can put on itself, and the debuffs your own jobs lay on monsters. Monster statuses last a long time — a poison runs a minute or more — so taking them off matters. Anything with a Yes under Cleanse? can be stripped by Cleanse or any other removal. Stun, Bind, and Terror can't be removed, only outlasted, and Sleep ends the moment the sleeper takes damage. The buffs your jobs grant are described with each job.
Generated with Appendix A by tools/gen-bestiary.py.
Durations are the backend's FFXI-scale values (sc-backend
c9d2b60e); the kit table in the new-mobs spec predates them.
Bind is shown as movement-only, which is what the code does; the spec
calls it a "full hold". kb/issues/guide-heavy-update-bestiary.md
#1, #7, #13.
| Status | What It Does | Lasts | Cleanse? | Inflicted By |
|---|---|---|---|---|
| Bind | Can't move, but can still fight and cast. | 30 s | No | Lich, Snake, Toadstool, Zombie |
| Silence | Can't cast spells. | 60 s | Yes | Bat, Lich, Mushroom |
| Sleep | Can't move or act. Any damage wakes the sleeper. | 60 s | No; damage breaks it | Mushroom, Sheep |
| Stun | Can't move or act. | 4–10 s | No | Bear, Boar, Cow, Crocodile, Dragon, Dragon Minion, Eagle, Ghoul, Goat, Hermit Crab, Mimic, Sheep, Small Dinosaur, Spider, Toad, Turtle |
| Terror | Can't move or act, and damage doesn't break it. | 30 s | No | Dragon |
| Bleed | Physical damage every 1 s. | 60–90 s | Yes | Bear, Boar, Cat, Dragon, Eagle, Ghoul, Larva, Tiger, Wolf |
| Blight | Dark damage every 1 s; receives 20% less healing. | 60 s | Yes | Mushroom, Zombie |
| Blind | Accuracy −10–20. | 60–120 s | Yes | Boar, Chicken, Hellwatcher Minion, Skeleton, Snake, Toadstool |
| Burn | Fire damage every 1 s. | 60–90 s | Yes | Dragon, Dragon Minion, Hellwatcher, Hellwatcher Minion |
| Choke | Evasion −20; magic evasion −20. | 2 min | Yes | Bat |
| Disease | The hits you land build no AP; MP stops recovering. | 3 min | Yes | Ghoul |
| Dread | Damage dealt −20%. | 2 min | Yes | Dragon, Ghoul, Snake |
| Frailty | Armor −25%. | 2 min | Yes | Lich |
| Mark of the Hive | Armor −25%. | 60 s | Yes | Bee |
| Poison | Water damage every 1 s. | 60–90 s | Yes | Larva, Mimic, Mushroom, Snake, Spider, Toadstool, Zombie |
| Slow | Attacks and cooldowns 25% slower. | 60 s | Yes | Skeleton |
| Weight | Movement speed −30–60%. | 30–60 s | Yes | Boar, Crocodile, Eagle, Goat, Hermit Crab, Larva, Mimic, Pig, Skeleton, Small Dinosaur, Snail, Spider, Toad, Toadstool, Wolf |
| Buff | What It Does | Lasts | Used By |
|---|---|---|---|
| Abyssal Shell | Takes 30% less physical damage. | 60 s | bosses only |
| Arch Back | Evasion +20%. | 3 min | Cat |
| Armored Scales | Takes 20% less damage. | 3 min | Crocodile |
| Ashen Ward | Takes 20% less damage. | 3 min | Hellwatcher |
| Blood Scent | Attack speed +20%. | 3 min | Tiger |
| Bone Ward | Takes 20% less damage. | 3 min | Lich |
| Enfire | Attacks add 4 fire damage. | 3 min | Dragon Minion |
