Every piece of gear in Second Calamity carries a rarity, and the rarity
tells you what to expect before you even open the tooltip. Common items
roll no modifiers at all; Magic (blue) items carry one or two; Rare
(yellow) items carry up to six — three prefixes and three suffixes —
pulled from a pool tied to what kind of item it is. Unique (orange) and
Notorious (purple) items break the pattern on purpose: their modifiers
are fixed rather than rolled, and they exist to hand you a new way to
play rather than a bigger number. This chapter walks the gear system
from the ground up: how modifiers roll, weapon classes, how gear scales
as you level, armor, off-hands, support slots, and accessories. Every
base type comes with its full list of bases and every modifier it can
roll.
Affixes & Rares
An item's modifiers live in up to six slots — three prefixes and three
suffixes. Some modifiers raise two stats at once, and both numbers roll
together: a hybrid line that lands near the top of its range on one stat
lands near the top on the other as well. Rarity decides how many of the
slots are filled.
Modifiers by Rarity
Rarity
Most per Side
Total Modifiers (chance)
Magic
1
1 (50%) or 2 (50%)
Rare
3
4 (70%), 5 (25%) or 6 (5%)
Each modifier is placed one at a time. First the roll picks a side: when
both prefixes and suffixes have room and something left to roll, it's a
coin flip, and when only one side does, it takes that side. Then it picks
one modifier from that side, weighted — a common modifier has a
high weight, a rare one a low weight. A Magic item holds at most one
prefix and one suffix; a Rare holds up to three of each.
Some modifiers can't share an item. Two lines from the same family never
appear together, so you'll never see two fire resistance lines on one
piece, and a combined line blocks the single lines it covers: a fire and
ice resistance line keeps the plain fire and plain ice lines off the
item. The tables below name every such clash.
Three Lists, Stacked
Which modifiers an item can roll comes from three lists stacked together.
Almost everything can roll from a shared list open to all gear, which
holds maximum health, maximum mana and the single-element resistances
— your
main-hand weapon is the one exception, since a weapon's modifiers are
all about the weapon. On top of that, every slot has its own list, so
rings roll differently from boots. And what the item is adds a third:
its armor type for armor and shields, its category for weapons, or the
item itself for off-hands, support items, and accessories. When a modifier
sits on more than one of an item's lists, the item uses its highest
weight.
Tiers & Item Level
Every modifier is a ladder of tiers, and each tier unlocks at its own
item level. A dropped item's level comes from the monster that dropped
it. An item rolls only from tiers at or below its item level, and every
tier it has unlocked competes by weight — a high-level item can
still roll a low tier. Within a tier, the value rolls evenly across the
range shown.
Aethers that add modifiers roll exactly the same way: an Aether of
Sprouting rolls a Magic item's lines, Blooming and Rebirth roll a
Rare's, and Budding, Expansion, and Ascension each add one line from the
same pool. See Crafting for the full set.
Reading the Modifier Tables
Each base type below lists its bases, then every modifier it can roll,
prefixes and suffixes side by side. Armor slots and shields list each
of their six armor types on its own, since the type changes what can
roll. A row is one modifier family: its
affix name, what it does, the item levels its tiers unlock at, its
weight, and its chance. Open a family to see its tiers. Tier 1 is the
weakest and unlocks first. Weight is relative; chance is that weight
divided by the weight of everything else on the same side at the same
item level, which is the odds of that modifier each time a roll lands
on its side.
The item level box above each table sets the item level: tiers above
it drop out and the chances recompute.
Design note
Weights, tiers and values are generated from sc-backend SQL by
tools/gen-equipment.py; values are the first-pass
placeholder curves (ModRolling.md § Values) and will move with
tuning. Re-run the generator after any SQL change.
Hybrid lines roll both values from one quality roll
(ModStatEffectTable::roll_at). The previous guide text said
they roll independently.
Weapons
There are fourteen weapon types, and no job owns any of them. Your
abilities don't change when you change weapons, and nothing in your kit
is locked behind holding the right thing. What a weapon actually decides
is your damage floor, your swing speed, and which modifiers are allowed
to roll on it. Weapon choice is itemization, not class.
Two gates stand between you and any given weapon, and your job is neither
of them. The first is level: every base carries a level requirement, which
is what keeps the sword that dropped off a level 40 monster out of a level
5 character's hands. The second is attributes — heavy weapons want
Strength, finesse and ranged weapons want Dexterity, casting weapons want
Intelligence. Meet both and you can equip it, whatever you're playing.
That is the entire gate. Nothing checks your class, and there is no
separate proficiency to grind before an unfamiliar weapon performs —
pick one up and it works at full strength immediately. What stops a Mage
from swinging a greatsword is that they have no Strength to spare and
their kit does spell damage, not a rule forbidding it. Requirements are
re-checked whenever your gear or attributes change, and anything you no
longer qualify for stays equipped but goes inert, granting nothing until
you qualify again.
What Rolls on What
Every weapon rolls critical chance and critical damage. Beyond that, a
weapon's category decides the rest. Attack weapons roll physical and
elemental damage, attack speed, accuracy, double attack, life leech,
and Strength or Dexterity. Spell weapons roll spell damage, elemental
spell damage, cast speed, mana lines, and Intelligence. The three
weapons that are both — sword, mace, and scythe — roll
everything from both lists, plus hybrid lines that raise physical and
spell damage together, which is why Spellblades and Paladins live on
one. Weapons never roll from the shared list, so you won't find health
or resistances on a main hand.
A two-handed weapon rolls the same modifiers as its one-handed
counterpart. It pays for the second hand with a bigger hit instead.
Sword
Sword — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Wooden Sword
1
12–16
2.2s
6.4
2 m
—
Paladin, Spellblade, Warrior
Steel Sword
8
22–29
2.2s
11.6
2 m
5 Str
—
Mithril Sword
13
31–42
2.2s
16.6
2 m
7 Str
—
Every modifier Sword can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Greatsword can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Axe can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Hammer can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Dagger can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Fist Weapon can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Polearm can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Scythe can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Mace can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
A one-handed main with unusually long basic-attack reach, which is what
lets a caster hold an off-hand and still attack from where a caster
should be standing.
Wand — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Willow Wand
1
6–10
2s
4.0
10 m
—
Mage
Ash Wand
8
11–18
2s
7.2
10 m
5 Int
—
Yew Wand
13
16–26
2s
10.5
10 m
6 Int
—
Every modifier Wand can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Spell DamageSpell
6/6
41
5500
19.7%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
3.6%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
3.6%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
3.6%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
3.6%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
3.6%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
1.8%
#% Increased Dark DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Dark Damage
Murky
T1
4
500
1.8%
(26–39)% Increased Dark Damage
Sinister
T2
14
500
1.8%
(42–58)% Increased Dark Damage
Wicked
T3
22
500
1.8%
(59–76)% Increased Dark Damage
Malevolent
T4
32
500
1.8%
(75–95)% Increased Dark Damage
Dread
T5
49
250
0.9%
#% Increased Earth DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Earth Damage
Earthen
T1
3
500
1.8%
(26–39)% Increased Earth Damage
Craggy
T2
14
500
1.8%
(42–58)% Increased Earth Damage
Massive
T3
22
500
1.8%
(59–76)% Increased Earth Damage
Tectonic
T4
32
500
1.8%
(75–95)% Increased Earth Damage
Mountainous
T5
49
250
0.9%
#% Increased Fire DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Fire Damage
Burning
T1
2
500
1.8%
(26–39)% Increased Fire Damage
Fiery
T2
14
500
1.8%
(42–58)% Increased Fire Damage
Blazing
T3
22
500
1.8%
(59–76)% Increased Fire Damage
Molten
T4
32
500
1.8%
(75–95)% Increased Fire Damage
Volcanic
T5
49
250
0.9%
#% Increased Holy DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Holy Damage
Pious
T1
4
500
1.8%
(26–39)% Increased Holy Damage
Devout
T2
14
500
1.8%
(42–58)% Increased Holy Damage
Saintly
T3
22
500
1.8%
(59–76)% Increased Holy Damage
Hallowed
T4
32
500
1.8%
(75–95)% Increased Holy Damage
Exalted
T5
49
250
0.9%
#% Increased Ice DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Ice Damage
Icy
T1
2
500
1.8%
(26–39)% Increased Ice Damage
Wintry
T2
14
500
1.8%
(42–58)% Increased Ice Damage
Glacial
T3
22
500
1.8%
(59–76)% Increased Ice Damage
Arctic
T4
32
500
1.8%
(75–95)% Increased Ice Damage
Polar
T5
49
250
0.9%
#% Increased Lightning DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Lightning Damage
Buzzing
T1
2
500
1.8%
(26–39)% Increased Lightning Damage
Humming
T2
14
500
1.8%
(42–58)% Increased Lightning Damage
Electric
T3
22
500
1.8%
(59–76)% Increased Lightning Damage
Thundering
T4
32
500
1.8%
(75–95)% Increased Lightning Damage
Blinding
T5
49
250
0.9%
#% Increased Spell DamageSpell
5/5
46
2466
8.8%
(10–20)% Increased Spell Damage
Apprentice's
T1
1
1000
3.6%
(21–35)% Increased Spell Damage
Mystic
T2
12
1000
3.6%
(32–51)% Increased Spell Damage
Adept's
T3
24
333
1.2%
(43–66)% Increased Spell Damage
Magister's
T4
30
100
0.4%
(54–81)% Increased Spell Damage
Archmage's
T5
46
33
0.1%
#% Increased Spell Damage, +# Max MPSpell
4/4
47
2000
7.2%
(5–9)% Increased Spell Damage, +(5–10) Max MP
Studious
T1
2
500
1.8%
(17–24)% Increased Spell Damage, +(18–27) Max MP
Learned
T2
23
500
1.8%
(28–40)% Increased Spell Damage, +(32–43) Max MP
Scholarly
T3
31
500
1.8%
(40–55)% Increased Spell Damage, +(45–60) Max MP
Sagacious
T4
47
500
1.8%
#% Increased Water DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Water Damage
Flowing
T1
3
500
1.8%
(26–39)% Increased Water Damage
Rushing
T2
14
500
1.8%
(42–58)% Increased Water Damage
Surging
T3
22
500
1.8%
(59–76)% Increased Water Damage
Crashing
T4
32
500
1.8%
(75–95)% Increased Water Damage
Drowning
T5
49
250
0.9%
#% Increased Wind DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Wind Damage
Airy
T1
3
500
1.8%
(26–39)% Increased Wind Damage
Windy
T2
14
500
1.8%
(42–58)% Increased Wind Damage
Stormy
T3
22
500
1.8%
(59–76)% Increased Wind Damage
Tempestuous
T4
32
500
1.8%
(75–95)% Increased Wind Damage
Cyclonic
T5
49
250
0.9%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
#% Cast SpeedSpell
5/5
38
4500
24.2%
(3–6)% Cast Speed
of Whispers
T1
2
1000
5.4%
(5–8)% Cast Speed
of Chanting
T2
16
1000
5.4%
(6–10)% Cast Speed
of Channeling
T3
26
1000
5.4%
(8–12)% Cast Speed
of Incantation
T4
33
1000
5.4%
(9–14)% Cast Speed
of Invocation
T5
38
500
2.7%
+#% Critical DamageAttack
4/4
48
2625
14.1%
+(5–10)% Critical Damage
of Harm
T1
8
750
4.0%
+(12–21)% Critical Damage
of Ruin
T2
23
750
4.0%
+(19–32)% Critical Damage
of Devastation
T3
31
750
4.0%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
2.0%
+# Critical RatingAttack
4/4
42
3000
16.1%
+(1–2) Critical Rating
of Luck
T1
1
750
4.0%
+(2–3) Critical Rating
of Fortune
T2
22
750
4.0%
+(3–4) Critical Rating
of Providence
T3
30
750
4.0%
+(5–6) Critical Rating
of Destiny
T4
42
750
4.0%
+# IntelligenceAttribute
5/5
46
5000
26.8%
+(1–3) Intelligence
of the Magpie
T1
1
1000
5.4%
+(4–7) Intelligence
of the Owl
T2
8
1000
5.4%
+(6–11) Intelligence
of the Raven
T3
18
1000
5.4%
+(9–15) Intelligence
of the Seer
T4
37
1000
5.4%
+(12–19) Intelligence
of the Oracle
T5
46
1000
5.4%
#% Mana LeechMana
3/3
45
1500
8.1%
(1–2)% Mana Leech
of Tapping
T1
20
500
2.7%
(2–3)% Mana Leech
of Siphoning
T2
28
500
2.7%
(3–4)% Mana Leech
of Devouring
T3
45
500
2.7%
+# Mana on HitMana
4/4
44
2000
10.7%
+(1–2) Mana on Hit
of Gleaning
T1
1
500
2.7%
+(2–4) Mana on Hit
of Absorption
T2
19
500
2.7%
+(3–6) Mana on Hit
of Hunger
T3
36
500
2.7%
+(4–9) Mana on Hit
of Gluttony
T4
44
500
2.7%
Staff
Staff — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Oak Staff
1
8–12
3.2s
3.1
10 m
—
Druid, Elementalist, Summoner
Ash Staff
8
14–22
3.2s
5.6
10 m
5 Int
—
Yew Staff
13
21–31
3.2s
8.1
10 m
6 Int
—
Every modifier Staff can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Spell DamageSpell
6/6
41
5500
19.7%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
3.6%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
3.6%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
3.6%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
3.6%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
3.6%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
1.8%
#% Increased Dark DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Dark Damage
Murky
T1
4
500
1.8%
(26–39)% Increased Dark Damage
Sinister
T2
14
500
1.8%
(42–58)% Increased Dark Damage
Wicked
T3
22
500
1.8%
(59–76)% Increased Dark Damage
Malevolent
T4
32
500
1.8%
(75–95)% Increased Dark Damage
Dread
T5
49
250
0.9%
#% Increased Earth DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Earth Damage
Earthen
T1
3
500
1.8%
(26–39)% Increased Earth Damage
Craggy
T2
14
500
1.8%
(42–58)% Increased Earth Damage
Massive
T3
22
500
1.8%
(59–76)% Increased Earth Damage
Tectonic
T4
32
500
1.8%
(75–95)% Increased Earth Damage
Mountainous
T5
49
250
0.9%
#% Increased Fire DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Fire Damage
Burning
T1
2
500
1.8%
(26–39)% Increased Fire Damage
Fiery
T2
14
500
1.8%
(42–58)% Increased Fire Damage
Blazing
T3
22
500
1.8%
(59–76)% Increased Fire Damage
Molten
T4
32
500
1.8%
(75–95)% Increased Fire Damage
Volcanic
T5
49
250
0.9%
#% Increased Holy DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Holy Damage
Pious
T1
4
500
1.8%
(26–39)% Increased Holy Damage
Devout
T2
14
500
1.8%
(42–58)% Increased Holy Damage
Saintly
T3
22
500
1.8%
(59–76)% Increased Holy Damage
Hallowed
T4
32
500
1.8%
(75–95)% Increased Holy Damage
Exalted
T5
49
250
0.9%
#% Increased Ice DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Ice Damage
Icy
T1
2
500
1.8%
(26–39)% Increased Ice Damage
Wintry
T2
14
500
1.8%
(42–58)% Increased Ice Damage
Glacial
T3
22
500
1.8%
(59–76)% Increased Ice Damage
Arctic
T4
32
500
1.8%
(75–95)% Increased Ice Damage
Polar
T5
49
250
0.9%
#% Increased Lightning DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Lightning Damage
Buzzing
T1
2
500
1.8%
(26–39)% Increased Lightning Damage
Humming
T2
14
500
1.8%
(42–58)% Increased Lightning Damage
Electric
T3
22
500
1.8%
(59–76)% Increased Lightning Damage
Thundering
T4
32
500
1.8%
(75–95)% Increased Lightning Damage
Blinding
T5
49
250
0.9%
#% Increased Spell DamageSpell
5/5
46
2466
8.8%
(10–20)% Increased Spell Damage
Apprentice's
T1
1
1000
3.6%
(21–35)% Increased Spell Damage
Mystic
T2
12
1000
3.6%
(32–51)% Increased Spell Damage
Adept's
T3
24
333
1.2%
(43–66)% Increased Spell Damage
Magister's
T4
30
100
0.4%
(54–81)% Increased Spell Damage
Archmage's
T5
46
33
0.1%
#% Increased Spell Damage, +# Max MPSpell
4/4
47
2000
7.2%
(5–9)% Increased Spell Damage, +(5–10) Max MP
Studious
T1
2
500
1.8%
(17–24)% Increased Spell Damage, +(18–27) Max MP
Learned
T2
23
500
1.8%
(28–40)% Increased Spell Damage, +(32–43) Max MP
Scholarly
T3
31
500
1.8%
(40–55)% Increased Spell Damage, +(45–60) Max MP
Sagacious
T4
47
500
1.8%
#% Increased Water DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Water Damage
Flowing
T1
3
500
1.8%
(26–39)% Increased Water Damage
Rushing
T2
14
500
1.8%
(42–58)% Increased Water Damage
Surging
T3
22
500
1.8%
(59–76)% Increased Water Damage
Crashing
T4
32
500
1.8%
(75–95)% Increased Water Damage
Drowning
T5
49
250
0.9%
#% Increased Wind DamageSpell
5/5
49
2250
8.0%
(10–20)% Increased Wind Damage
Airy
T1
3
500
1.8%
(26–39)% Increased Wind Damage
Windy
T2
14
500
1.8%
(42–58)% Increased Wind Damage
Stormy
T3
22
500
1.8%
(59–76)% Increased Wind Damage
Tempestuous
T4
32
500
1.8%
(75–95)% Increased Wind Damage
Cyclonic
T5
49
250
0.9%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
#% Cast SpeedSpell
5/5
38
4500
24.2%
(3–6)% Cast Speed
of Whispers
T1
2
1000
5.4%
(5–8)% Cast Speed
of Chanting
T2
16
1000
5.4%
(6–10)% Cast Speed
of Channeling
T3
26
1000
5.4%
(8–12)% Cast Speed
of Incantation
T4
33
1000
5.4%
(9–14)% Cast Speed
of Invocation
T5
38
500
2.7%
+#% Critical DamageAttack
4/4
48
2625
14.1%
+(5–10)% Critical Damage
of Harm
T1
8
750
4.0%
+(12–21)% Critical Damage
of Ruin
T2
23
750
4.0%
+(19–32)% Critical Damage
of Devastation
T3
31
750
4.0%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
2.0%
+# Critical RatingAttack
4/4
42
3000
16.1%
+(1–2) Critical Rating
of Luck
T1
1
750
4.0%
+(2–3) Critical Rating
of Fortune
T2
22
750
4.0%
+(3–4) Critical Rating
of Providence
T3
30
750
4.0%
+(5–6) Critical Rating
of Destiny
T4
42
750
4.0%
+# IntelligenceAttribute
5/5
46
5000
26.8%
+(1–3) Intelligence
of the Magpie
T1
1
1000
5.4%
+(4–7) Intelligence
of the Owl
T2
8
1000
5.4%
+(6–11) Intelligence
of the Raven
T3
18
1000
5.4%
+(9–15) Intelligence
of the Seer
T4
37
1000
5.4%
+(12–19) Intelligence
of the Oracle
T5
46
1000
5.4%
#% Mana LeechMana
3/3
45
1500
8.1%
(1–2)% Mana Leech
of Tapping
T1
20
500
2.7%
(2–3)% Mana Leech
of Siphoning
T2
28
500
2.7%
(3–4)% Mana Leech
of Devouring
T3
45
500
2.7%
+# Mana on HitMana
4/4
44
2000
10.7%
+(1–2) Mana on Hit
of Gleaning
T1
1
500
2.7%
+(2–4) Mana on Hit
of Absorption
T2
19
500
2.7%
+(3–6) Mana on Hit
of Hunger
T3
36
500
2.7%
+(4–9) Mana on Hit
of Gluttony
T4
44
500
2.7%
Bow
Bow — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Short Bow
1
18–30
3s
8.0
15 m
—
Bard, Ranger
Hunting Bow
8
32–54
3s
14.3
15 m
5 Dex
—
Yew Longbow
13
47–78
3s
20.8
15 m
7 Dex
—
Every modifier Bow can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
One-handed. A katana pairs with a saya, its scabbard, in the off hand.
Katana — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Iron Katana
1
11–15
2s
6.5
2 m
—
Ninja
Steel Katana
8
20–27
2s
11.8
2 m
5 Dex
—
Mithril Katana
13
29–39
2s
17.0
2 m
7 Dex
—
Every modifier Katana can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Every modifier Great Katana can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Most of your power comes from your gear, not your level. The design
target is roughly a 70/30 split — about 70% of your strength at any
given cap comes from what you have equipped, and about 30% comes from
your level and job growth. That split is deliberate: it's what makes
loot worth chasing instead of level count.
Leveling speed and gear churn are tied together on purpose. Early
levels come fast, so early gear upgrades are small and frequent — you
won't need to re-gear every level. Later, leveling slows down, and each
level band becomes a real gear era: the best possible item from the old
band gets beaten by a solidly-average item from the new one, but never
before you reach it. A perfect item from an old cap is a trophy, not a
way to skip the next one.
Level caps rise in bands of five. When a new band opens, new base items
are authored for it — your gear doesn't get worse, the ceiling above it
just moves. If you sync down to play with a friend at a lower level (or
revisit old content), any gear above the synced level goes inert rather
than being stripped — it's still equipped, it just isn't doing anything
until you sync back up. Old gear never stops being real gear: a
character built around true low-level best-in-slot items is genuinely
strong at that level.
Rarity maps to power in a simple way. Magic (blue) gear is fully
functional from day one. Rare gear is where your real power comes from
— a well-rolled rare is your character's backbone. Unique and Notorious
items are not a power tier at all: they exist to change how you play,
sometimes even at a cost to your raw stats, and no fight is ever built
to require one.
Design note
Open: the gear scaling curve above is a draft under review, not yet
implemented.
Armor
Armor is sorted by what it does rather than by what it's made of. Every
piece belongs to one of six armor types, named for the attributes that
gate it: three built around a single defence, and three hybrids that
split the difference between two of them.
Armor Types
Type
Carries
How It Protects
Gated By
STR
Defense
Reduces incoming physical damage outright.
Strength
DEX
Evasion
Makes attacks miss you entirely.
Dexterity
INT
Ward, with a little Defense
A barrier pool that absorbs damage before your health does, and refills during combat.
Intelligence
STR/DEX
Defense and Evasion
Both, at less of each.
Strength and Dexterity
STR/INT
Defense and Ward
Both, at less of each.
Strength and Intelligence
DEX/INT
Evasion and Ward
Both, at less of each.
Dexterity and Intelligence
Ward is the one that behaves differently from what you'd expect. It sits
in front of your health and soaks damage one for one. That second pool
is the main reason a cloth wearer isn't simply a health bar with fewer
numbers in it. Filling the pool and raising its ceiling are separate
things: gear that raises your maximum Ward does not hand you the
difference.
There is no armor weight class beyond this. A piece is gated by the
attributes its type names and nothing else, so the question is never
"can my job wear plate" but "do I have the Strength for this piece."
The armor type also decides part of what a piece can roll. STR pieces
add Defense and Strength lines; DEX pieces add Evasion and Dexterity;
INT pieces add Max Ward and Intelligence. A hybrid rolls
the lines of both its halves plus a hybrid line that raises both
defences at once. The slot decides the rest: helms lean toward
Intelligence, accuracy and regeneration, body armor carries the most
health, gloves roll offense, and boots are the only place to find
movement speed. Each slot below lists its six types in turn, every one
with its own bases and modifiers.
Head
Head (STR)
Head (STR) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Iron Helm
1
15
—
—
—
Steel Helm
8
27
—
—
5 Str
Mithril Helm
13
39
—
—
7 Str
Every modifier Head (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
35.7%
+(5–15) Defense
Padded
T1
1
1000
7.1%
+(20–36) Defense
Sturdy
T2
14
1000
7.1%
+(35–57) Defense
Reinforced
T3
26
1000
7.1%
+(50–78) Defense
Fortified
T4
34
1000
7.1%
+(65–99) Defense
Unbreakable
T5
38
1000
7.1%
+# Max HPLife
4/4
32
4000
28.6%
+(5–15) Max HP
Healthy
T1
1
1000
7.1%
+(22–42) Max HP
Hearty
T2
12
1000
7.1%
+(40–68) Max HP
Vital
T3
24
1000
7.1%
+(57–95) Max HP
Enduring
T4
32
1000
7.1%
+# Max MPMana
4/4
44
3000
21.4%
+(4–11) Max MP
Thoughtful
T1
5
750
5.4%
+(22–38) Max MP
Insightful
T2
20
750
5.4%
+(39–66) Max MP
Wise
T3
36
750
5.4%
+(57–93) Max MP
Brilliant
T4
44
750
5.4%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
14.3%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.6%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.6%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.6%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.7%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.7%
+(14–25) Accuracy
of Precision
T3
35
1000
1.7%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.7%
+#% Dark ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+#% Earth ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+# IntelligenceAttribute
5/5
46
5000
8.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.7%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.7%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.7%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.7%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.7%
+#% Lightning ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
+# MP RegenMana
4/4
43
3000
5.0%
+(1–3) MP Regen
of Stillness
T1
13
750
1.2%
+(3–6) MP Regen
of Clarity
T2
21
750
1.2%
+(5–9) MP Regen
of Serenity
T3
29
750
1.2%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.2%
+# StrengthAttribute
5/5
43
5000
8.3%
+(1–3) Strength
of the Boar
T1
1
1000
1.7%
+(4–7) Strength
of the Ox
T2
15
1000
1.7%
+(6–10) Strength
of the Bear
T3
20
1000
1.7%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.7%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.7%
+#% Water ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Head (DEX)
Head (DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Leather Hood
1
—
15
—
—
Studded Hood
8
—
27
—
5 Dex
Elkhide Hood
13
—
39
—
7 Dex
Every modifier Head (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
35.7%
+(5–15) Evasion
Light
T1
1
1000
7.1%
+(21–38) Evasion
Nimble
T2
10
1000
7.1%
+(37–60) Evasion
Agile
T3
23
1000
7.1%
+(53–83) Evasion
Elusive
T4
31
1000
7.1%
+(70–105) Evasion
Untouchable
T5
41
1000
7.1%
+# Max HPLife
4/4
32
4000
28.6%
+(5–15) Max HP
Healthy
T1
1
1000
7.1%
+(22–42) Max HP
Hearty
T2
12
1000
7.1%
+(40–68) Max HP
Vital
T3
24
1000
7.1%
+(57–95) Max HP
Enduring
T4
32
1000
7.1%
+# Max MPMana
4/4
44
3000
21.4%
+(4–11) Max MP
Thoughtful
T1
5
750
5.4%
+(22–38) Max MP
Insightful
T2
20
750
5.4%
+(39–66) Max MP
Wise
T3
36
750
5.4%
+(57–93) Max MP
Brilliant
T4
44
750
5.4%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
14.3%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.6%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.6%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.6%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.7%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.7%
+(14–25) Accuracy
of Precision
T3
35
1000
1.7%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.7%
+#% Dark ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+# DexterityAttribute
5/5
45
5000
8.3%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.7%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.7%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.7%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.7%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.7%
+#% Earth ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+# IntelligenceAttribute
5/5
46
5000
8.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.7%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.7%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.7%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.7%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.7%
+#% Lightning ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
+# MP RegenMana
4/4
43
3000
5.0%
+(1–3) MP Regen
of Stillness
T1
13
750
1.2%
+(3–6) MP Regen
of Clarity
T2
21
750
1.2%
+(5–9) MP Regen
of Serenity
T3
29
750
1.2%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.2%
+#% Water ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Head (INT)
Head (INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Cloth Circlet
1
3
—
15
—
Linen Circlet
8
5
—
27
5 Int
Silk Circlet
13
8
—
39
6 Int
Every modifier Head (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# Max HPLife
4/4
32
4000
28.6%
+(5–15) Max HP
Healthy
T1
1
1000
7.1%
+(22–42) Max HP
Hearty
T2
12
1000
7.1%
+(40–68) Max HP
Vital
T3
24
1000
7.1%
+(57–95) Max HP
Enduring
T4
32
1000
7.1%
+# Max MPMana
4/4
44
3000
21.4%
+(4–11) Max MP
Thoughtful
T1
5
750
5.4%
+(22–38) Max MP
Insightful
T2
20
750
5.4%
+(39–66) Max MP
Wise
T3
36
750
5.4%
+(57–93) Max MP
Brilliant
T4
44
750
5.4%
+# Max WardDefense
5/5
42
5000
35.7%
+(5–15) Max Ward
Faint
T1
1
1000
7.1%
+(22–38) Max Ward
Glowing
T2
13
1000
7.1%
+(38–61) Max Ward
Warded
T3
25
1000
7.1%
+(55–84) Max Ward
Sealed
T4
33
1000
7.1%
+(71–108) Max Ward
Spellproof
T5
42
1000
7.1%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
14.3%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.6%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.6%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.6%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
7.3%
+(3–8) Accuracy
of Aim
T1
1
1000
1.8%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.8%
+(14–25) Accuracy
of Precision
T3
35
1000
1.8%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.8%
+#% Dark ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+#% Earth ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.4%
+(3–6) HP Regen
of Vitality
T2
19
750
1.4%
+(5–10) HP Regen
of Renewal
T3
35
750
1.4%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.4%
+#% Ice ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+# IntelligenceAttribute
5/5
46
5000
9.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.8%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.8%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.8%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.8%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.8%
+#% Lightning ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+# MP RegenMana
4/4
43
3000
5.5%
+(1–3) MP Regen
of Stillness
T1
13
750
1.4%
+(3–6) MP Regen
of Clarity
T2
21
750
1.4%
+(5–9) MP Regen
of Serenity
T3
29
750
1.4%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.4%
+#% Water ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Head (STR/DEX)
Head (STR/DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Bronze Scale Helm
4
12
12
—
4 Str · 4 Dex
Iron Scale Helm
11
21
21
—
6 Str · 6 Dex
Steel Scale Helm
17
30
30
—
8 Str · 8 Dex
Every modifier Head (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.7%
+(5–15) Defense
Padded
T1
1
1000
4.5%
+(20–36) Defense
Sturdy
T2
14
1000
4.5%
+(35–57) Defense
Reinforced
T3
26
1000
4.5%
+(50–78) Defense
Fortified
T4
34
1000
4.5%
+(65–99) Defense
Unbreakable
T5
38
1000
4.5%
+# Defense, +# EvasionDefense
4/4
48
3000
13.6%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
3.4%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
3.4%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
3.4%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
3.4%
+# EvasionDefense
5/5
41
5000
22.7%
+(5–15) Evasion
Light
T1
1
1000
4.5%
+(21–38) Evasion
Nimble
T2
10
1000
4.5%
+(37–60) Evasion
Agile
T3
23
1000
4.5%
+(53–83) Evasion
Elusive
T4
31
1000
4.5%
+(70–105) Evasion
Untouchable
T5
41
1000
4.5%
+# Max HPLife
4/4
32
4000
18.2%
+(5–15) Max HP
Healthy
T1
1
1000
4.5%
+(22–42) Max HP
Hearty
T2
12
1000
4.5%
+(40–68) Max HP
Vital
T3
24
1000
4.5%
+(57–95) Max HP
Enduring
T4
32
1000
4.5%
+# Max MPMana
4/4
44
3000
13.6%
+(4–11) Max MP
Thoughtful
T1
5
750
3.4%
+(22–38) Max MP
Insightful
T2
20
750
3.4%
+(39–66) Max MP
Wise
T3
36
750
3.4%
+(57–93) Max MP
Brilliant
T4
44
750
3.4%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
9.1%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.3%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.3%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.3%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.2%
+(3–8) Accuracy
of Aim
T1
1
1000
1.5%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.5%
+(14–25) Accuracy
of Precision
T3
35
1000
1.5%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.5%
+#% Dark ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.5%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.5%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.5%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.5%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.5%
+# DexterityAttribute
5/5
45
5000
7.7%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.5%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.5%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.5%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.5%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.5%
+#% Earth ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.5%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.5%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.5%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.5%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.5%
+#% Fire ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.5%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.5%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.5%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.5%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.5%
+#% Holy ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.5%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.5%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.5%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.5%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.5%
+# HP RegenLife
4/4
47
3000
4.6%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.5%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.5%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.5%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.5%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.5%
+# IntelligenceAttribute
5/5
46
5000
7.7%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.5%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.5%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.5%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.5%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.5%
+#% Lightning ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.5%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.5%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.5%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.5%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.5%
+# MP RegenMana
4/4
43
3000
4.6%
+(1–3) MP Regen
of Stillness
T1
13
750
1.2%
+(3–6) MP Regen
of Clarity
T2
21
750
1.2%
+(5–9) MP Regen
of Serenity
T3
29
750
1.2%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.2%
+# StrengthAttribute
5/5
43
5000
7.7%
+(1–3) Strength
of the Boar
T1
1
1000
1.5%
+(4–7) Strength
of the Ox
T2
15
1000
1.5%
+(6–10) Strength
of the Bear
T3
20
1000
1.5%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.5%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.5%
+#% Water ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.5%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.5%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.5%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.5%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.5%
+#% Wind ResistanceResist
5/5
39
5000
7.7%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.5%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.5%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.5%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.5%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.5%
Head (STR/INT)
Head (STR/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Copper Helm
4
12
—
12
4 Str · 4 Int
Silver Helm
11
21
—
21
6 Str · 6 Int
Orichalcum Helm
17
30
—
30
8 Str · 7 Int
Every modifier Head (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.7%
+(5–15) Defense
Padded
T1
1
1000
4.5%
+(20–36) Defense
Sturdy
T2
14
1000
4.5%
+(35–57) Defense
Reinforced
T3
26
1000
4.5%
+(50–78) Defense
Fortified
T4
34
1000
4.5%
+(65–99) Defense
Unbreakable
T5
38
1000
4.5%
+# Defense, +# Max WardDefense
4/4
48
3000
13.6%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
3.4%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
3.4%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
3.4%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
3.4%
+# Max HPLife
4/4
32
4000
18.2%
+(5–15) Max HP
Healthy
T1
1
1000
4.5%
+(22–42) Max HP
Hearty
T2
12
1000
4.5%
+(40–68) Max HP
Vital
T3
24
1000
4.5%
+(57–95) Max HP
Enduring
T4
32
1000
4.5%
+# Max MPMana
4/4
44
3000
13.6%
+(4–11) Max MP
Thoughtful
T1
5
750
3.4%
+(22–38) Max MP
Insightful
T2
20
750
3.4%
+(39–66) Max MP
Wise
T3
36
750
3.4%
+(57–93) Max MP
Brilliant
T4
44
750
3.4%
+# Max WardDefense
5/5
42
5000
22.7%
+(5–15) Max Ward
Faint
T1
1
1000
4.5%
+(22–38) Max Ward
Glowing
T2
13
1000
4.5%
+(38–61) Max Ward
Warded
T3
25
1000
4.5%
+(55–84) Max Ward
Sealed
T4
33
1000
4.5%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.5%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
9.1%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.3%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.3%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.3%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.7%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.7%
+(14–25) Accuracy
of Precision
T3
35
1000
1.7%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.7%
+#% Dark ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+#% Earth ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+# IntelligenceAttribute
5/5
46
5000
8.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.7%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.7%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.7%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.7%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.7%
+#% Lightning ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
+# MP RegenMana
4/4
43
3000
5.0%
+(1–3) MP Regen
of Stillness
T1
13
750
1.2%
+(3–6) MP Regen
of Clarity
T2
21
750
1.2%
+(5–9) MP Regen
of Serenity
T3
29
750
1.2%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.2%
+# StrengthAttribute
5/5
43
5000
8.3%
+(1–3) Strength
of the Boar
T1
1
1000
1.7%
+(4–7) Strength
of the Ox
T2
15
1000
1.7%
+(6–10) Strength
of the Bear
T3
20
1000
1.7%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.7%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.7%
+#% Water ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Head (DEX/INT)
Head (DEX/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Padded Hood
4
—
12
12
4 Dex · 4 Int
Quilted Hood
11
—
21
21
6 Dex · 6 Int
Velvet Hood
17
—
30
30
8 Dex · 7 Int
Every modifier Head (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
22.7%
+(5–15) Evasion
Light
T1
1
1000
4.5%
+(21–38) Evasion
Nimble
T2
10
1000
4.5%
+(37–60) Evasion
Agile
T3
23
1000
4.5%
+(53–83) Evasion
Elusive
T4
31
1000
4.5%
+(70–105) Evasion
Untouchable
T5
41
1000
4.5%
+# Evasion, +# Max WardDefense
4/4
48
3000
13.6%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
3.4%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
3.4%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
3.4%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
3.4%
+# Max HPLife
4/4
32
4000
18.2%
+(5–15) Max HP
Healthy
T1
1
1000
4.5%
+(22–42) Max HP
Hearty
T2
12
1000
4.5%
+(40–68) Max HP
Vital
T3
24
1000
4.5%
+(57–95) Max HP
Enduring
T4
32
1000
4.5%
+# Max MPMana
4/4
44
3000
13.6%
+(4–11) Max MP
Thoughtful
T1
5
750
3.4%
+(22–38) Max MP
Insightful
T2
20
750
3.4%
+(39–66) Max MP
Wise
T3
36
750
3.4%
+(57–93) Max MP
Brilliant
T4
44
750
3.4%
+# Max WardDefense
5/5
42
5000
22.7%
+(5–15) Max Ward
Faint
T1
1
1000
4.5%
+(22–38) Max Ward
Glowing
T2
13
1000
4.5%
+(38–61) Max Ward
Warded
T3
25
1000
4.5%
+(55–84) Max Ward
Sealed
T4
33
1000
4.5%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.5%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
9.1%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.3%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.3%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.3%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.7%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.7%
+(14–25) Accuracy
of Precision
T3
35
1000
1.7%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.7%
+#% Dark ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+# DexterityAttribute
5/5
45
5000
8.3%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.7%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.7%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.7%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.7%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.7%
+#% Earth ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+# IntelligenceAttribute
5/5
46
5000
8.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.7%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.7%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.7%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.7%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.7%
+#% Lightning ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
+# MP RegenMana
4/4
43
3000
5.0%
+(1–3) MP Regen
of Stillness
T1
13
750
1.2%
+(3–6) MP Regen
of Clarity
T2
21
750
1.2%
+(5–9) MP Regen
of Serenity
T3
29
750
1.2%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.2%
+#% Water ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind ResistanceResist
5/5
39
5000
8.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Body
Body (STR)
Body (STR) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Iron Cuirass
1
15
—
—
—
Steel Cuirass
8
27
—
—
5 Str
Mithril Cuirass
13
39
—
—
7 Str
Every modifier Body (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
34.5%
+(5–15) Defense
Padded
T1
1
1000
6.9%
+(20–36) Defense
Sturdy
T2
14
1000
6.9%
+(35–57) Defense
Reinforced
T3
26
1000
6.9%
+(50–78) Defense
Fortified
T4
34
1000
6.9%
+(65–99) Defense
Unbreakable
T5
38
1000
6.9%
+# Max HPLife
5/5
40
4500
31.0%
+(5–15) Max HP
Healthy
T1
1
1000
6.9%
+(22–42) Max HP
Hearty
T2
12
1000
6.9%
+(40–68) Max HP
Vital
T3
24
1000
6.9%
+(57–95) Max HP
Enduring
T4
32
1000
6.9%
+(74–122) Max HP
Undying
T5
40
500
3.4%
+# Max MPMana
4/4
44
3000
20.7%
+(4–11) Max MP
Thoughtful
T1
5
750
5.2%
+(22–38) Max MP
Insightful
T2
20
750
5.2%
+(39–66) Max MP
Wise
T3
36
750
5.2%
+(57–93) Max MP
Brilliant
T4
44
750
5.2%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
13.8%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.4%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.4%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.4%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.4%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.5%
+(3–8) All Resistance
of the Seasons
T1
8
500
1.0%
+(7–13) All Resistance
of the Elements
T2
26
500
1.0%
+(10–18) All Resistance
of Nature
T3
34
500
1.0%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
2.0%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
2.0%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
2.0%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
2.0%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
2.0%
+#% Earth ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
2.0%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
2.0%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
2.0%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
2.0%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
2.0%
+#% Fire ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
2.0%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
2.0%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
2.0%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
2.0%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
2.0%
+#% Holy ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
2.0%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
2.0%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
2.0%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
2.0%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
2.0%
+# HP RegenLife
4/4
47
3000
6.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.5%
+(3–6) HP Regen
of Vitality
T2
19
750
1.5%
+(5–10) HP Regen
of Renewal
T3
35
750
1.5%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.5%
+#% Ice ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
2.0%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
2.0%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
2.0%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
2.0%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
2.0%
+#% Lightning ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
2.0%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
2.0%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
2.0%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
2.0%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
2.0%
+# StrengthAttribute
5/5
43
5000
10.1%
+(1–3) Strength
of the Boar
T1
1
1000
2.0%
+(4–7) Strength
of the Ox
T2
15
1000
2.0%
+(6–10) Strength
of the Bear
T3
20
1000
2.0%
+(9–14) Strength
of the Mammoth
T4
36
1000
2.0%
+(11–17) Strength
of the Behemoth
T5
43
1000
2.0%
+#% Water ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
2.0%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
2.0%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
2.0%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
2.0%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
2.0%
+#% Wind ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
2.0%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
2.0%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
2.0%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
2.0%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
2.0%
Body (DEX)
Body (DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Leather Jerkin
1
—
15
—
—
Studded Jerkin
8
—
27
—
5 Dex
Elkhide Jerkin
13
—
39
—
7 Dex
Every modifier Body (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
34.5%
+(5–15) Evasion
Light
T1
1
1000
6.9%
+(21–38) Evasion
Nimble
T2
10
1000
6.9%
+(37–60) Evasion
Agile
T3
23
1000
6.9%
+(53–83) Evasion
Elusive
T4
31
1000
6.9%
+(70–105) Evasion
Untouchable
T5
41
1000
6.9%
+# Max HPLife
5/5
40
4500
31.0%
+(5–15) Max HP
Healthy
T1
1
1000
6.9%
+(22–42) Max HP
Hearty
T2
12
1000
6.9%
+(40–68) Max HP
Vital
T3
24
1000
6.9%
+(57–95) Max HP
Enduring
T4
32
1000
6.9%
+(74–122) Max HP
Undying
T5
40
500
3.4%
+# Max MPMana
4/4
44
3000
20.7%
+(4–11) Max MP
Thoughtful
T1
5
750
5.2%
+(22–38) Max MP
Insightful
T2
20
750
5.2%
+(39–66) Max MP
Wise
T3
36
750
5.2%
+(57–93) Max MP
Brilliant
T4
44
750
5.2%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
13.8%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.4%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.4%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.4%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.4%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.5%
+(3–8) All Resistance
of the Seasons
T1
8
500
1.0%
+(7–13) All Resistance
of the Elements
T2
26
500
1.0%
+(10–18) All Resistance
of Nature
T3
34
500
1.0%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
2.0%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
2.0%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
2.0%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
2.0%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
2.0%
+# DexterityAttribute
5/5
45
5000
10.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
2.0%
+(4–7) Dexterity
of the Cat
T2
9
1000
2.0%
+(6–11) Dexterity
of the Hawk
T3
19
1000
2.0%
+(9–14) Dexterity
of the Viper
T4
29
1000
2.0%
+(12–18) Dexterity
of the Mantis
T5
45
1000
2.0%
+#% Earth ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
2.0%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
2.0%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
2.0%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
2.0%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
2.0%
+#% Fire ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
2.0%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
2.0%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
2.0%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
2.0%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
2.0%
+#% Holy ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
2.0%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
2.0%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