| Flutter | Evasion +20%. | 3 min | Chicken |
| Hibernate | Heals 7.5 every 3 s. | 60 s | Bear |
| Howl | Physical damage +20%. | 3 min | Wolf |
| Meadow Rest | Heals 5 every 3 s. | 60 s | Cow |
| Mud Roll | Takes 15% less damage. | 3 min | Pig |
| Pearl Sheen | +25 to every elemental resistance. | 3 min | Hermit Crab |
| Regrow | Heals 60 every 3 s. | 60 s | bosses only |
| Rotten Hide | Takes 20% less physical damage. | 3 min | Zombie |
| Shell Retreat | Takes 25% less damage. | 60 s | Snail |
| Shell Up | Takes 25% less physical damage. | 3 min | Hermit Crab |
| Shimmering Hive | Evasion +25%. | 3 min | Bee |
| Skitter | Evasion +25%. | 3 min | Spider |
| Stalk | Evasion +25%. | 3 min | Tiger |
| Stubborn | Takes 20% less damage. | 3 min | Goat |
| Thick Hide | Takes 20% less damage. | 3 min | Boar |
| Titan Plating | Takes 30% less damage. | 60 s | bosses only |
| Toxic Skin | Whoever hits it takes 15 damage back. | 3 min | Toad |
| Withdraw | Takes 40% less physical damage. | 60 s | Turtle |
| Woolly Coat | Takes 20% less physical damage. | 3 min | Sheep |
| Status | What It Does | Cleanse? |
|---|---|---|
| Arcburn | Lightning damage every 1 s. | Yes |
| Battle Hymn Dirge | Physical damage every 3 s while the Bard plays, doubled while the Bard surges. | Yes |
| Cracked | Armor down, by the strength of the ability that landed it. | Yes |
| Crumble | Earth damage every 1 s. | Yes |
| Drench | The hits you land build 25% less AP; MP recovers more slowly. | Yes |
| Frostbite | Ice damage every 1 s; acts 15% slower. | Yes |
| Hunter's Mark | Takes more damage, by the strength of the ability that landed it. | Yes |
| Paralyze | Each auto-attack has a chance to fail. | Yes |
| Prism Weakness | Resistance to one element −15: the element of the spell that left it. | Yes |
| Requiem Anchor | Physical damage every 3 s while the Bard plays; takes 10% more damage. | Yes |
| Roots | Movement speed −80%, easing off the further the target drags itself from the spot; breaks free past 5 m. | Yes |
| Runescar | Resistance to one element −8: the element the Spellblade's weapon carried. | Yes |
| Sandscour | Earth damage every 1 s. | Yes |
| Shock | Takes 10% more damage. | Yes |
| Tremor | Earth damage every 1 s. | Yes |
| Waterlog | Water damage every 1 s. | Yes |
| Weakened | Armor down, by the strength of the ability that landed it. | Yes |
| Windburn | Wind damage every 1 s. | Yes |
| Withered | Earth damage every 1 s; deals 15% less damage. | Yes |
Appendix E: Consumables & Meals
TODO: food, potions, and other consumables — effects, duration, and where they're sourced.
| Food | Effect | Duration | Source |
|---|---|---|---|
| TODO | TODO | TODO | TODO |
| TODO | TODO | TODO | TODO |
| Item | Effect | Source |
|---|---|---|
| TODO | TODO | TODO |
| TODO | TODO | TODO |
Appendix F: Glossary
Terms this guide uses without stopping to explain them.