2.0%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
2.0%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
2.0%
+# HP RegenLife
4/4
47
3000
6.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.5%
+(3–6) HP Regen
of Vitality
T2
19
750
1.5%
+(5–10) HP Regen
of Renewal
T3
35
750
1.5%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.5%
+#% Ice ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
2.0%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
2.0%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
2.0%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
2.0%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
2.0%
+#% Lightning ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
2.0%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
2.0%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
2.0%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
2.0%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
2.0%
+#% Water ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
2.0%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
2.0%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
2.0%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
2.0%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
2.0%
+#% Wind ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
2.0%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
2.0%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
2.0%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
2.0%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
2.0%
Body (INT)
Body (INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Cloth Robe
1
3
—
15
—
Linen Robe
8
5
—
27
5 Int
Silk Robe
13
8
—
39
6 Int
Every modifier Body (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# Max HPLife
5/5
40
4500
31.0%
+(5–15) Max HP
Healthy
T1
1
1000
6.9%
+(22–42) Max HP
Hearty
T2
12
1000
6.9%
+(40–68) Max HP
Vital
T3
24
1000
6.9%
+(57–95) Max HP
Enduring
T4
32
1000
6.9%
+(74–122) Max HP
Undying
T5
40
500
3.4%
+# Max MPMana
4/4
44
3000
20.7%
+(4–11) Max MP
Thoughtful
T1
5
750
5.2%
+(22–38) Max MP
Insightful
T2
20
750
5.2%
+(39–66) Max MP
Wise
T3
36
750
5.2%
+(57–93) Max MP
Brilliant
T4
44
750
5.2%
+# Max WardDefense
5/5
42
5000
34.5%
+(5–15) Max Ward
Faint
T1
1
1000
6.9%
+(22–38) Max Ward
Glowing
T2
13
1000
6.9%
+(38–61) Max Ward
Warded
T3
25
1000
6.9%
+(55–84) Max Ward
Sealed
T4
33
1000
6.9%
+(71–108) Max Ward
Spellproof
T5
42
1000
6.9%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
13.8%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
3.4%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
3.4%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
3.4%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
3.4%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.5%
+(3–8) All Resistance
of the Seasons
T1
8
500
1.0%
+(7–13) All Resistance
of the Elements
T2
26
500
1.0%
+(10–18) All Resistance
of Nature
T3
34
500
1.0%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
2.0%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
2.0%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
2.0%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
2.0%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
2.0%
+#% Earth ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
2.0%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
2.0%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
2.0%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
2.0%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
2.0%
+#% Fire ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
2.0%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
2.0%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
2.0%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
2.0%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
2.0%
+#% Holy ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
2.0%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
2.0%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
2.0%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
2.0%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
2.0%
+# HP RegenLife
4/4
47
3000
6.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.5%
+(3–6) HP Regen
of Vitality
T2
19
750
1.5%
+(5–10) HP Regen
of Renewal
T3
35
750
1.5%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.5%
+#% Ice ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
2.0%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
2.0%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
2.0%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
2.0%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
2.0%
+# IntelligenceAttribute
5/5
46
5000
10.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
2.0%
+(4–7) Intelligence
of the Owl
T2
8
1000
2.0%
+(6–11) Intelligence
of the Raven
T3
18
1000
2.0%
+(9–15) Intelligence
of the Seer
T4
37
1000
2.0%
+(12–19) Intelligence
of the Oracle
T5
46
1000
2.0%
+#% Lightning ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
2.0%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
2.0%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
2.0%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
2.0%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
2.0%
+#% Water ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
2.0%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
2.0%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
2.0%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
2.0%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
2.0%
+#% Wind ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
2.0%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
2.0%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
2.0%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
2.0%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
2.0%
Body (STR/DEX)
Body (STR/DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Bronze Scale Cuirass
4
12
12
—
4 Str · 4 Dex
Iron Scale Cuirass
11
21
21
—
6 Str · 6 Dex
Steel Scale Cuirass
17
30
30
—
8 Str · 8 Dex
Every modifier Body (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.2%
+(5–15) Defense
Padded
T1
1
1000
4.4%
+(20–36) Defense
Sturdy
T2
14
1000
4.4%
+(35–57) Defense
Reinforced
T3
26
1000
4.4%
+(50–78) Defense
Fortified
T4
34
1000
4.4%
+(65–99) Defense
Unbreakable
T5
38
1000
4.4%
+# Defense, +# EvasionDefense
4/4
48
3000
13.3%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
3.3%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
3.3%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
3.3%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
3.3%
+# EvasionDefense
5/5
41
5000
22.2%
+(5–15) Evasion
Light
T1
1
1000
4.4%
+(21–38) Evasion
Nimble
T2
10
1000
4.4%
+(37–60) Evasion
Agile
T3
23
1000
4.4%
+(53–83) Evasion
Elusive
T4
31
1000
4.4%
+(70–105) Evasion
Untouchable
T5
41
1000
4.4%
+# Max HPLife
5/5
40
4500
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
4.4%
+(22–42) Max HP
Hearty
T2
12
1000
4.4%
+(40–68) Max HP
Vital
T3
24
1000
4.4%
+(57–95) Max HP
Enduring
T4
32
1000
4.4%
+(74–122) Max HP
Undying
T5
40
500
2.2%
+# Max MPMana
4/4
44
3000
13.3%
+(4–11) Max MP
Thoughtful
T1
5
750
3.3%
+(22–38) Max MP
Insightful
T2
20
750
3.3%
+(39–66) Max MP
Wise
T3
36
750
3.3%
+(57–93) Max MP
Brilliant
T4
44
750
3.3%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
8.9%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.2%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.2%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.2%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.2%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.9%
+(7–13) All Resistance
of the Elements
T2
26
500
0.9%
+(10–18) All Resistance
of Nature
T3
34
500
0.9%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+# DexterityAttribute
5/5
45
5000
9.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.8%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.8%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.8%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.8%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.8%
+#% Earth ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.4%
+(3–6) HP Regen
of Vitality
T2
19
750
1.4%
+(5–10) HP Regen
of Renewal
T3
35
750
1.4%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.4%
+#% Ice ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+#% Lightning ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+# StrengthAttribute
5/5
43
5000
9.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.8%
+(4–7) Strength
of the Ox
T2
15
1000
1.8%
+(6–10) Strength
of the Bear
T3
20
1000
1.8%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.8%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.8%
+#% Water ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Body (STR/INT)
Body (STR/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Copper Cuirass
4
12
—
12
4 Str · 4 Int
Silver Cuirass
11
21
—
21
6 Str · 6 Int
Orichalcum Cuirass
17
30
—
30
8 Str · 7 Int
Every modifier Body (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.2%
+(5–15) Defense
Padded
T1
1
1000
4.4%
+(20–36) Defense
Sturdy
T2
14
1000
4.4%
+(35–57) Defense
Reinforced
T3
26
1000
4.4%
+(50–78) Defense
Fortified
T4
34
1000
4.4%
+(65–99) Defense
Unbreakable
T5
38
1000
4.4%
+# Defense, +# Max WardDefense
4/4
48
3000
13.3%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
3.3%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
3.3%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
3.3%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
3.3%
+# Max HPLife
5/5
40
4500
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
4.4%
+(22–42) Max HP
Hearty
T2
12
1000
4.4%
+(40–68) Max HP
Vital
T3
24
1000
4.4%
+(57–95) Max HP
Enduring
T4
32
1000
4.4%
+(74–122) Max HP
Undying
T5
40
500
2.2%
+# Max MPMana
4/4
44
3000
13.3%
+(4–11) Max MP
Thoughtful
T1
5
750
3.3%
+(22–38) Max MP
Insightful
T2
20
750
3.3%
+(39–66) Max MP
Wise
T3
36
750
3.3%
+(57–93) Max MP
Brilliant
T4
44
750
3.3%
+# Max WardDefense
5/5
42
5000
22.2%
+(5–15) Max Ward
Faint
T1
1
1000
4.4%
+(22–38) Max Ward
Glowing
T2
13
1000
4.4%
+(38–61) Max Ward
Warded
T3
25
1000
4.4%
+(55–84) Max Ward
Sealed
T4
33
1000
4.4%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.4%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
8.9%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.2%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.2%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.2%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.2%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.9%
+(7–13) All Resistance
of the Elements
T2
26
500
0.9%
+(10–18) All Resistance
of Nature
T3
34
500
0.9%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+#% Earth ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.4%
+(3–6) HP Regen
of Vitality
T2
19
750
1.4%
+(5–10) HP Regen
of Renewal
T3
35
750
1.4%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.4%
+#% Ice ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+# IntelligenceAttribute
5/5
46
5000
9.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.8%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.8%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.8%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.8%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.8%
+#% Lightning ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+# StrengthAttribute
5/5
43
5000
9.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.8%
+(4–7) Strength
of the Ox
T2
15
1000
1.8%
+(6–10) Strength
of the Bear
T3
20
1000
1.8%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.8%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.8%
+#% Water ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Body (DEX/INT)
Body (DEX/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Padded Jerkin
4
—
12
12
4 Dex · 4 Int
Quilted Jerkin
11
—
21
21
6 Dex · 6 Int
Velvet Jerkin
17
—
30
30
8 Dex · 7 Int
Every modifier Body (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
22.2%
+(5–15) Evasion
Light
T1
1
1000
4.4%
+(21–38) Evasion
Nimble
T2
10
1000
4.4%
+(37–60) Evasion
Agile
T3
23
1000
4.4%
+(53–83) Evasion
Elusive
T4
31
1000
4.4%
+(70–105) Evasion
Untouchable
T5
41
1000
4.4%
+# Evasion, +# Max WardDefense
4/4
48
3000
13.3%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
3.3%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
3.3%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
3.3%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
3.3%
+# Max HPLife
5/5
40
4500
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
4.4%
+(22–42) Max HP
Hearty
T2
12
1000
4.4%
+(40–68) Max HP
Vital
T3
24
1000
4.4%
+(57–95) Max HP
Enduring
T4
32
1000
4.4%
+(74–122) Max HP
Undying
T5
40
500
2.2%
+# Max MPMana
4/4
44
3000
13.3%
+(4–11) Max MP
Thoughtful
T1
5
750
3.3%
+(22–38) Max MP
Insightful
T2
20
750
3.3%
+(39–66) Max MP
Wise
T3
36
750
3.3%
+(57–93) Max MP
Brilliant
T4
44
750
3.3%
+# Max WardDefense
5/5
42
5000
22.2%
+(5–15) Max Ward
Faint
T1
1
1000
4.4%
+(22–38) Max Ward
Glowing
T2
13
1000
4.4%
+(38–61) Max Ward
Warded
T3
25
1000
4.4%
+(55–84) Max Ward
Sealed
T4
33
1000
4.4%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.4%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
8.9%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.2%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.2%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.2%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.2%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.9%
+(7–13) All Resistance
of the Elements
T2
26
500
0.9%
+(10–18) All Resistance
of Nature
T3
34
500
0.9%
+(14–23) All Resistance
of the World
T4
49
250
0.5%
+#% Dark ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+# DexterityAttribute
5/5
45
5000
9.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.8%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.8%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.8%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.8%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.8%
+#% Earth ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.4%
+(3–6) HP Regen
of Vitality
T2
19
750
1.4%
+(5–10) HP Regen
of Renewal
T3
35
750
1.4%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.4%
+#% Ice ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+# IntelligenceAttribute
5/5
46
5000
9.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.8%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.8%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.8%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.8%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.8%
+#% Lightning ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+#% Water ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Hands
Hands (STR)
Hands (STR) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Iron Gauntlets
1
15
—
—
—
Steel Gauntlets
8
27
—
—
5 Str
Mithril Gauntlets
13
39
—
—
7 Str
Every modifier Hands (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.4%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.4%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.4%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.4%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.4%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.4%
Adds # to # Earth DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.4%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.4%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.4%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.4%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.4%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.4%
Adds # to # Fire DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.4%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.4%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.4%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.4%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.4%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.4%
Adds # to # Holy DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.4%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.4%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.4%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.4%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.4%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.4%
Adds # to # Ice DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.4%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.4%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.4%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.4%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.4%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.4%
Adds # to # Lightning DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.4%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.4%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.4%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.4%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.4%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.4%
Adds # to # Physical DamageAttack
6/6
38
5500
10.3%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.9%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.9%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.9%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.9%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.9%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.9%
Adds # to # Water DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.4%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.4%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.4%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.4%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.4%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.4%
Adds # to # Wind DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.4%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.4%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.4%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.4%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.4%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.4%
+# DefenseDefense
5/5
38
5000
9.3%
+(5–15) Defense
Padded
T1
1
1000
1.9%
+(20–36) Defense
Sturdy
T2
14
1000
1.9%
+(35–57) Defense
Reinforced
T3
26
1000
1.9%
+(50–78) Defense
Fortified
T4
34
1000
1.9%
+(65–99) Defense
Unbreakable
T5
38
1000
1.9%
+# Max HPLife
4/4
32
4000
7.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.9%
+(22–42) Max HP
Hearty
T2
12
1000
1.9%
+(40–68) Max HP
Vital
T3
24
1000
1.9%
+(57–95) Max HP
Enduring
T4
32
1000
1.9%
+# Max MPMana
4/4
44
3000
5.6%
+(4–11) Max MP
Thoughtful
T1
5
750
1.4%
+(22–38) Max MP
Insightful
T2
20
750
1.4%
+(39–66) Max MP
Wise
T3
36
750
1.4%
+(57–93) Max MP
Brilliant
T4
44
750
1.4%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.5%
+(3–8) Accuracy
of Aim
T1
1
1000
1.6%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.6%
+(14–25) Accuracy
of Precision
T3
35
1000
1.6%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.6%
#% Attack SpeedAttack
5/5
50
4500
7.3%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.6%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.6%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.6%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.6%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.8%
+#% Dark ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
#% Life LeechLife
3/3
40
1500
2.4%
(1–2)% Life Leech
of the Tick
T1
19
500
0.8%
(2–3)% Life Leech
of Leeching
T2
30
500
0.8%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.8%
+# Life on HitLife
4/4
43
2000
3.2%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.8%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.8%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.8%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.8%
+#% Lightning ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Hands (DEX)
Hands (DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Leather Gloves
1
—
15
—
—
Studded Gloves
8
—
27
—
5 Dex
Elkhide Gloves
13
—
39
—
7 Dex
Every modifier Hands (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.4%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.4%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.4%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.4%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.4%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.4%
Adds # to # Earth DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.4%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.4%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.4%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.4%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.4%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.4%
Adds # to # Fire DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.4%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.4%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.4%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.4%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.4%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.4%
Adds # to # Holy DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.4%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.4%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.4%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.4%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.4%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.4%
Adds # to # Ice DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.4%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.4%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.4%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.4%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.4%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.4%
Adds # to # Lightning DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.4%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.4%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.4%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.4%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.4%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.4%
Adds # to # Physical DamageAttack
6/6
38
5500
10.3%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.9%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.9%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.9%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.9%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.9%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.9%
Adds # to # Water DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.4%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.4%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.4%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.4%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.4%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.4%
Adds # to # Wind DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.4%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.4%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.4%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.4%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.4%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.4%
+# EvasionDefense
5/5
41
5000
9.3%
+(5–15) Evasion
Light
T1
1
1000
1.9%
+(21–38) Evasion
Nimble
T2
10
1000
1.9%
+(37–60) Evasion
Agile
T3
23
1000
1.9%
+(53–83) Evasion
Elusive
T4
31
1000
1.9%
+(70–105) Evasion
Untouchable
T5
41
1000
1.9%
+# Max HPLife
4/4
32
4000
7.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.9%
+(22–42) Max HP
Hearty
T2
12
1000
1.9%
+(40–68) Max HP
Vital
T3
24
1000
1.9%
+(57–95) Max HP
Enduring
T4
32
1000
1.9%
+# Max MPMana
4/4
44
3000
5.6%
+(4–11) Max MP
Thoughtful
T1
5
750
1.4%
+(22–38) Max MP
Insightful
T2
20
750
1.4%
+(39–66) Max MP
Wise
T3
36
750
1.4%
+(57–93) Max MP
Brilliant
T4
44
750
1.4%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
7.0%
+(3–8) Accuracy
of Aim
T1
1
1000
1.8%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.8%
+(14–25) Accuracy
of Precision
T3
35
1000
1.8%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.8%
#% Attack SpeedAttack
5/5
50
4500
7.9%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.8%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.8%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.8%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.8%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.9%
+#% Dark ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+# DexterityAttribute
5/5
45
5000
8.8%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.8%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.8%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.8%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.8%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.8%
+#% Earth ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+#% Ice ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
#% Life LeechLife
3/3
40
1500
2.6%
(1–2)% Life Leech
of the Tick
T1
19
500
0.9%
(2–3)% Life Leech
of Leeching
T2
30
500
0.9%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.9%
+# Life on HitLife
4/4
43
2000
3.5%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.9%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.9%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.9%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.9%
+#% Lightning ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+#% Water ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResist
5/5
39
5000
8.8%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Hands (INT)
Hands (INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Cloth Wraps
1
3
—
15
—
Linen Wraps
8
5
—
27
5 Int
Silk Wraps
13
8
—
39
6 Int
Every modifier Hands (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.4%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.4%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.4%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.4%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.4%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.4%
Adds # to # Earth DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.4%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.4%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.4%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.4%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.4%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.4%
Adds # to # Fire DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.4%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.4%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.4%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.4%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.4%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.4%
Adds # to # Holy DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.4%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.4%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.4%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.4%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.4%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.4%
Adds # to # Ice DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.4%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.4%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.4%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.4%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.4%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.4%
Adds # to # Lightning DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.4%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.4%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.4%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.4%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.4%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.4%
Adds # to # Physical DamageAttack
6/6
38
5500
10.3%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.9%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.9%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.9%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.9%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.9%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.9%
Adds # to # Water DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.4%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.4%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.4%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.4%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.4%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.4%
Adds # to # Wind DamageAttack
6/6
41
4500
8.4%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.4%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.4%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.4%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.4%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.4%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.4%
+# Max HPLife
4/4
32
4000
7.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.9%
+(22–42) Max HP
Hearty
T2
12
1000
1.9%