| Term | Meaning |
|---|---|
| Vhael | The world. Also "the Vhael" when what's meant is the living world rather than the planet. |
| Aether | Raw magic, older than the Aurora and native to the world-trees. It crystallizes over time, and refining it is what powers the Empire's industry. |
| the Aurora | The event that grants magic to a generation of people. Each one raises a new crop of Awakened. The Piporin call the first the First Aetherfall. |
| the Awakened | Anyone who gained magic from an Aurora. You are one of the newest, and the first able to master more than one thread of magic at a time. |
| Tree of Vhaelthorn | The world-tree whose roots run under Vhael. The living world depends on it, and it must be tended. |
| the Gardener | An Awakened who took up the tending of the Tree. |
| Weaponskill | An attack granted by your weapon type and level, paid for in Ability Points. Always lands. |
| Skillchain | A window opened on a monster by a weaponskill. Further weaponskills add links, and the links resolve into one elemental hit. |
| AP | Ability Points. The second resource bar, spent on weaponskills. Monsters spend theirs on their own abilities. |
| Ward | A barrier pool that absorbs damage before your health does and refills during combat. |
| Con | The level gap between you and a target, sorted into five bands from Trivial to Wall. |
| Claim | Ownership of a monster you engaged. Only the claiming party or alliance can fight it. |
Open: "Spirit" appeared in an earlier draft of this glossary and has no entry in kb/vocab.md. Either define it or retire the term.
Appendix G: Charts & Quick Reference
TODO: pullout-style quick tables planned — leveling bands by zone, travel connections.
Beyond the four attributes, your character sheet tracks a much longer list of derived stats — the numbers your gear, buffs, and job actually move. Here are the ones you'll see most often.
| Stat | What It Means |
|---|---|
| Max HP | Maximum hit points. |
| Max MP | Maximum mana points. |
| Max AP | Maximum ability points, the resource weaponskills spend. |
| Max Ward | Ceiling on your barrier pool — damage absorbed before it touches HP. |
| HP Regen / MP Regen | Flat HP or MP recovered per second, in combat and out. |
| Ward Regen | Flat Ward recovered per second, in combat and out. |
| Life / Mana Leech | A percentage of the damage you deal returned as HP or MP, paid out over time and rate-capped. |
| Life / Mana on Hit | A flat amount gained per landed hit, paid instantly and uncapped. |
| Leech Effectiveness | Increases how much you leech, life and mana both. |
| MP / AP Cost Reduction | Reduces what your abilities cost. Both cap at 25%. |
| AP Gain | Increases the AP you bank from your own actions. Caps at 50%. |
| Reduced Enemy AP Gain | Reduces the AP your attacks hand to the things you hit. |
| Accuracy | Physical hit rating, checked against a target's Evasion. |
| Evasion | Chance to dodge an incoming physical attack. |
| Magic Accuracy | Spell and debuff landing rating, checked against Magic Evasion. |
| Magic Evasion | Chance to resist an incoming spell or debuff. |
| Critical Rate | Chance for an attack to land as a critical hit. |
| Critical Damage | Damage multiplier applied on a critical hit. |
| Double Attack Chance | Chance for an auto-attack to hit a second time. |
| Armor | Cuts physical damage by a percentage. Each point is worth less as you stack it, measured against a rating set by the attacker's level, and the cut caps at 85%. |
| Block Chance / Reduction | Chance a shield blocks a hit, and how much of that hit is cut. |
| Parry Chance | Chance to deflect a hit with your weapon. |
| Guard Chance / Reduction | Chance to guard against a hit with certain weapons, and how much it cuts. |
| Counter Chance | Chance to counter-attack when you're hit. |
| Attack Speed / Cast Speed | Multipliers on your swing interval and cast time. |
| Movement Speed | Percent modifier on your movement speed. |
| Action Speed | A universal rate multiplier on both swings and casts (not movement or cooldowns). |
| Elemental Resistances | Percent damage reduction per element — Fire, Ice, Wind, Earth, Lightning, Water, Holy, and Dark — each with its own cap. |
| Elemental Penetration | Percent of a target's resistance you punch through, per element. |
| Area of Effect | Widens the radius of your area abilities. Caps at 50%. |
| Spell Block | Chance to blunt an incoming spell. The magical counterpart to Block, and the only defensive roll a cast has to get through. |
| Increased Healing | Increases the healing you do. Healing has no attribute behind it, so this and spell power are the only ways to raise it. |
| Enmity Modifier | Percent increase or decrease to the threat you generate. |