+(40–68) Max HP
Vital
T3
24
1000
1.9%
+(57–95) Max HP
Enduring
T4
32
1000
1.9%
+# Max MPMana
4/4
44
3000
5.6%
+(4–11) Max MP
Thoughtful
T1
5
750
1.4%
+(22–38) Max MP
Insightful
T2
20
750
1.4%
+(39–66) Max MP
Wise
T3
36
750
1.4%
+(57–93) Max MP
Brilliant
T4
44
750
1.4%
+# Max WardDefense
5/5
42
5000
9.3%
+(5–15) Max Ward
Faint
T1
1
1000
1.9%
+(22–38) Max Ward
Glowing
T2
13
1000
1.9%
+(38–61) Max Ward
Warded
T3
25
1000
1.9%
+(55–84) Max Ward
Sealed
T4
33
1000
1.9%
+(71–108) Max Ward
Spellproof
T5
42
1000
1.9%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.5%
+(3–8) Accuracy
of Aim
T1
1
1000
1.6%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.6%
+(14–25) Accuracy
of Precision
T3
35
1000
1.6%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.6%
#% Attack SpeedAttack
5/5
50
4500
7.3%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.6%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.6%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.6%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.6%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.8%
+#% Dark ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
8.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
#% Life LeechLife
3/3
40
1500
2.4%
(1–2)% Life Leech
of the Tick
T1
19
500
0.8%
(2–3)% Life Leech
of Leeching
T2
30
500
0.8%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.8%
+# Life on HitLife
4/4
43
2000
3.2%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.8%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.8%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.8%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.8%
+#% Lightning ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Water ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Hands (STR/DEX)
Hands (STR/DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Bronze Scale Gauntlets
4
12
12
—
4 Str · 4 Dex
Iron Scale Gauntlets
11
21
21
—
6 Str · 6 Dex
Steel Scale Gauntlets
17
30
30
—
8 Str · 8 Dex
Every modifier Hands (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.2%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.2%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.2%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.2%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.2%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.2%
Adds # to # Earth DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.2%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.2%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.2%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.2%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.2%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.2%
Adds # to # Fire DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.2%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.2%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.2%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.2%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.2%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.2%
Adds # to # Holy DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.2%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.2%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.2%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.2%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.2%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.2%
Adds # to # Ice DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.2%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.2%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.2%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.2%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.2%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.2%
Adds # to # Lightning DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.2%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.2%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.2%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.2%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.2%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.2%
Adds # to # Physical DamageAttack
6/6
38
5500
8.9%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.6%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.6%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.6%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.6%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.6%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.8%
Adds # to # Water DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.2%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.2%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.2%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.2%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.2%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.2%
Adds # to # Wind DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.2%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.2%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.2%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.2%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.2%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.2%
+# DefenseDefense
5/5
38
5000
8.1%
+(5–15) Defense
Padded
T1
1
1000
1.6%
+(20–36) Defense
Sturdy
T2
14
1000
1.6%
+(35–57) Defense
Reinforced
T3
26
1000
1.6%
+(50–78) Defense
Fortified
T4
34
1000
1.6%
+(65–99) Defense
Unbreakable
T5
38
1000
1.6%
+# Defense, +# EvasionDefense
4/4
48
3000
4.9%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
1.2%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
1.2%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
1.2%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
1.2%
+# EvasionDefense
5/5
41
5000
8.1%
+(5–15) Evasion
Light
T1
1
1000
1.6%
+(21–38) Evasion
Nimble
T2
10
1000
1.6%
+(37–60) Evasion
Agile
T3
23
1000
1.6%
+(53–83) Evasion
Elusive
T4
31
1000
1.6%
+(70–105) Evasion
Untouchable
T5
41
1000
1.6%
+# Max HPLife
4/4
32
4000
6.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.6%
+(22–42) Max HP
Hearty
T2
12
1000
1.6%
+(40–68) Max HP
Vital
T3
24
1000
1.6%
+(57–95) Max HP
Enduring
T4
32
1000
1.6%
+# Max MPMana
4/4
44
3000
4.9%
+(4–11) Max MP
Thoughtful
T1
5
750
1.2%
+(22–38) Max MP
Insightful
T2
20
750
1.2%
+(39–66) Max MP
Wise
T3
36
750
1.2%
+(57–93) Max MP
Brilliant
T4
44
750
1.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.5%
+(3–8) Accuracy
of Aim
T1
1
1000
1.6%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.6%
+(14–25) Accuracy
of Precision
T3
35
1000
1.6%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.6%
#% Attack SpeedAttack
5/5
50
4500
7.3%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.6%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.6%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.6%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.6%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.8%
+#% Dark ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
#% Life LeechLife
3/3
40
1500
2.4%
(1–2)% Life Leech
of the Tick
T1
19
500
0.8%
(2–3)% Life Leech
of Leeching
T2
30
500
0.8%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.8%
+# Life on HitLife
4/4
43
2000
3.2%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.8%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.8%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.8%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.8%
+#% Lightning ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Hands (STR/INT)
Hands (STR/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Copper Gauntlets
4
12
—
12
4 Str · 4 Int
Silver Gauntlets
11
21
—
21
6 Str · 6 Int
Orichalcum Gauntlets
17
30
—
30
8 Str · 7 Int
Every modifier Hands (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.2%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.2%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.2%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.2%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.2%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.2%
Adds # to # Earth DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.2%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.2%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.2%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.2%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.2%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.2%
Adds # to # Fire DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.2%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.2%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.2%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.2%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.2%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.2%
Adds # to # Holy DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.2%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.2%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.2%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.2%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.2%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.2%
Adds # to # Ice DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.2%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.2%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.2%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.2%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.2%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.2%
Adds # to # Lightning DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.2%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.2%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.2%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.2%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.2%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.2%
Adds # to # Physical DamageAttack
6/6
38
5500
8.9%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.6%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.6%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.6%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.6%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.6%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.8%
Adds # to # Water DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.2%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.2%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.2%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.2%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.2%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.2%
Adds # to # Wind DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.2%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.2%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.2%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.2%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.2%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.2%
+# DefenseDefense
5/5
38
5000
8.1%
+(5–15) Defense
Padded
T1
1
1000
1.6%
+(20–36) Defense
Sturdy
T2
14
1000
1.6%
+(35–57) Defense
Reinforced
T3
26
1000
1.6%
+(50–78) Defense
Fortified
T4
34
1000
1.6%
+(65–99) Defense
Unbreakable
T5
38
1000
1.6%
+# Defense, +# Max WardDefense
4/4
48
3000
4.9%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
1.2%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
1.2%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
1.2%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
1.2%
+# Max HPLife
4/4
32
4000
6.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.6%
+(22–42) Max HP
Hearty
T2
12
1000
1.6%
+(40–68) Max HP
Vital
T3
24
1000
1.6%
+(57–95) Max HP
Enduring
T4
32
1000
1.6%
+# Max MPMana
4/4
44
3000
4.9%
+(4–11) Max MP
Thoughtful
T1
5
750
1.2%
+(22–38) Max MP
Insightful
T2
20
750
1.2%
+(39–66) Max MP
Wise
T3
36
750
1.2%
+(57–93) Max MP
Brilliant
T4
44
750
1.2%
+# Max WardDefense
5/5
42
5000
8.1%
+(5–15) Max Ward
Faint
T1
1
1000
1.6%
+(22–38) Max Ward
Glowing
T2
13
1000
1.6%
+(38–61) Max Ward
Warded
T3
25
1000
1.6%
+(55–84) Max Ward
Sealed
T4
33
1000
1.6%
+(71–108) Max Ward
Spellproof
T5
42
1000
1.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.0%
+(3–8) Accuracy
of Aim
T1
1
1000
1.5%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.5%
+(14–25) Accuracy
of Precision
T3
35
1000
1.5%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.5%
#% Attack SpeedAttack
5/5
50
4500
6.7%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.5%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.5%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.5%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.5%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.7%
+#% Dark ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.5%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.5%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.5%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.5%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.5%
+# DexterityAttribute
5/5
45
5000
7.5%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.5%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.5%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.5%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.5%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.5%
+#% Earth ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.5%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.5%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.5%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.5%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.5%
+#% Fire ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.5%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.5%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.5%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.5%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.5%
+#% Holy ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.5%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.5%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.5%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.5%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.5%
+#% Ice ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.5%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.5%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.5%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.5%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.5%
+# IntelligenceAttribute
5/5
46
5000
7.5%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.5%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.5%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.5%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.5%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.5%
#% Life LeechLife
3/3
40
1500
2.2%
(1–2)% Life Leech
of the Tick
T1
19
500
0.7%
(2–3)% Life Leech
of Leeching
T2
30
500
0.7%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.7%
+# Life on HitLife
4/4
43
2000
3.0%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.7%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.7%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.7%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.7%
+#% Lightning ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.5%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.5%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.5%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.5%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.5%
+# StrengthAttribute
5/5
43
5000
7.5%
+(1–3) Strength
of the Boar
T1
1
1000
1.5%
+(4–7) Strength
of the Ox
T2
15
1000
1.5%
+(6–10) Strength
of the Bear
T3
20
1000
1.5%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.5%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.5%
+#% Water ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.5%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.5%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.5%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.5%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.5%
+#% Wind ResistanceResist
5/5
39
5000
7.5%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.5%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.5%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.5%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.5%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.5%
Hands (DEX/INT)
Hands (DEX/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Padded Gloves
4
—
12
12
4 Dex · 4 Int
Quilted Gloves
11
—
21
21
6 Dex · 6 Int
Velvet Gloves
17
—
30
30
8 Dex · 7 Int
Every modifier Hands (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.2%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.2%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.2%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.2%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.2%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.2%
Adds # to # Earth DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.2%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.2%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.2%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.2%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.2%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.2%
Adds # to # Fire DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.2%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.2%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.2%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.2%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.2%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.2%
Adds # to # Holy DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.2%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.2%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.2%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.2%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.2%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.2%
Adds # to # Ice DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.2%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.2%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.2%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.2%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.2%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.2%
Adds # to # Lightning DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.2%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.2%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.2%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.2%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.2%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.2%
Adds # to # Physical DamageAttack
6/6
38
5500
8.9%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
1.6%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
1.6%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
1.6%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
1.6%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
1.6%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
0.8%
Adds # to # Water DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.2%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.2%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.2%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.2%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.2%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.2%
Adds # to # Wind DamageAttack
6/6
41
4500
7.3%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.2%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.2%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.2%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.2%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.2%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.2%
+# EvasionDefense
5/5
41
5000
8.1%
+(5–15) Evasion
Light
T1
1
1000
1.6%
+(21–38) Evasion
Nimble
T2
10
1000
1.6%
+(37–60) Evasion
Agile
T3
23
1000
1.6%
+(53–83) Evasion
Elusive
T4
31
1000
1.6%
+(70–105) Evasion
Untouchable
T5
41
1000
1.6%
+# Evasion, +# Max WardDefense
4/4
48
3000
4.9%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
1.2%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
1.2%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
1.2%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
1.2%
+# Max HPLife
4/4
32
4000
6.5%
+(5–15) Max HP
Healthy
T1
1
1000
1.6%
+(22–42) Max HP
Hearty
T2
12
1000
1.6%
+(40–68) Max HP
Vital
T3
24
1000
1.6%
+(57–95) Max HP
Enduring
T4
32
1000
1.6%
+# Max MPMana
4/4
44
3000
4.9%
+(4–11) Max MP
Thoughtful
T1
5
750
1.2%
+(22–38) Max MP
Insightful
T2
20
750
1.2%
+(39–66) Max MP
Wise
T3
36
750
1.2%
+(57–93) Max MP
Brilliant
T4
44
750
1.2%
+# Max WardDefense
5/5
42
5000
8.1%
+(5–15) Max Ward
Faint
T1
1
1000
1.6%
+(22–38) Max Ward
Glowing
T2
13
1000
1.6%
+(38–61) Max Ward
Warded
T3
25
1000
1.6%
+(55–84) Max Ward
Sealed
T4
33
1000
1.6%
+(71–108) Max Ward
Spellproof
T5
42
1000
1.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.5%
+(3–8) Accuracy
of Aim
T1
1
1000
1.6%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.6%
+(14–25) Accuracy
of Precision
T3
35
1000
1.6%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.6%
#% Attack SpeedAttack
5/5
50
4500
7.3%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.6%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.6%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.6%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.6%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.8%
+#% Dark ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
8.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
#% Life LeechLife
3/3
40
1500
2.4%
(1–2)% Life Leech
of the Tick
T1
19
500
0.8%
(2–3)% Life Leech
of Leeching
T2
30
500
0.8%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.8%
+# Life on HitLife
4/4
43
2000
3.2%
+(1–2) Life on Hit
of the Mosquito
T1
8
500
0.8%
+(3–5) Life on Hit
of the Bloodsucker
T2
21
500
0.8%
+(4–7) Life on Hit
of the Vampire
T3
37
500
0.8%
+(6–10) Life on Hit
of the Vampire Lord
T4
43
500
0.8%
+#% Lightning ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Water ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind ResistanceResist
5/5
39
5000
8.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Legs
Legs (STR)
Legs (STR) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Iron Greaves
1
15
—
—
—
Steel Greaves
8
27
—
—
5 Str
Mithril Greaves
13
39
—
—
7 Str
Every modifier Legs (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
41.7%
+(5–15) Defense
Padded
T1
1
1000
8.3%
+(20–36) Defense
Sturdy
T2
14
1000
8.3%
+(35–57) Defense
Reinforced
T3
26
1000
8.3%
+(50–78) Defense
Fortified
T4
34
1000
8.3%
+(65–99) Defense
Unbreakable
T5
38
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.9%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.9%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.6%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.9%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.9%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.9%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.9%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.9%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.6%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.9%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.9%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.9%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.9%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.9%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.4%
+(1–3) HP Regen
of Mending
T1
4
750
1.3%
+(3–6) HP Regen
of Vitality
T2
19
750
1.3%
+(5–10) HP Regen
of Renewal
T3
35
750
1.3%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.3%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.9%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.6%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.9%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.9%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.9%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.9%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.9%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+# StrengthAttribute
5/5
43
5000
8.9%
+(1–3) Strength
of the Boar
T1
1
1000
1.8%
+(4–7) Strength
of the Ox
T2
15
1000
1.8%
+(6–10) Strength
of the Bear
T3
20
1000
1.8%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.8%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.9%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.6%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.9%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.9%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.9%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.9%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.9%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Legs (DEX)
Legs (DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Leather Leggings
1
—
15
—
—
Studded Leggings
8
—
27
—
5 Dex
Elkhide Leggings
13
—
39
—
7 Dex
Every modifier Legs (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
41.7%
+(5–15) Evasion
Light
T1
1
1000
8.3%
+(21–38) Evasion
Nimble
T2
10
1000
8.3%
+(37–60) Evasion
Agile
T3
23
1000
8.3%
+(53–83) Evasion
Elusive
T4
31
1000
8.3%
+(70–105) Evasion
Untouchable
T5
41
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.2%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.9%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.2%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Legs (INT)
Legs (INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Cloth Slacks
1
3
—
15
—
Linen Slacks
8
5
—
27
5 Int
Silk Slacks
13
8
—
39
6 Int
Every modifier Legs (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
+# Max WardDefense
5/5
42
5000
41.7%
+(5–15) Max Ward
Faint
T1
1
1000
8.3%
+(22–38) Max Ward
Glowing
T2
13
1000
8.3%
+(38–61) Max Ward
Warded
T3
25
1000
8.3%
+(55–84) Max Ward
Sealed
T4
33
1000
8.3%
+(71–108) Max Ward
Spellproof
T5
42
1000
8.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.9%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
8.2%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.2%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Legs (STR/DEX)
Legs (STR/DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Bronze Scale Greaves
4
12
12
—
4 Str · 4 Dex
Iron Scale Greaves
11
21
21
—
6 Str · 6 Dex
Steel Scale Greaves
17
30
30
—
8 Str · 8 Dex
Every modifier Legs (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# EvasionDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
3.8%
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
8.2%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.9%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.2%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Legs (STR/INT)
Legs (STR/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Copper Greaves
4
12
—
12
4 Str · 4 Int
Silver Greaves
11
21
—
21
6 Str · 6 Int
Orichalcum Greaves
17
30
—
30
8 Str · 7 Int
Every modifier Legs (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.9%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
8.2%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+# StrengthAttribute
5/5
43
5000
8.2%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Legs (DEX/INT)
Legs (DEX/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Padded Leggings
4
—
12
12
4 Dex · 4 Int
Quilted Leggings
11
—
21
21
6 Dex · 6 Int
Velvet Leggings
17
—
30
30
8 Dex · 7 Int
Every modifier Legs (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Evasion, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
3.8%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
3.8%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
3.8%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.6%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.5%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.5%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.5%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.5%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.5%
+# DexterityAttribute
5/5
45
5000
7.6%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.5%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.5%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.5%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.5%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.5%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.6%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.5%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.5%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.5%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.5%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.5%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.0%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.6%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.5%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.5%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.5%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.5%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.5%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.0%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.6%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.5%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.5%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.5%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.5%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.5%
+# HP RegenLife
4/4
47
3000
4.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.1%
+(3–6) HP Regen
of Vitality
T2
19
750
1.1%
+(5–10) HP Regen
of Renewal
T3
35
750
1.1%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.1%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.6%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.5%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.5%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.5%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.5%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.5%
+# IntelligenceAttribute
5/5
46
5000
7.6%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.5%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.5%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.5%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.5%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.5%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.0%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.6%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.5%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.5%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.5%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.5%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.5%
+# StrengthAttribute
5/5
43
5000
7.6%
+(1–3) Strength
of the Boar
T1
1
1000
1.5%
+(4–7) Strength
of the Ox
T2
15
1000
1.5%
+(6–10) Strength
of the Bear
T3
20
1000
1.5%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.5%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.5%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.6%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.5%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.5%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.5%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.5%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.5%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.0%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.6%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.5%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.5%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.5%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.5%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.5%
Feet
Feet (STR)
Feet (STR) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Iron Sabatons
1
15
—
—
—
Steel Sabatons
8
27
—
—
5 Str
Mithril Sabatons
13
39
—
—
7 Str
Every modifier Feet (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
41.7%
+(5–15) Defense
Padded
T1
1
1000
8.3%
+(20–36) Defense
Sturdy
T2
14
1000
8.3%
+(35–57) Defense
Reinforced
T3
26
1000
8.3%
+(50–78) Defense
Fortified
T4
34
1000
8.3%
+(65–99) Defense
Unbreakable
T5
38
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.4%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.4%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.3%
+(3–6) HP Regen
of Vitality
T2
19
750
1.3%
+(5–10) HP Regen
of Renewal
T3
35
750
1.3%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.3%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.4%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
#% Movement SpeedUtility
4/4
41
3500
5.9%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.7%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.7%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.7%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+# StrengthAttribute
5/5
43
5000
8.4%
+(1–3) Strength
of the Boar
T1
1
1000
1.7%
+(4–7) Strength
of the Ox
T2
15
1000
1.7%
+(6–10) Strength
of the Bear
T3
20
1000
1.7%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.7%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.7%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.4%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Feet (DEX)
Feet (DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Leather Boots
1
—
15
—
—
Studded Boots
8
—
27
—
5 Dex
Elkhide Boots
13
—
39
—
7 Dex
Every modifier Feet (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
41.7%
+(5–15) Evasion
Light
T1
1
1000
8.3%
+(21–38) Evasion
Nimble
T2
10
1000
8.3%
+(37–60) Evasion
Agile
T3
23
1000
8.3%
+(53–83) Evasion
Elusive
T4
31
1000
8.3%
+(70–105) Evasion
Untouchable
T5
41
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+# DexterityAttribute
5/5
45
5000
8.4%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.7%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.7%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.7%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.7%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.7%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.4%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.4%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.3%
+(3–6) HP Regen
of Vitality
T2
19
750
1.3%
+(5–10) HP Regen
of Renewal
T3
35
750
1.3%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.3%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.4%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
#% Movement SpeedUtility
4/4
41
3500
5.9%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.7%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.7%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.7%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.4%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Feet (INT)
Feet (INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Cloth Shoes
1
3
—
15
—
Linen Shoes
8
5
—
27
5 Int
Silk Shoes
13
8
—
39
6 Int
Every modifier Feet (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
+# Max WardDefense
5/5
42
5000
41.7%
+(5–15) Max Ward
Faint
T1
1
1000
8.3%
+(22–38) Max Ward
Glowing
T2
13
1000
8.3%
+(38–61) Max Ward
Warded
T3
25
1000
8.3%
+(55–84) Max Ward
Sealed
T4
33
1000
8.3%
+(71–108) Max Ward
Spellproof
T5
42
1000
8.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.4%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.4%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.4%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+# HP RegenLife
4/4
47
3000
5.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.3%
+(3–6) HP Regen
of Vitality
T2
19
750
1.3%
+(5–10) HP Regen
of Renewal
T3
35
750
1.3%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.3%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.4%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+# IntelligenceAttribute
5/5
46
5000
8.4%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.7%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.7%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.7%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.7%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.7%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.4%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
#% Movement SpeedUtility
4/4
41
3500
5.9%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.7%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.7%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.7%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.4%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.4%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.4%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Feet (STR/DEX)
Feet (STR/DEX) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Bronze Scale Sabatons
4
12
12
—
4 Str · 4 Dex
Iron Scale Sabatons
11
21
21
—
6 Str · 6 Dex
Steel Scale Sabatons
17
30
30
—
8 Str · 8 Dex
Every modifier Feet (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# EvasionDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
3.8%
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
7.8%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.1%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.1%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.7%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.1%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
#% Movement SpeedUtility
4/4
41
3500
5.4%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.6%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.6%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.6%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+# StrengthAttribute
5/5
43
5000
7.8%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.1%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Feet (STR/INT)
Feet (STR/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Copper Sabatons
4
12
—
12
4 Str · 4 Int
Silver Sabatons
11
21
—
21
6 Str · 6 Int
Orichalcum Sabatons
17
30
—
30
8 Str · 7 Int
Every modifier Feet (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.1%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.1%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.7%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
7.8%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.1%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
#% Movement SpeedUtility
4/4
41
3500
5.4%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.6%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.6%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.6%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+# StrengthAttribute
5/5
43
5000
7.8%
+(1–3) Strength
of the Boar
T1
1
1000
1.6%
+(4–7) Strength
of the Ox
T2
15
1000
1.6%
+(6–10) Strength
of the Bear
T3
20
1000
1.6%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.6%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.6%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.1%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Feet (DEX/INT)
Feet (DEX/INT) — Bases
Name
Lv
Defense
Evasion
Ward
Requires
Padded Boots
4
—
12
12
4 Dex · 4 Int
Quilted Boots
11
—
21
21
6 Dex · 6 Int
Velvet Boots
17
—
30
30
8 Dex · 7 Int
Every modifier Feet (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Evasion, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
3.8%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
3.8%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
3.8%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+# DexterityAttribute
5/5
45
5000
7.8%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.6%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.6%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.6%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.6%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.1%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.1%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.8%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+# HP RegenLife
4/4
47
3000
4.7%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.8%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+# IntelligenceAttribute
5/5
46
5000
7.8%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.6%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.6%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.6%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.6%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.1%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
#% Movement SpeedUtility
4/4
41
3500
5.4%
(3–5)% Movement Speed
of Striding
T1
6
1000
1.6%
(7–9)% Movement Speed
of Haste
T2
25
1000
1.6%
(11–14)% Movement Speed
of the Courier
T3
33
1000
1.6%
(15–18)% Movement Speed
of the Comet
T4
41
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.8%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.1%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.8%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Armor Sets
TODO: notable sets by armor type, and how a set reads on the character sheet.
[Armor Set]
TODO: one line on this set's identity — who wears it and why.
[Armor Set] — Pieces
Piece
Lv
Defense
Mods
Where
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
[Armor Set]
TODO: one line on this set's identity — who wears it and why.
[Armor Set] — Pieces
Piece
Lv
Defense
Mods
Where
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
[Armor Set]
TODO: one line on this set's identity — who wears it and why.
[Armor Set] — Pieces
Piece
Lv
Defense
Mods
Where
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
TODO
Design note
The set tables in sc-backend (set_definitions,
set_items, set_bonuses) are empty, so there
is nothing to generate yet.
Off-Hands
The off hand is your style choice: a shield to block, a talisman to
ward, a ranged off-hand to weave shots into your swings, or a saya for
a katana. A two-handed weapon takes both hands and leaves no room for
any of them. Off-hands roll from the shared list like armor does, plus
a list of their own.
Shields
TODO: shields as an offhand option — what they trade off against a second weapon or caster offhand.
Shields come in the same six types as armor, STR through DEX/INT, and
carry that type's defence; each type is listed on its own below. Block is the chance to block a physical hit and how much a
block stops; spell block is the same against spells.
Shield (STR)
Shield (STR) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Wooden Shield
1
15
—
—
15% / 20
5% / 10
—
Iron Tower Shield
1
15
—
—
25% / 45
10% / 20
—
Steel Kite Shield
8
27
—
—
25% / 81
10% / 36
5 Str
Mithril Tower Shield
13
39
—
—
25% / 117
10% / 52
7 Str
Every modifier Shield (STR) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
41.7%
+(5–15) Defense
Padded
T1
1
1000
8.3%
+(20–36) Defense
Sturdy
T2
14
1000
8.3%
+(35–57) Defense
Reinforced
T3
26
1000
8.3%
+(50–78) Defense
Fortified
T4
34
1000
8.3%
+(65–99) Defense
Unbreakable
T5
38
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Shield (DEX)
Shield (DEX) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Leather Buckler
1
—
15
—
18% / 22
6% / 10
—
Studded Buckler
8
—
27
—
18% / 40
6% / 18
5 Dex
Elkhide Buckler
13
—
39
—
18% / 57
6% / 26
7 Dex
Every modifier Shield (DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
41.7%
+(5–15) Evasion
Light
T1
1
1000
8.3%
+(21–38) Evasion
Nimble
T2
10
1000
8.3%
+(37–60) Evasion
Agile
T3
23
1000
8.3%
+(53–83) Evasion
Elusive
T4
31
1000
8.3%
+(70–105) Evasion
Untouchable
T5
41
1000
8.3%
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Shield (INT)
Shield (INT) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Oak Aegis
1
—
—
9
15% / 18
12% / 20
—
Ash Aegis
8
—
—
16
15% / 32
12% / 36
5 Int
Yew Aegis
13
—
—
23
15% / 47
12% / 52
6 Int
Every modifier Shield (INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# Max HPLife
4/4
32
4000
33.3%
+(5–15) Max HP
Healthy
T1
1
1000
8.3%
+(22–42) Max HP
Hearty
T2
12
1000
8.3%
+(40–68) Max HP
Vital
T3
24
1000
8.3%
+(57–95) Max HP
Enduring
T4
32
1000
8.3%
+# Max MPMana
4/4
44
3000
25.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.2%
+(22–38) Max MP
Insightful
T2
20
750
6.2%
+(39–66) Max MP
Wise
T3
36
750
6.2%
+(57–93) Max MP
Brilliant
T4
44
750
6.2%
+# Max WardDefense
5/5
42
5000
41.7%
+(5–15) Max Ward
Faint
T1
1
1000
8.3%
+(22–38) Max Ward
Glowing
T2
13
1000
8.3%
+(38–61) Max Ward
Warded
T3
25
1000
8.3%
+(55–84) Max Ward
Sealed
T4
33
1000
8.3%
+(71–108) Max Ward
Spellproof
T5
42
1000
8.3%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Shield (STR/DEX)
Shield (STR/DEX) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Bronze Kite Shield
1
9
9
—
20% / 30
6% / 12
—
Every modifier Shield (STR/DEX) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# EvasionDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Evasion
Scout's
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Evasion
Skirmisher's
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Evasion
Duelist's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Evasion
Champion's
T4
48
750
3.8%
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Shield (STR/INT)
Shield (STR/INT) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Copper Wall Shield
1
9
—
9
20% / 30
10% / 16
—
Every modifier Shield (STR/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
25.0%
+(5–15) Defense
Padded
T1
1
1000
5.0%
+(20–36) Defense
Sturdy
T2
14
1000
5.0%
+(35–57) Defense
Reinforced
T3
26
1000
5.0%
+(50–78) Defense
Fortified
T4
34
1000
5.0%
+(65–99) Defense
Unbreakable
T5
38
1000
5.0%
+# Defense, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Defense, +(3–8) Max Ward
Anointed
T1
16
750
3.8%
+(17–29) Defense, +(17–29) Max Ward
Consecrated
T2
22
750
3.8%
+(31–49) Defense, +(31–49) Max Ward
Templar's
T3
30
750
3.8%
+(45–70) Defense, +(45–70) Max Ward
Paladin's
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Shield (DEX/INT)
Shield (DEX/INT) — Bases
Name
Lv
Def
Eva
Ward
Block
Spell Block
Requires
Padded Targe
1
—
9
9
18% / 22
8% / 14
—
Every modifier Shield (DEX/INT) can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
25.0%
+(5–15) Evasion
Light
T1
1
1000
5.0%
+(21–38) Evasion
Nimble
T2
10
1000
5.0%
+(37–60) Evasion
Agile
T3
23
1000
5.0%
+(53–83) Evasion
Elusive
T4
31
1000
5.0%
+(70–105) Evasion
Untouchable
T5
41
1000
5.0%
+# Evasion, +# Max WardDefense
4/4
48
3000
15.0%
+(3–8) Evasion, +(3–8) Max Ward
Hazy
T1
16
750
3.8%
+(17–29) Evasion, +(17–29) Max Ward
Veiled
T2
22
750
3.8%
+(31–49) Evasion, +(31–49) Max Ward
Shrouded
T3
30
750
3.8%
+(45–70) Evasion, +(45–70) Max Ward
Ghostly
T4
48
750
3.8%
+# Max HPLife
4/4
32
4000
20.0%
+(5–15) Max HP
Healthy
T1
1
1000
5.0%
+(22–42) Max HP
Hearty
T2
12
1000
5.0%
+(40–68) Max HP
Vital
T3
24
1000
5.0%
+(57–95) Max HP
Enduring
T4
32
1000
5.0%
+# Max MPMana
4/4
44
3000
15.0%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
+# Max WardDefense
5/5
42
5000
25.0%
+(5–15) Max Ward
Faint
T1
1
1000
5.0%
+(22–38) Max Ward
Glowing
T2
13
1000
5.0%
+(38–61) Max Ward
Warded
T3
25
1000
5.0%
+(55–84) Max Ward
Sealed
T4
33
1000
5.0%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
2.9%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Block ChanceBlock
4/4
48
3000
4.9%
+(2–4)% Block Chance
of the Buckler
T1
14
750
1.2%
+(4–7)% Block Chance
of the Shield
T2
25
750
1.2%
+(6–9)% Block Chance
of the Wall
T3
33
750
1.2%
+(8–12)% Block Chance
of the Fortress
T4
48
750
1.2%
+# Block ReductionBlock
4/4
50
2000
3.3%
+(5–12) Block Reduction
of Bracing
T1
13
500
0.8%
+(13–25) Block Reduction
of Resolve
T2
28
500
0.8%
+(20–39) Block Reduction
of Stone
T3
37
500
0.8%
+(28–52) Block Reduction
of Iron
T4
50
500
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.6%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.6%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.6%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.6%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.6%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.6%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.6%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.6%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.6%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.6%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.3%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.6%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.6%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.6%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.6%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.6%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.3%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.6%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.6%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.6%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.6%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.6%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.6%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.6%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.6%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.6%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.6%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.3%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.6%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.6%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.6%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.6%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.6%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.8%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.8%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.8%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.8%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.8%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.8%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.8%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.8%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Spell BlockBlock
4/4
47
2000
3.3%
+(2–4)% Spell Block
of Warding
T1
9
500
0.8%
+(4–7)% Spell Block
of Dispelling
T2
27
500
0.8%
+(6–9)% Spell Block
of Banishing
T3
35
500
0.8%
+(8–12)% Spell Block
of Negation
T4
47
500
0.8%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.6%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.6%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.6%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.6%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.6%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.3%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.6%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.6%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.6%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.6%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.6%
Talisman
The caster's shield: Max Ward and spell block instead of physical
block, and a list of spell modifiers no shield can roll.
Talisman — Bases
Name
Lv
Ward
Spell Block
Requires
Starting Kit
Bone Talisman
1
12
8% / 12
—
Apothecary, Mage, Spellblade
Jade Talisman
8
22
8% / 22
5 Int
—
Moonstone Talisman
13
31
8% / 31
6 Int
—
Every modifier Talisman can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Spell DamageSpell
6/6
41
5500
14.5%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
2.6%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
2.6%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
2.6%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
2.6%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
2.6%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
1.3%
#% Increased Dark DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Dark Damage
Murky
T1
4
500
1.3%
(26–39)% Increased Dark Damage
Sinister
T2
14
500
1.3%
(42–58)% Increased Dark Damage
Wicked
T3
22
500
1.3%
(59–76)% Increased Dark Damage
Malevolent
T4
32
500
1.3%
(75–95)% Increased Dark Damage
Dread
T5
49
250
0.7%
#% Increased Earth DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Earth Damage
Earthen
T1
3
500
1.3%
(26–39)% Increased Earth Damage
Craggy
T2
14
500
1.3%
(42–58)% Increased Earth Damage
Massive
T3
22
500
1.3%
(59–76)% Increased Earth Damage
Tectonic
T4
32
500
1.3%
(75–95)% Increased Earth Damage
Mountainous
T5
49
250
0.7%
#% Increased Fire DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Fire Damage
Burning
T1
2
500
1.3%
(26–39)% Increased Fire Damage
Fiery
T2
14
500
1.3%
(42–58)% Increased Fire Damage
Blazing
T3
22
500
1.3%
(59–76)% Increased Fire Damage
Molten
T4
32
500
1.3%
(75–95)% Increased Fire Damage
Volcanic
T5
49
250
0.7%
#% Increased Holy DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Holy Damage
Pious
T1
4
500
1.3%
(26–39)% Increased Holy Damage
Devout
T2
14
500
1.3%
(42–58)% Increased Holy Damage
Saintly
T3
22
500
1.3%
(59–76)% Increased Holy Damage
Hallowed
T4
32
500
1.3%
(75–95)% Increased Holy Damage
Exalted
T5
49
250
0.7%
#% Increased Ice DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Ice Damage
Icy
T1
2
500
1.3%
(26–39)% Increased Ice Damage
Wintry
T2
14
500
1.3%
(42–58)% Increased Ice Damage
Glacial
T3
22
500
1.3%
(59–76)% Increased Ice Damage
Arctic
T4
32
500
1.3%
(75–95)% Increased Ice Damage
Polar
T5
49
250
0.7%
#% Increased Lightning DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Lightning Damage
Buzzing
T1
2
500
1.3%
(26–39)% Increased Lightning Damage
Humming
T2
14
500
1.3%
(42–58)% Increased Lightning Damage
Electric
T3
22
500
1.3%
(59–76)% Increased Lightning Damage
Thundering
T4
32
500
1.3%
(75–95)% Increased Lightning Damage
Blinding
T5
49
250
0.7%
#% Increased Spell DamageSpell
5/5
46
2466
6.5%
(10–20)% Increased Spell Damage
Apprentice's
T1
1
1000
2.6%
(21–35)% Increased Spell Damage
Mystic
T2
12
1000
2.6%
(32–51)% Increased Spell Damage
Adept's
T3
24
333
0.9%
(43–66)% Increased Spell Damage
Magister's
T4
30
100
0.3%
(54–81)% Increased Spell Damage
Archmage's
T5
46
33
<0.1%
#% Increased Water DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Water Damage
Flowing
T1
3
500
1.3%
(26–39)% Increased Water Damage
Rushing
T2
14
500
1.3%
(42–58)% Increased Water Damage
Surging
T3
22
500
1.3%
(59–76)% Increased Water Damage
Crashing
T4
32
500
1.3%
(75–95)% Increased Water Damage
Drowning
T5
49
250
0.7%
#% Increased Wind DamageSpell
5/5
49
2250
5.9%
(10–20)% Increased Wind Damage
Airy
T1
3
500
1.3%
(26–39)% Increased Wind Damage
Windy
T2
14
500
1.3%
(42–58)% Increased Wind Damage
Stormy
T3
22
500
1.3%
(59–76)% Increased Wind Damage
Tempestuous
T4
32
500
1.3%
(75–95)% Increased Wind Damage
Cyclonic
T5
49
250
0.7%
+# Max HPLife
4/4
32
4000
10.5%
+(5–15) Max HP
Healthy
T1
1
1000
2.6%
+(22–42) Max HP
Hearty
T2
12
1000
2.6%
+(40–68) Max HP
Vital
T3
24
1000
2.6%
+(57–95) Max HP
Enduring
T4
32
1000
2.6%
+# Max MPMana
4/4
44
3000
7.9%
+(4–11) Max MP
Thoughtful
T1
5
750
2.0%
+(22–38) Max MP
Insightful
T2
20
750
2.0%
+(39–66) Max MP
Wise
T3
36
750
2.0%
+(57–93) Max MP
Brilliant
T4
44
750
2.0%
+# Max WardDefense
5/5
42
5000
13.2%
+(5–15) Max Ward
Faint
T1
1
1000
2.6%
+(22–38) Max Ward
Glowing
T2
13
1000
2.6%
+(38–61) Max Ward
Warded
T3
25
1000
2.6%
+(55–84) Max Ward
Sealed
T4
33
1000
2.6%
+(71–108) Max Ward
Spellproof
T5
42
1000
2.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
#% Cast SpeedSpell
5/5
38
4500
9.1%
(3–6)% Cast Speed
of Whispers
T1
2
1000
2.0%
(5–8)% Cast Speed
of Chanting
T2
16
1000
2.0%
(6–10)% Cast Speed
of Channeling
T3
26
1000
2.0%
(8–12)% Cast Speed
of Incantation
T4
33
1000
2.0%
(9–14)% Cast Speed
of Invocation
T5
38
500
1.0%
+#% Dark ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
2.0%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
2.0%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
2.0%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
2.0%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
2.0%
+#% Earth ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
2.0%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
2.0%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
2.0%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
2.0%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
2.0%
+#% Fire ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
2.0%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
2.0%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
2.0%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
2.0%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
2.0%
+#% Holy ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
2.0%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
2.0%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
2.0%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
2.0%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
2.0%
+#% Ice ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
2.0%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
2.0%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
2.0%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
2.0%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
2.0%
+#% Lightning ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
2.0%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
2.0%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
2.0%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
2.0%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
2.0%
+# MP RegenMana
4/4
43
3000
6.1%
+(1–3) MP Regen
of Stillness
T1
13
750
1.5%
+(3–6) MP Regen
of Clarity
T2
21
750
1.5%
+(5–9) MP Regen
of Serenity
T3
29
750
1.5%
+(6–12) MP Regen
of Enlightenment
T4
43
750
1.5%
+#% Spell BlockBlock
4/4
47
2000
4.0%
+(2–4)% Spell Block
of Warding
T1
9
500
1.0%
+(4–7)% Spell Block
of Dispelling
T2
27
500
1.0%
+(6–9)% Spell Block
of Banishing
T3
35
500
1.0%
+(8–12)% Spell Block
of Negation
T4
47
500
1.0%
+#% Water ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
2.0%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
2.0%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
2.0%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
2.0%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
2.0%
+#% Wind ResistanceResist
5/5
39
5000
10.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
2.0%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
2.0%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
2.0%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
2.0%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
2.0%
Ranged Off-Hands
TODO: ranged offhands occupy the offhand slot rather than a main weapon type — one line explaining what that means for pairing them.
Ranged Off-Hand — Bases
Name
Lv
Damage
Delay
Dmg/s
Reach
Requires
Starting Kit
Simple Crossbow
1
9–15
2.2s
5.5
15 m
—
Rogue
Steel Crossbow
8
16–27
2.2s
9.8
15 m
5 Dex
—
Mithril Crossbow
13
23–39
2.2s
14.1
15 m
7 Dex
—
Every modifier Ranged Off-Hand can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Spell DamageSpell
6/6
41
5500
18.0%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
3.3%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
3.3%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
3.3%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
3.3%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
3.3%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
1.6%
#% Increased Dark DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Dark Damage
Murky
T1
4
500
1.6%
(26–39)% Increased Dark Damage
Sinister
T2
14
500
1.6%
(42–58)% Increased Dark Damage
Wicked
T3
22
500
1.6%
(59–76)% Increased Dark Damage
Malevolent
T4
32
500
1.6%
(75–95)% Increased Dark Damage
Dread
T5
49
250
0.8%
#% Increased Earth DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Earth Damage
Earthen
T1
3
500
1.6%
(26–39)% Increased Earth Damage
Craggy
T2
14
500
1.6%
(42–58)% Increased Earth Damage
Massive
T3
22
500
1.6%
(59–76)% Increased Earth Damage
Tectonic
T4
32
500
1.6%
(75–95)% Increased Earth Damage
Mountainous
T5
49
250
0.8%
#% Increased Fire DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Fire Damage
Burning
T1
2
500
1.6%
(26–39)% Increased Fire Damage
Fiery
T2
14
500
1.6%
(42–58)% Increased Fire Damage
Blazing
T3
22
500
1.6%
(59–76)% Increased Fire Damage
Molten
T4
32
500
1.6%
(75–95)% Increased Fire Damage
Volcanic
T5
49
250
0.8%
#% Increased Holy DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Holy Damage
Pious
T1
4
500
1.6%
(26–39)% Increased Holy Damage
Devout
T2
14
500
1.6%
(42–58)% Increased Holy Damage
Saintly
T3
22
500
1.6%
(59–76)% Increased Holy Damage
Hallowed
T4
32
500
1.6%
(75–95)% Increased Holy Damage
Exalted
T5
49
250
0.8%
#% Increased Ice DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Ice Damage
Icy
T1
2
500
1.6%
(26–39)% Increased Ice Damage
Wintry
T2
14
500
1.6%
(42–58)% Increased Ice Damage
Glacial
T3
22
500
1.6%
(59–76)% Increased Ice Damage
Arctic
T4
32
500
1.6%
(75–95)% Increased Ice Damage
Polar
T5
49
250
0.8%
#% Increased Lightning DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Lightning Damage
Buzzing
T1
2
500
1.6%
(26–39)% Increased Lightning Damage
Humming
T2
14
500
1.6%
(42–58)% Increased Lightning Damage
Electric
T3
22
500
1.6%
(59–76)% Increased Lightning Damage
Thundering
T4
32
500
1.6%
(75–95)% Increased Lightning Damage
Blinding
T5
49
250
0.8%
#% Increased Water DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Water Damage
Flowing
T1
3
500
1.6%
(26–39)% Increased Water Damage
Rushing
T2
14
500
1.6%
(42–58)% Increased Water Damage
Surging
T3
22
500
1.6%
(59–76)% Increased Water Damage
Crashing
T4
32
500
1.6%
(75–95)% Increased Water Damage
Drowning
T5
49
250
0.8%
#% Increased Wind DamageSpell
5/5
49
2250
7.4%
(10–20)% Increased Wind Damage
Airy
T1
3
500
1.6%
(26–39)% Increased Wind Damage
Windy
T2
14
500
1.6%
(42–58)% Increased Wind Damage
Stormy
T3
22
500
1.6%
(59–76)% Increased Wind Damage
Tempestuous
T4
32
500
1.6%
(75–95)% Increased Wind Damage
Cyclonic
T5
49
250
0.8%
+# Max HPLife
4/4
32
4000
13.1%
+(5–15) Max HP
Healthy
T1
1
1000
3.3%
+(22–42) Max HP
Hearty
T2
12
1000
3.3%
+(40–68) Max HP
Vital
T3
24
1000
3.3%
+(57–95) Max HP
Enduring
T4
32
1000
3.3%
+# Max MPMana
4/4
44
3000
9.8%
+(4–11) Max MP
Thoughtful
T1
5
750
2.5%
+(22–38) Max MP
Insightful
T2
20
750
2.5%
+(39–66) Max MP
Wise
T3
36
750
2.5%
+(57–93) Max MP
Brilliant
T4
44
750
2.5%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# CharismaAttribute
4/4
39
4000
7.5%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.9%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.9%
+(7–12) Charisma
of the Swan
T3
33
1000
1.9%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.9%
+#% Critical DamageAttack
4/4
48
2625
4.9%
+(5–10)% Critical Damage
of Harm
T1
8
750
1.4%
+(12–21)% Critical Damage
of Ruin
T2
23
750
1.4%
+(19–32)% Critical Damage
of Devastation
T3
31
750
1.4%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
0.7%
+# Critical RatingAttack
4/4
42
3000
5.6%
+(1–2) Critical Rating
of Luck
T1
1
750
1.4%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.4%
+(3–4) Critical Rating
of Providence
T3
30
750
1.4%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.4%
+#% Dark ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.9%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.9%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.9%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.9%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.9%
+#% Earth ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.9%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.9%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.9%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.9%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.9%
+#% Fire ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.9%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.9%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.9%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.9%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.9%
+#% Holy ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.9%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.9%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.9%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.9%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.9%
+#% Ice ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.9%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.9%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.9%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.9%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.9%
#% Increased Effect of Buffs on AlliesSupport
3/3
38
1250
2.4%
(3–5)% Increased Effect of Buffs on Allies
of the Squire
T1
14
500
0.9%
(8–10)% Increased Effect of Buffs on Allies
of the Herald
T2
34
500
0.9%
(12–15)% Increased Effect of Buffs on Allies
of the Marshal
T3
38
250
0.5%
#% Increased Enmity TransferredUtility
3/3
41
2250
4.2%
(3–5)% Increased Enmity Transferred
of Diversion
T1
17
750
1.4%
(12–15)% Increased Enmity Transferred
of Misdirection
T2
33
750
1.4%
(20–25)% Increased Enmity Transferred
of the Puppeteer
T3
41
750
1.4%
+#% Lightning ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.9%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.9%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.9%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.9%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.9%
+#% Water ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.9%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.9%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.9%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.9%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.9%
+#% Wind ResistanceResist
5/5
39
5000
9.4%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.9%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.9%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.9%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.9%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.9%
Design note
WeaponAndSupportSlots.md names pistol and light crossbow off-hand
types. The backend has one off-hand type, Gun, and its
three bases are crossbows. How off-hand shots enter the auto flow is
still open (WeaponAndSupportSlots.md, open item 4).
Saya
A katana's scabbard, worn in the off hand. It rolls the evasive lines a
blade fighter wants: Evasion, parry, and maximum evasion.
TODO: saya bases — none exist yet.
Every modifier Saya can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# EvasionDefense
5/5
41
5000
29.4%
+(5–15) Evasion
Light
T1
1
1000
5.9%
+(21–38) Evasion
Nimble
T2
10
1000
5.9%
+(37–60) Evasion
Agile
T3
23
1000
5.9%
+(53–83) Evasion
Elusive
T4
31
1000
5.9%
+(70–105) Evasion
Untouchable
T5
41
1000
5.9%
+# Max HPLife
4/4
32
4000
23.5%
+(5–15) Max HP
Healthy
T1
1
1000
5.9%
+(22–42) Max HP
Hearty
T2
12
1000
5.9%
+(40–68) Max HP
Vital
T3
24
1000
5.9%
+(57–95) Max HP
Enduring
T4
32
1000
5.9%
+# Max MPMana
4/4
44
3000
17.6%
+(4–11) Max MP
Thoughtful
T1
5
750
4.4%
+(22–38) Max MP
Insightful
T2
20
750
4.4%
+(39–66) Max MP
Wise
T3
36
750
4.4%
+(57–93) Max MP
Brilliant
T4
44
750
4.4%
+# Max WardDefense
5/5
42
5000
29.4%
+(5–15) Max Ward
Faint
T1
1
1000
5.9%
+(22–38) Max Ward
Glowing
T2
13
1000
5.9%
+(38–61) Max Ward
Warded
T3
25
1000
5.9%
+(55–84) Max Ward
Sealed
T4
33
1000
5.9%
+(71–108) Max Ward
Spellproof
T5
42
1000
5.9%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# All ResistanceResist
4/4
49
1750
3.1%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.9%
+(7–13) All Resistance
of the Elements
T2
26
500
0.9%
+(10–18) All Resistance
of Nature
T3
34
500
0.9%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.7%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.7%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.7%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.7%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.7%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.7%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.7%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.7%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.7%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.7%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.7%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.7%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.5%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.9%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.9%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.9%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.9%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.7%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.7%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.7%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.7%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.7%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.7%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.5%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.9%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.9%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.9%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.9%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
8.7%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.7%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.7%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.7%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.7%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.7%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
8.7%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.7%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.7%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.7%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.7%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.7%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.5%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.9%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.9%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.9%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.9%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.7%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.7%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.7%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.7%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.7%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.7%
+#% Maximum Dark ResistanceResist
2/2
38
500
0.9%
+1% Maximum Dark Resistance
of the Abyss
T1
21
250
0.4%
+(2–3)% Maximum Dark Resistance
of the Void
T2
38
250
0.4%
+#% Maximum Earth ResistanceResist
2/2
38
500
0.9%
+1% Maximum Earth Resistance
of the Bedrock
T1
21
250
0.4%
+(2–3)% Maximum Earth Resistance
of the Mountain
T2
38
250
0.4%
+#% Maximum EvasionDefense
3/3
47
625
1.1%
+(1–2)% Maximum Evasion
of the Mirage
T1
27
250
0.4%
+(3–4)% Maximum Evasion
of the Phantom
T2
33
250
0.4%
+(4–5)% Maximum Evasion
of the Unseen
T3
47
125
0.2%
+#% Maximum Fire ResistanceResist
2/2
38
500
0.9%
+1% Maximum Fire Resistance
of the Firebird
T1
21
250
0.4%
+(2–3)% Maximum Fire Resistance
of the Phoenix
T2
38
250
0.4%
+#% Maximum Holy ResistanceResist
2/2
38
500
0.9%
+1% Maximum Holy Resistance
of the Angel
T1
21
250
0.4%
+(2–3)% Maximum Holy Resistance
of the Archangel
T2
38
250
0.4%
+#% Maximum Ice ResistanceResist
2/2
38
500
0.9%
+1% Maximum Ice Resistance
of the Glacier
T1
21
250
0.4%
+(2–3)% Maximum Ice Resistance
of the Ice Age
T2
38
250
0.4%
+#% Maximum Lightning ResistanceResist
2/2
38
500
0.9%
+1% Maximum Lightning Resistance
of the Thunderbird
T1
21
250
0.4%
+(2–3)% Maximum Lightning Resistance
of the Thunder God
T2
38
250
0.4%
+#% Maximum Water ResistanceResist
2/2
38
500
0.9%
+1% Maximum Water Resistance
of the Whale
T1
21
250
0.4%
+(2–3)% Maximum Water Resistance
of the Leviathan
T2
38
250
0.4%
+#% Maximum Wind ResistanceResist
2/2
38
500
0.9%
+1% Maximum Wind Resistance
of the Cyclone
T1
21
250
0.4%
+(2–3)% Maximum Wind Resistance
of the Hurricane
T2
38
250
0.4%
+#% Parry ChanceDefense
4/4
48
3000
5.2%
+(2–4)% Parry Chance
of Turning
T1
14
750
1.3%
+(3–6)% Parry Chance
of the Fencer
T2
24
750
1.3%
+(5–7)% Parry Chance
of Deflection
T3
32
750
1.3%
+(6–9)% Parry Chance
of the Riposte
T4
48
750
1.3%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
8.7%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.7%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.7%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.7%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.7%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.7%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.5%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.9%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.9%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.9%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.9%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
8.7%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.7%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.7%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.7%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.7%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.7%
Design note
The saya's modifier pool is authored, but no saya base exists in
base_items.sql, so nothing can roll it yet and the Ninja
starter kit has no off hand (ModRolling.md § Not in this
design).
Support Slots
Every job carries three weapon-ish slots: MainHand, OffHand, and
Support. MainHand is where your basic attacks and primary damage come
from. OffHand is your contested style choice — a shield to block, a
talisman to ward, a second melee weapon to dual-wield, a pistol or
light crossbow to weave ranged shots into your swings, or a saya, the
scabbard a katana is drawn from. Support is
universal: every job fills one, no matter what's in the other two
hands.
A support item is never just a stat stick. The rule behind the slot is
that no support item may be pure stats — every one of them changes how
your autos or abilities actually behave, and stats ride along second.
Support items are typed, so the slot won't accept anything that doesn't
belong there; you acquire and upgrade them the same way you do the rest
of your gear.
Every job has a basic ability called Throw, usable from level one as
long as a shuriken, boomerang, or chakram sits in your Support slot. It
flies out to long range, always draws attention from whatever it hits,
and has no cooldown, so it's how you start a fight from a distance
before your target even knows you're there. It's a pull, not a damage
source — it only lands for a small fraction of a normal swing.
Design note
Throw, shuriken throws, and pouches (below) are implemented.
Still open (WeaponAndSupportSlots.md): how off-hand pistol shots enter
the auto flow, and whether the off-hand options — shield block,
dual wield, ranged weave — can be made comparable in power.
The quiver, boomerang and chakram carry no implicit in
base_items.sql. Boomerang and chakram earn their slot
through Throw; the quiver is pure stats today, which breaks the
slot's no-stat-stick rule (WeaponAndSupportSlots.md wants element,
pierce or extra-shot behaviour on it).
Support Items
Support
What It Does
Shuriken
Every melee swing has a small chance to also throw the shuriken at your target, as its own extra hit for about half a normal swing. It can land a critical hit or miss entirely on its own, independent of the swing that triggered it.
Quiver
Rolls elemental damage, attack speed, and critical damage for a ranged fighter. TODO: its own behaviour.
Pouch
A pouch has a chance to trigger on any landed strike, adding a burst of extra damage or, for a helpful pouch like Herb, a share of your heal onto an ally. It shows up as a second, smaller number right after the hit or heal it rode in on — "50 (+15)" — for example the Fire Powder Pouch is a 10% chance on hit to deal 20% additional fire damage. It always lands once it triggers and can still land a critical hit of its own, but it never rides a strike that already killed its target on its own, and it never rides a thrown strike or a damage-over-time tick.
Boomerang / Chakram
Carries stats for your job and doubles as a Throw weapon to pull from range.
Quivers & Pouches
A quiver and a pouch are both Support items that don't attack on their
own — they change what your main hand is already doing. A quiver rides
in a ranged user's Support slot, and the elemental damage it rolls adds
to every shot you fire, stacking with anything else adding that
element. A pouch is the equivalent for a caster or anyone else: see the
Support Items table above for how it triggers and what it shows on the
hit log.
Elemental damage added by a weapon, a ring, a buff, or anything else
now reaches your spells too, not just your weapon swings — a fire-adding
ring boosts a fireball exactly the way it boosts an auto-attack.
TODO: gear-rolled elemental mod layer.
Shuriken
Shuriken — Bases
Name
Lv
Implicit
Starting Kit
Shuriken
1
+5% Throw Proc Chance
Ninja
Every modifier Shuriken can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Physical DamageAttack
6/6
38
5500
44.0%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
8.0%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
8.0%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
8.0%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
8.0%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
8.0%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
4.0%
+# Max HPLife
4/4
32
4000
32.0%
+(5–15) Max HP
Healthy
T1
1
1000
8.0%
+(22–42) Max HP
Hearty
T2
12
1000
8.0%
+(40–68) Max HP
Vital
T3
24
1000
8.0%
+(57–95) Max HP
Enduring
T4
32
1000
8.0%
+# Max MPMana
4/4
44
3000
24.0%
+(4–11) Max MP
Thoughtful
T1
5
750
6.0%
+(22–38) Max MP
Insightful
T2
20
750
6.0%
+(39–66) Max MP
Wise
T3
36
750
6.0%
+(57–93) Max MP
Brilliant
T4
44
750
6.0%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
5.9%
+(3–8) Accuracy
of Aim
T1
1
1000
1.5%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.5%
+(14–25) Accuracy
of Precision
T3
35
1000
1.5%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.5%
+# CharismaAttribute
4/4
39
4000
5.9%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.5%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.5%
+(7–12) Charisma
of the Swan
T3
33
1000
1.5%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.5%
+# Critical RatingAttack
4/4
42
3000
4.4%
+(1–2) Critical Rating
of Luck
T1
1
750
1.1%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.1%
+(3–4) Critical Rating
of Providence
T3
30
750
1.1%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.1%
+#% Dark ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.5%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.5%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.5%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.5%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.5%
+# DexterityAttribute
5/5
45
5000
7.3%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.5%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.5%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.5%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.5%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.5%
+#% Earth ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.5%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.5%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.5%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.5%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.5%
+#% Fire ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.5%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.5%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.5%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.5%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.5%
+#% Holy ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.5%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.5%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.5%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.5%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.5%
+#% Ice ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.5%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.5%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.5%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.5%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.5%
+# IntelligenceAttribute
5/5
46
5000
7.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.5%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.5%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.5%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.5%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.5%
+#% Lightning ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.5%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.5%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.5%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.5%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.5%
+#% Shuriken Throw ChanceUtility
3/3
41
2250
3.3%
+(2–3)% Shuriken Throw Chance
of the Genin
T1
17
750
1.1%
+(6–8)% Shuriken Throw Chance
of the Shinobi
T2
32
750
1.1%
+(10–12)% Shuriken Throw Chance
of the Jonin
T3
41
750
1.1%
+# StrengthAttribute
5/5
43
5000
7.3%
+(1–3) Strength
of the Boar
T1
1
1000
1.5%
+(4–7) Strength
of the Ox
T2
15
1000
1.5%
+(6–10) Strength
of the Bear
T3
20
1000
1.5%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.5%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.5%
+#% Water ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.5%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.5%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.5%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.5%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.5%
+#% Wind ResistanceResist
5/5
39
5000
7.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.5%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.5%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.5%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.5%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.5%
Quiver
Quiver — Bases
Name
Lv
Implicit
Starting Kit
Quiver
1
—
Bard, Ranger
Every modifier Quiver can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.7%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.7%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.7%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.7%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.7%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.7%
Adds # to # Earth DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.7%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.7%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.7%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.7%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.7%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.7%
Adds # to # Fire DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.7%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.7%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.7%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.7%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.7%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.7%
Adds # to # Holy DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.7%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.7%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.7%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.7%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.7%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.7%
Adds # to # Ice DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.7%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.7%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.7%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.7%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.7%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.7%
Adds # to # Lightning DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.7%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.7%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.7%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.7%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.7%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.7%
Adds # to # Water DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.7%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.7%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.7%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.7%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.7%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.7%
Adds # to # Wind DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.7%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.7%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.7%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.7%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.7%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.7%
+# Max HPLife
4/4
32
4000
9.3%
+(5–15) Max HP
Healthy
T1
1
1000
2.3%
+(22–42) Max HP
Hearty
T2
12
1000
2.3%
+(40–68) Max HP
Vital
T3
24
1000
2.3%
+(57–95) Max HP
Enduring
T4
32
1000
2.3%
+# Max MPMana
4/4
44
3000
7.0%
+(4–11) Max MP
Thoughtful
T1
5
750
1.7%
+(22–38) Max MP
Insightful
T2
20
750
1.7%
+(39–66) Max MP
Wise
T3
36
750
1.7%
+(57–93) Max MP
Brilliant
T4
44
750
1.7%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
5.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.4%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.4%
+(14–25) Accuracy
of Precision
T3
35
1000
1.4%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.4%
#% Attack SpeedAttack
5/5
50
4500
6.4%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.4%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.4%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.4%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.4%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.7%
+# CharismaAttribute
4/4
39
4000
5.7%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.4%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.4%
+(7–12) Charisma
of the Swan
T3
33
1000
1.4%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.4%
+#% Critical DamageAttack
4/4
48
2625
3.7%
+(5–10)% Critical Damage
of Harm
T1
8
750
1.1%
+(12–21)% Critical Damage
of Ruin
T2
23
750
1.1%
+(19–32)% Critical Damage
of Devastation
T3
31
750
1.1%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
0.5%
+#% Dark ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.4%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.4%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.4%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.4%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.4%
+# DexterityAttribute
5/5
45
5000
7.1%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.4%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.4%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.4%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.4%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.4%
+#% Earth ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.4%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.4%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.4%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.4%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.4%
+#% Fire ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.4%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.4%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.4%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.4%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.4%
+#% Holy ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.4%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.4%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.4%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.4%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.4%
+#% Ice ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.4%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.4%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.4%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.4%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.4%
+# IntelligenceAttribute
5/5
46
5000
7.1%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.4%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.4%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.4%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.4%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.4%
+#% Lightning ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.4%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.4%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.4%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.4%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.4%
+# StrengthAttribute
5/5
43
5000
7.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.4%
+(4–7) Strength
of the Ox
T2
15
1000
1.4%
+(6–10) Strength
of the Bear
T3
20
1000
1.4%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.4%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.4%
+#% Water ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.4%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.4%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.4%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.4%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.4%
+#% Wind ResistanceResist
5/5
39
5000
7.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.4%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.4%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.4%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.4%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.4%
Pouch
Pouch — Bases
Name
Lv
Implicit
Starting Kit
Fire Powder Pouch
1
10% chance on hit to deal 20% additional fire damage
—
Herb Pouch
1
10% chance on heal to heal 20% more
—
Every modifier Pouch can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.7%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.7%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.7%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.7%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.7%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.7%
Adds # to # Earth DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.7%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.7%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.7%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.7%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.7%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.7%
Adds # to # Fire DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.7%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.7%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.7%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.7%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.7%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.7%
Adds # to # Holy DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.7%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.7%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.7%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.7%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.7%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.7%
Adds # to # Ice DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.7%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.7%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.7%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.7%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.7%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.7%
Adds # to # Lightning DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.7%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.7%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.7%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.7%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.7%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.7%
Adds # to # Water DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.7%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.7%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.7%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.7%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.7%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.7%
Adds # to # Wind DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.7%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.7%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.7%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.7%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.7%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.7%
+# Max HPLife
4/4
32
4000
9.3%
+(5–15) Max HP
Healthy
T1
1
1000
2.3%
+(22–42) Max HP
Hearty
T2
12
1000
2.3%
+(40–68) Max HP
Vital
T3
24
1000
2.3%
+(57–95) Max HP
Enduring
T4
32
1000
2.3%
+# Max MPMana
4/4
44
3000
7.0%
+(4–11) Max MP
Thoughtful
T1
5
750
1.7%
+(22–38) Max MP
Insightful
T2
20
750
1.7%
+(39–66) Max MP
Wise
T3
36
750
1.7%
+(57–93) Max MP
Brilliant
T4
44
750
1.7%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
5.6%
+(3–8) Accuracy
of Aim
T1
1
1000
1.4%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.4%
+(14–25) Accuracy
of Precision
T3
35
1000
1.4%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.4%
+# CharismaAttribute
4/4
39
4000
5.6%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.4%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.4%
+(7–12) Charisma
of the Swan
T3
33
1000
1.4%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.4%
+# Critical RatingAttack
4/4
42
3000
4.2%
+(1–2) Critical Rating
of Luck
T1
1
750
1.0%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.0%
+(3–4) Critical Rating
of Providence
T3
30
750
1.0%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.0%
+#% Dark ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.4%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.4%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.4%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.4%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.4%
+# DexterityAttribute
5/5
45
5000
7.0%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.4%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.4%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.4%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.4%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.4%
+#% Earth ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.4%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.4%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.4%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.4%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.4%
+#% Fire ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.4%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.4%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.4%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.4%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.4%
+#% Holy ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.4%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.4%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.4%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.4%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.4%
+#% Ice ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.4%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.4%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.4%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.4%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.4%
#% Increased Effect of Buffs on AlliesSupport
3/3
38
1250
1.7%
(3–5)% Increased Effect of Buffs on Allies
of the Squire
T1
14
500
0.7%
(8–10)% Increased Effect of Buffs on Allies
of the Herald
T2
34
500
0.7%
(12–15)% Increased Effect of Buffs on Allies
of the Marshal
T3
38
250
0.3%
#% Increased Enmity TransferredUtility
3/3
41
2250
3.1%
(3–5)% Increased Enmity Transferred
of Diversion
T1
17
750
1.0%
(12–15)% Increased Enmity Transferred
of Misdirection
T2
33
750
1.0%
(20–25)% Increased Enmity Transferred
of the Puppeteer
T3
41
750
1.0%
+# IntelligenceAttribute
5/5
46
5000
7.0%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.4%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.4%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.4%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.4%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.4%
+#% Lightning ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.4%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.4%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.4%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.4%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.4%
+#% Pouch Proc ChanceUtility
3/3
40
2250
3.1%
+(2–3)% Pouch Proc Chance
of the Herbalist
T1
18
750
1.0%
+(6–8)% Pouch Proc Chance
of the Apothecary
T2
32
750
1.0%
+(10–12)% Pouch Proc Chance
of the Alchemist
T3
40
750
1.0%
+# StrengthAttribute
5/5
43
5000
7.0%
+(1–3) Strength
of the Boar
T1
1
1000
1.4%
+(4–7) Strength
of the Ox
T2
15
1000
1.4%
+(6–10) Strength
of the Bear
T3
20
1000
1.4%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.4%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.4%
+#% Water ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.4%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.4%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.4%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.4%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.4%
+#% Wind ResistanceResist
5/5
39
5000
7.0%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.4%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.4%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.4%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.4%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.4%
Boomerang
A boomerang or chakram in your Support slot is how you pull: throw it to
start a fight from range. A shuriken pulls the same way. A quiver or
pouch doesn't — their wearers already reach with a bow or a gun.
Beyond the throw, a boomerang or chakram carries stats for your job: a
boomerang leans defensive, a chakram offensive.
Boomerang — Bases
Name
Lv
Implicit
Starting Kit
Boomerang
1
—
—
Every modifier Boomerang can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.7%
+(5–15) Defense
Padded
T1
1
1000
4.5%
+(20–36) Defense
Sturdy
T2
14
1000
4.5%
+(35–57) Defense
Reinforced
T3
26
1000
4.5%
+(50–78) Defense
Fortified
T4
34
1000
4.5%
+(65–99) Defense
Unbreakable
T5
38
1000
4.5%
+# EvasionDefense
5/5
41
5000
22.7%
+(5–15) Evasion
Light
T1
1
1000
4.5%
+(21–38) Evasion
Nimble
T2
10
1000
4.5%
+(37–60) Evasion
Agile
T3
23
1000
4.5%
+(53–83) Evasion
Elusive
T4
31
1000
4.5%
+(70–105) Evasion
Untouchable
T5
41
1000
4.5%
+# Max HPLife
4/4
32
4000
18.2%
+(5–15) Max HP
Healthy
T1
1
1000
4.5%
+(22–42) Max HP
Hearty
T2
12
1000
4.5%
+(40–68) Max HP
Vital
T3
24
1000
4.5%
+(57–95) Max HP
Enduring
T4
32
1000
4.5%
+# Max MPMana
4/4
44
3000
13.6%
+(4–11) Max MP
Thoughtful
T1
5
750
3.4%
+(22–38) Max MP
Insightful
T2
20
750
3.4%
+(39–66) Max MP
Wise
T3
36
750
3.4%
+(57–93) Max MP
Brilliant
T4
44
750
3.4%
+# Max WardDefense
5/5
42
5000
22.7%
+(5–15) Max Ward
Faint
T1
1
1000
4.5%
+(22–38) Max Ward
Glowing
T2
13
1000
4.5%
+(38–61) Max Ward
Warded
T3
25
1000
4.5%
+(55–84) Max Ward
Sealed
T4
33
1000
4.5%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.5%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
5.1%
+(3–8) Accuracy
of Aim
T1
1
1000
1.3%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.3%
+(14–25) Accuracy
of Precision
T3
35
1000
1.3%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.3%
+# All ResistanceResist
4/4
49
1750
2.2%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.6%
+(7–13) All Resistance
of the Elements
T2
26
500
0.6%
+(10–18) All Resistance
of Nature
T3
34
500
0.6%
+(14–23) All Resistance
of the World
T4
49
250
0.3%
+# CharismaAttribute
4/4
39
4000
5.1%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.3%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.3%
+(7–12) Charisma
of the Swan
T3
33
1000
1.3%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.3%
+# Critical RatingAttack
4/4
42
3000
3.8%
+(1–2) Critical Rating
of Luck
T1
1
750
1.0%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.0%
+(3–4) Critical Rating
of Providence
T3
30
750
1.0%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.0%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.3%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.3%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.3%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.3%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.3%
+# DexterityAttribute
5/5
45
5000
6.3%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.3%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.3%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.3%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.3%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.3%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.3%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.3%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.3%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.3%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.3%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
2.5%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.6%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.6%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.6%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.6%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.3%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.3%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.3%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.3%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.3%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
2.5%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.6%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.6%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.6%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.6%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.3%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.3%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.3%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.3%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.3%
+# HP RegenLife
4/4
47
3000
3.8%
+(1–3) HP Regen
of Mending
T1
4
750
1.0%
+(3–6) HP Regen
of Vitality
T2
19
750
1.0%
+(5–10) HP Regen
of Renewal
T3
35
750
1.0%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.0%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.3%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.3%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.3%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.3%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.3%
+# IntelligenceAttribute
5/5
46
5000
6.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.3%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.3%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.3%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.3%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.3%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
2.5%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.6%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.6%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.6%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.6%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.3%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.3%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.3%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.3%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.3%
+# StrengthAttribute
5/5
43
5000
6.3%
+(1–3) Strength
of the Boar
T1
1
1000
1.3%
+(4–7) Strength
of the Ox
T2
15
1000
1.3%
+(6–10) Strength
of the Bear
T3
20
1000
1.3%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.3%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.3%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.3%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.3%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.3%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.3%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.3%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
2.5%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.6%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.6%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.6%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.6%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.3%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.3%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.3%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.3%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.3%
Chakram
Chakram — Bases
Name
Lv
Implicit
Starting Kit
Chakram
1
—
—
Every modifier Chakram can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.5%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.5%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.5%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.5%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.5%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.5%
Adds # to # Earth DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.5%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.5%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.5%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.5%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.5%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.5%
Adds # to # Fire DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.5%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.5%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.5%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.5%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.5%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.5%
Adds # to # Holy DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.5%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.5%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.5%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.5%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.5%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.5%
Adds # to # Ice DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.5%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.5%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.5%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.5%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.5%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.5%
Adds # to # Lightning DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.5%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.5%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.5%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.5%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.5%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.5%
Adds # to # Physical DamageAttack
6/6
38
5500
11.3%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
2.1%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
2.1%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
2.1%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
2.1%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
2.1%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
1.0%
Adds # to # Water DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.5%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.5%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.5%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.5%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.5%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.5%
Adds # to # Wind DamageAttack
6/6
41
4500
9.3%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.5%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.5%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.5%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.5%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.5%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.5%
+# Max HPLife
4/4
32
4000
8.2%
+(5–15) Max HP
Healthy
T1
1
1000
2.1%
+(22–42) Max HP
Hearty
T2
12
1000
2.1%
+(40–68) Max HP
Vital
T3
24
1000
2.1%
+(57–95) Max HP
Enduring
T4
32
1000
2.1%
+# Max MPMana
4/4
44
3000
6.2%
+(4–11) Max MP
Thoughtful
T1
5
750
1.5%
+(22–38) Max MP
Insightful
T2
20
750
1.5%
+(39–66) Max MP
Wise
T3
36
750
1.5%
+(57–93) Max MP
Brilliant
T4
44
750
1.5%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
4.9%
+(3–8) Accuracy
of Aim
T1
1
1000
1.2%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.2%
+(14–25) Accuracy
of Precision
T3
35
1000
1.2%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.2%
#% Attack SpeedAttack
5/5
50
4500
5.5%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.2%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.2%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.2%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.2%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.6%
+# CharismaAttribute
4/4
39
4000
4.9%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.2%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.2%
+(7–12) Charisma
of the Swan
T3
33
1000
1.2%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.2%
+#% Critical DamageAttack
4/4
48
2625
3.2%
+(5–10)% Critical Damage
of Harm
T1
8
750
0.9%
+(12–21)% Critical Damage
of Ruin
T2
23
750
0.9%
+(19–32)% Critical Damage
of Devastation
T3
31
750
0.9%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
0.5%
+# Critical RatingAttack
4/4
42
3000
3.7%
+(1–2) Critical Rating
of Luck
T1
1
750
0.9%
+(2–3) Critical Rating
of Fortune
T2
22
750
0.9%
+(3–4) Critical Rating
of Providence
T3
30
750
0.9%
+(5–6) Critical Rating
of Destiny
T4
42
750
0.9%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.2%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.2%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.2%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.2%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.2%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.2%
+# DexterityAttribute
5/5
45
5000
6.2%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.2%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.2%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.2%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.2%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.2%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.2%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.2%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.2%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.2%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.2%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.2%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
2.5%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.6%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.6%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.6%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.6%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.2%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.2%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.2%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.2%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.2%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.2%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
2.5%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.6%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.6%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.6%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.6%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.2%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.2%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.2%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.2%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.2%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.2%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.2%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.2%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.2%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.2%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.2%
+# IntelligenceAttribute
5/5
46
5000
6.2%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.2%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.2%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.2%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.2%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.2%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
2.5%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.6%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.6%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.6%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.6%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.2%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.2%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.2%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.2%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.2%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.2%
+# StrengthAttribute
5/5
43
5000
6.2%
+(1–3) Strength
of the Boar
T1
1
1000
1.2%
+(4–7) Strength
of the Ox
T2
15
1000
1.2%
+(6–10) Strength
of the Bear
T3
20
1000
1.2%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.2%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.2%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.2%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.2%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.2%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.2%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.2%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.2%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
2.5%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.6%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.6%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.6%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.6%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.2%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.2%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.2%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.2%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.2%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.2%
Accessories
Seven accessory slots sit outside the armor set: neck, two earrings, two
rings, back, and waist. They carry no armor value of their own, which makes them
the cleanest place in your kit to solve a specific problem — a
resistance you're short on, an attribute you need two more points of to
clear a gate, a resource pool that keeps running dry.
Your job assigns your attributes as you level and there is nothing to
allocate, so gear is the one lever you have — and accessories are
where attribute lines are easiest to find. A neck or ring can roll any
of the four, or all of them at once. Necks and rings roll from the
widest lists in the game, so any one line is hard to hit; earrings lean
toward damage, and backs and belts toward staying alive.
Neck
Neck — Bases
Name
Lv
Implicit
Gold Amulet
1
—
Every modifier Neck can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Physical DamageAttack
6/6
38
5500
30.6%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
5.6%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
5.6%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
5.6%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
5.6%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
5.6%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
2.8%
Adds # to # Spell DamageSpell
6/6
41
5500
30.6%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
5.6%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
5.6%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
5.6%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
5.6%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
5.6%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
2.8%
+# Max HPLife
4/4
32
4000
22.2%
+(5–15) Max HP
Healthy
T1
1
1000
5.6%
+(22–42) Max HP
Hearty
T2
12
1000
5.6%
+(40–68) Max HP
Vital
T3
24
1000
5.6%
+(57–95) Max HP
Enduring
T4
32
1000
5.6%
+# Max MPMana
4/4
44
3000
16.7%
+(4–11) Max MP
Thoughtful
T1
5
750
4.2%
+(22–38) Max MP
Insightful
T2
20
750
4.2%
+(39–66) Max MP
Wise
T3
36
750
4.2%
+(57–93) Max MP
Brilliant
T4
44
750
4.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
4.2%
+(3–8) Accuracy
of Aim
T1
1
1000
1.1%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.1%
+(14–25) Accuracy
of Precision
T3
35
1000
1.1%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.1%
+# All ResistanceResist
4/4
49
1750
1.8%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.5%
+(7–13) All Resistance
of the Elements
T2
26
500
0.5%
+(10–18) All Resistance
of Nature
T3
34
500
0.5%
+(14–23) All Resistance
of the World
T4
49
250
0.3%
#% Attack SpeedAttack
5/5
50
4500
4.7%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.1%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.1%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.1%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.1%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.5%
#% Cast SpeedSpell
5/5
38
4500
4.7%
(3–6)% Cast Speed
of Whispers
T1
2
1000
1.1%
(5–8)% Cast Speed
of Chanting
T2
16
1000
1.1%
(6–10)% Cast Speed
of Channeling
T3
26
1000
1.1%
(8–12)% Cast Speed
of Incantation
T4
33
1000
1.1%
(9–14)% Cast Speed
of Invocation
T5
38
500
0.5%
+# CharismaAttribute
4/4
39
4000
4.2%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.1%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.1%
+(7–12) Charisma
of the Swan
T3
33
1000
1.1%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.1%
+#% Critical DamageAttack
4/4
48
2625
2.8%
+(5–10)% Critical Damage
of Harm
T1
8
750
0.8%
+(12–21)% Critical Damage
of Ruin
T2
23
750
0.8%
+(19–32)% Critical Damage
of Devastation
T3
31
750
0.8%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
0.4%
+# Critical RatingAttack
4/4
42
3000
3.2%
+(1–2) Critical Rating
of Luck
T1
1
750
0.8%
+(2–3) Critical Rating
of Fortune
T2
22
750
0.8%
+(3–4) Critical Rating
of Providence
T3
30
750
0.8%
+(5–6) Critical Rating
of Destiny
T4
42
750
0.8%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
5.3%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.1%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.1%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.1%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.1%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.1%
+# DexterityAttribute
5/5
45
5000
5.3%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.1%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.1%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.1%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.1%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.1%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
5.3%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.1%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.1%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.1%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.1%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.1%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
2.1%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.5%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.5%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.5%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.5%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
5.3%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.1%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.1%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.1%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.1%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.1%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
2.1%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.5%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.5%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.5%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.5%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
5.3%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.1%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.1%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.1%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.1%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.1%
+# HP RegenLife
4/4
47
3000
3.2%
+(1–3) HP Regen
of Mending
T1
4
750
0.8%
+(3–6) HP Regen
of Vitality
T2
19
750
0.8%
+(5–10) HP Regen
of Renewal
T3
35
750
0.8%
+(7–13) HP Regen
of Rebirth
T4
47
750
0.8%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
5.3%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.1%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.1%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.1%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.1%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.1%
+# IntelligenceAttribute
5/5
46
5000
5.3%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.1%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.1%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.1%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.1%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.1%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
2.1%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.5%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.5%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.5%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.5%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
5.3%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.1%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.1%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.1%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.1%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.1%
+# MP RegenMana
4/4
43
3000
3.2%
+(1–3) MP Regen
of Stillness
T1
13
750
0.8%
+(3–6) MP Regen
of Clarity
T2
21
750
0.8%
+(5–9) MP Regen
of Serenity
T3
29
750
0.8%
+(6–12) MP Regen
of Enlightenment
T4
43
750
0.8%
+# StrengthAttribute
5/5
43
5000
5.3%
+(1–3) Strength
of the Boar
T1
1
1000
1.1%
+(4–7) Strength
of the Ox
T2
15
1000
1.1%
+(6–10) Strength
of the Bear
T3
20
1000
1.1%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.1%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.1%
+# to All AttributesAttribute
3/3
42
1500
1.6%
+(1–3) to All Attributes
of the Adept
T1
17
500
0.5%
+(8–12) to All Attributes
of the Paragon
T2
31
500
0.5%
+(15–20) to All Attributes
of the Demigod
T3
42
500
0.5%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
5.3%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.1%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.1%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.1%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.1%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.1%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
2.1%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.5%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.5%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.5%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.5%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
5.3%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.1%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.1%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.1%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.1%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.1%
Earring
Earring — Bases
Name
Lv
Implicit
Silver Earring
1
—
Every modifier Earring can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Physical DamageAttack
6/6
38
5500
30.6%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
5.6%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
5.6%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
5.6%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
5.6%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
5.6%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
2.8%
Adds # to # Spell DamageSpell
6/6
41
5500
30.6%
Adds (3–5) to (5–8) Spell Damage
Charmed
T1
1
1000
5.6%
Adds (10–14) to (14–18) Spell Damage
Enchanted
T2
10
1000
5.6%
Adds (17–23) to (23–29) Spell Damage
Arcane
T3
17
1000
5.6%
Adds (24–31) to (31–39) Spell Damage
Hexing
T4
25
1000
5.6%
Adds (31–40) to (40–49) Spell Damage
Sorcerous
T5
34
1000
5.6%
Adds (38–49) to (49–60) Spell Damage
Mythic
T6
41
500
2.8%
+# Max HPLife
4/4
32
4000
22.2%
+(5–15) Max HP
Healthy
T1
1
1000
5.6%
+(22–42) Max HP
Hearty
T2
12
1000
5.6%
+(40–68) Max HP
Vital
T3
24
1000
5.6%
+(57–95) Max HP
Enduring
T4
32
1000
5.6%
+# Max MPMana
4/4
44
3000
16.7%
+(4–11) Max MP
Thoughtful
T1
5
750
4.2%
+(22–38) Max MP
Insightful
T2
20
750
4.2%
+(39–66) Max MP
Wise
T3
36
750
4.2%
+(57–93) Max MP
Brilliant
T4
44
750
4.2%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
5.4%
+(3–8) Accuracy
of Aim
T1
1
1000
1.3%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.3%
+(14–25) Accuracy
of Precision
T3
35
1000
1.3%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.3%
#% Attack SpeedAttack
5/5
50
4500
6.0%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.3%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.3%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.3%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.3%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.7%
#% Cast SpeedSpell
5/5
38
4500
6.0%
(3–6)% Cast Speed
of Whispers
T1
2
1000
1.3%
(5–8)% Cast Speed
of Chanting
T2
16
1000
1.3%
(6–10)% Cast Speed
of Channeling
T3
26
1000
1.3%
(8–12)% Cast Speed
of Incantation
T4
33
1000
1.3%
(9–14)% Cast Speed
of Invocation
T5
38
500
0.7%
+#% Critical DamageAttack
4/4
48
2625
3.5%
+(5–10)% Critical Damage
of Harm
T1
8
750
1.0%
+(12–21)% Critical Damage
of Ruin
T2
23
750
1.0%
+(19–32)% Critical Damage
of Devastation
T3
31
750
1.0%
+(27–43)% Critical Damage
of Annihilation
T4
48
375
0.5%
+# Critical RatingAttack
4/4
42
3000
4.0%
+(1–2) Critical Rating
of Luck
T1
1
750
1.0%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.0%
+(3–4) Critical Rating
of Providence
T3
30
750
1.0%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.0%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.7%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.3%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.3%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.3%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.3%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.3%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.7%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.3%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.3%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.3%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.3%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.3%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
2.7%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.7%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.7%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.7%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.7%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.7%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.3%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.3%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.3%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.3%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.3%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
2.7%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.7%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.7%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.7%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.7%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
6.7%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.3%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.3%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.3%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.3%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.3%
+# HP RegenLife
4/4
47
3000
4.0%
+(1–3) HP Regen
of Mending
T1
4
750
1.0%
+(3–6) HP Regen
of Vitality
T2
19
750
1.0%
+(5–10) HP Regen
of Renewal
T3
35
750
1.0%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.0%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
6.7%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.3%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.3%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.3%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.3%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.3%
+# IntelligenceAttribute
5/5
46
5000
6.7%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.3%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.3%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.3%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.3%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.3%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
2.7%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.7%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.7%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.7%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.7%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.7%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.3%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.3%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.3%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.3%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.3%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
6.7%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.3%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.3%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.3%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.3%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.3%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
2.7%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.7%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.7%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.7%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.7%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
6.7%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.3%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.3%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.3%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.3%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.3%
Ring
Ring — Bases
Name
Lv
Implicit
Silver Ring
1
—
Every modifier Ring can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Dark DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Dark Damage
Dim
T1
3
750
1.7%
Adds (3–4) to (5–8) Dark Damage
Dusky
T2
10
750
1.7%
Adds (4–7) to (8–12) Dark Damage
Gloomy
T3
17
750
1.7%
Adds (6–9) to (11–17) Dark Damage
Shadowed
T4
24
750
1.7%
Adds (7–11) to (14–22) Dark Damage
Midnight
T5
32
750
1.7%
Adds (9–14) to (17–26) Dark Damage
Pitch-Black
T6
41
750
1.7%
Adds # to # Earth DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Earth Damage
Gritty
T1
2
750
1.7%
Adds (3–4) to (5–8) Earth Damage
Stony
T2
10
750
1.7%
Adds (4–7) to (8–12) Earth Damage
Rocky
T3
17
750
1.7%
Adds (6–9) to (11–17) Earth Damage
Rumbling
T4
24
750
1.7%
Adds (7–11) to (14–22) Earth Damage
Quaking
T5
32
750
1.7%
Adds (9–14) to (17–26) Earth Damage
Seismic
T6
41
750
1.7%
Adds # to # Fire DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Fire Damage
Warm
T1
1
750
1.7%
Adds (3–4) to (5–8) Fire Damage
Hot
T2
10
750
1.7%
Adds (4–7) to (8–12) Fire Damage
Flaming
T3
17
750
1.7%
Adds (6–9) to (11–17) Fire Damage
Searing
T4
24
750
1.7%
Adds (7–11) to (14–22) Fire Damage
Blistering
T5
32
750
1.7%
Adds (9–14) to (17–26) Fire Damage
Infernal
T6
41
750
1.7%
Adds # to # Holy DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Holy Damage
Gleaming
T1
3
750
1.7%
Adds (3–4) to (5–8) Holy Damage
Shining
T2
10
750
1.7%
Adds (4–7) to (8–12) Holy Damage
Radiant
T3
17
750
1.7%
Adds (6–9) to (11–17) Holy Damage
Blessed
T4
24
750
1.7%
Adds (7–11) to (14–22) Holy Damage
Sanctified
T5
32
750
1.7%
Adds (9–14) to (17–26) Holy Damage
Divine
T6
41
750
1.7%
Adds # to # Ice DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Ice Damage
Cool
T1
1
750
1.7%
Adds (3–4) to (5–8) Ice Damage
Chilled
T2
10
750
1.7%
Adds (4–7) to (8–12) Ice Damage
Frosty
T3
17
750
1.7%
Adds (6–9) to (11–17) Ice Damage
Freezing
T4
24
750
1.7%
Adds (7–11) to (14–22) Ice Damage
Frigid
T5
32
750
1.7%
Adds (9–14) to (17–26) Ice Damage
Frostbitten
T6
41
750
1.7%
Adds # to # Lightning DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Lightning Damage
Static
T1
1
750
1.7%
Adds (3–4) to (5–8) Lightning Damage
Sparking
T2
10
750
1.7%
Adds (4–7) to (8–12) Lightning Damage
Charged
T3
17
750
1.7%
Adds (6–9) to (11–17) Lightning Damage
Crackling
T4
24
750
1.7%
Adds (7–11) to (14–22) Lightning Damage
Arcing
T5
32
750
1.7%
Adds (9–14) to (17–26) Lightning Damage
Electrified
T6
41
750
1.7%
Adds # to # Water DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Water Damage
Damp
T1
2
750
1.7%
Adds (3–4) to (5–8) Water Damage
Wet
T2
10
750
1.7%
Adds (4–7) to (8–12) Water Damage
Dripping
T3
17
750
1.7%
Adds (6–9) to (11–17) Water Damage
Drenching
T4
24
750
1.7%
Adds (7–11) to (14–22) Water Damage
Tidal
T5
32
750
1.7%
Adds (9–14) to (17–26) Water Damage
Torrential
T6
41
750
1.7%
Adds # to # Wind DamageAttack
6/6
41
4500
10.5%
Adds (1–2) to (2–3) Wind Damage
Breezy
T1
2
750
1.7%
Adds (3–4) to (5–8) Wind Damage
Gusting
T2
10
750
1.7%
Adds (4–7) to (8–12) Wind Damage
Blustery
T3
17
750
1.7%
Adds (6–9) to (11–17) Wind Damage
Whistling
T4
24
750
1.7%
Adds (7–11) to (14–22) Wind Damage
Howling
T5
32
750
1.7%
Adds (9–14) to (17–26) Wind Damage
Shrieking
T6
41
750
1.7%
+# Max HPLife
4/4
32
4000
9.3%
+(5–15) Max HP
Healthy
T1
1
1000
2.3%
+(22–42) Max HP
Hearty
T2
12
1000
2.3%
+(40–68) Max HP
Vital
T3
24
1000
2.3%
+(57–95) Max HP
Enduring
T4
32
1000
2.3%
+# Max MPMana
4/4
44
3000
7.0%
+(4–11) Max MP
Thoughtful
T1
5
750
1.7%
+(22–38) Max MP
Insightful
T2
20
750
1.7%
+(39–66) Max MP
Wise
T3
36
750
1.7%
+(57–93) Max MP
Brilliant
T4
44
750
1.7%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
4.7%
+(3–8) Accuracy
of Aim
T1
1
1000
1.2%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.2%
+(14–25) Accuracy
of Precision
T3
35
1000
1.2%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.2%
+# All ResistanceResist
4/4
49
1750
2.1%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.6%
+(7–13) All Resistance
of the Elements
T2
26
500
0.6%
+(10–18) All Resistance
of Nature
T3
34
500
0.6%
+(14–23) All Resistance
of the World
T4
49
250
0.3%
#% Attack SpeedAttack
5/5
50
4500
5.3%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.2%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.2%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.2%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.2%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.6%
#% Cast SpeedSpell
5/5
38
4500
5.3%
(3–6)% Cast Speed
of Whispers
T1
2
1000
1.2%
(5–8)% Cast Speed
of Chanting
T2
16
1000
1.2%
(6–10)% Cast Speed
of Channeling
T3
26
1000
1.2%
(8–12)% Cast Speed
of Incantation
T4
33
1000
1.2%
(9–14)% Cast Speed
of Invocation
T5
38
500
0.6%
+# CharismaAttribute
4/4
39
4000
4.7%
+(1–3) Charisma
of the Songbird
T1
16
1000
1.2%
+(4–7) Charisma
of the Peacock
T2
25
1000
1.2%
+(7–12) Charisma
of the Swan
T3
33
1000
1.2%
+(10–16) Charisma
of the Monarch
T4
39
1000
1.2%
+# Critical RatingAttack
4/4
42
3000
3.5%
+(1–2) Critical Rating
of Luck
T1
1
750
0.9%
+(2–3) Critical Rating
of Fortune
T2
22
750
0.9%
+(3–4) Critical Rating
of Providence
T3
30
750
0.9%
+(5–6) Critical Rating
of Destiny
T4
42
750
0.9%
+#% Dark ResistanceResist
5/5
39
5000
5.9%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.2%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.2%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.2%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.2%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.2%
+# DexterityAttribute
5/5
45
5000
5.9%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.2%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.2%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.2%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.2%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.2%
+#% Earth ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
5.9%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.2%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.2%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.2%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.2%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.2%
+#% Fire ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
5.9%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.2%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.2%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.2%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.2%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.2%
+#% Fire, Wind, and Lightning ResistanceResistCan’t roll with +#% Fire Resistance; +#% Lightning Resistance; +#% Wind Resistance
3/3
41
1250
1.5%
+(3–8)% Fire, Wind, and Lightning Resistance
of the Gale
T1
18
500
0.6%
+(6–12)% Fire, Wind, and Lightning Resistance
of the Thunderstorm
T2
32
500
0.6%
+(9–16)% Fire, Wind, and Lightning Resistance
of the Maelstrom
T3
41
250
0.3%
+#% Holy ResistanceResist
5/5
39
5000
5.9%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.2%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.2%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.2%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.2%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
5.9%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.2%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.2%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.2%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.2%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.2%
+#% Ice, Earth, and Water ResistanceResistCan’t roll with +#% Earth Resistance; +#% Ice Resistance; +#% Water Resistance
3/3
41
1250
1.5%
+(3–8)% Ice, Earth, and Water Resistance
of the Flood
T1
18
500
0.6%
+(6–12)% Ice, Earth, and Water Resistance
of the Deluge
T2
32
500
0.6%
+(9–16)% Ice, Earth, and Water Resistance
of the Tsunami
T3
41
250
0.3%
#% Increased Effect of Buffs on AlliesSupport
3/3
38
1250
1.5%
(3–5)% Increased Effect of Buffs on Allies
of the Squire
T1
14
500
0.6%
(8–10)% Increased Effect of Buffs on Allies
of the Herald
T2
34
500
0.6%
(12–15)% Increased Effect of Buffs on Allies
of the Marshal
T3
38
250
0.3%
+# IntelligenceAttribute
5/5
46
5000
5.9%
+(1–3) Intelligence
of the Magpie
T1
1
1000
1.2%
+(4–7) Intelligence
of the Owl
T2
8
1000
1.2%
+(6–11) Intelligence
of the Raven
T3
18
1000
1.2%
+(9–15) Intelligence
of the Seer
T4
37
1000
1.2%
+(12–19) Intelligence
of the Oracle
T5
46
1000
1.2%
#% Life LeechLife
3/3
40
1500
1.8%
(1–2)% Life Leech
of the Tick
T1
19
500
0.6%
(2–3)% Life Leech
of Leeching
T2
30
500
0.6%
(3–4)% Life Leech
of the Lamprey
T3
40
500
0.6%
+#% Lightning ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
5.9%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.2%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.2%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.2%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.2%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.2%
#% Mana LeechMana
3/3
45
1500
1.8%
(1–2)% Mana Leech
of Tapping
T1
20
500
0.6%
(2–3)% Mana Leech
of Siphoning
T2
28
500
0.6%
(3–4)% Mana Leech
of Devouring
T3
45
500
0.6%
+# StrengthAttribute
5/5
43
5000
5.9%
+(1–3) Strength
of the Boar
T1
1
1000
1.2%
+(4–7) Strength
of the Ox
T2
15
1000
1.2%
+(6–10) Strength
of the Bear
T3
20
1000
1.2%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.2%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.2%
+# to All AttributesAttribute
3/3
42
1500
1.8%
+(1–3) to All Attributes
of the Adept
T1
17
500
0.6%
+(8–12) to All Attributes
of the Paragon
T2
31
500
0.6%
+(15–20) to All Attributes
of the Demigod
T3
42
500
0.6%
+#% Water ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
5.9%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.2%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.2%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.2%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.2%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.2%
+#% Wind ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
5.9%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.2%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.2%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.2%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.2%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.2%
Back
Back — Bases
Name
Lv
Implicit
Travelers Cloak
1
—
Every modifier Back can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# DefenseDefense
5/5
38
5000
22.7%
+(5–15) Defense
Padded
T1
1
1000
4.5%
+(20–36) Defense
Sturdy
T2
14
1000
4.5%
+(35–57) Defense
Reinforced
T3
26
1000
4.5%
+(50–78) Defense
Fortified
T4
34
1000
4.5%
+(65–99) Defense
Unbreakable
T5
38
1000
4.5%
+# EvasionDefense
5/5
41
5000
22.7%
+(5–15) Evasion
Light
T1
1
1000
4.5%
+(21–38) Evasion
Nimble
T2
10
1000
4.5%
+(37–60) Evasion
Agile
T3
23
1000
4.5%
+(53–83) Evasion
Elusive
T4
31
1000
4.5%
+(70–105) Evasion
Untouchable
T5
41
1000
4.5%
+# Max HPLife
4/4
32
4000
18.2%
+(5–15) Max HP
Healthy
T1
1
1000
4.5%
+(22–42) Max HP
Hearty
T2
12
1000
4.5%
+(40–68) Max HP
Vital
T3
24
1000
4.5%
+(57–95) Max HP
Enduring
T4
32
1000
4.5%
+# Max MPMana
4/4
44
3000
13.6%
+(4–11) Max MP
Thoughtful
T1
5
750
3.4%
+(22–38) Max MP
Insightful
T2
20
750
3.4%
+(39–66) Max MP
Wise
T3
36
750
3.4%
+(57–93) Max MP
Brilliant
T4
44
750
3.4%
+# Max WardDefense
5/5
42
5000
22.7%
+(5–15) Max Ward
Faint
T1
1
1000
4.5%
+(22–38) Max Ward
Glowing
T2
13
1000
4.5%
+(38–61) Max Ward
Warded
T3
25
1000
4.5%
+(55–84) Max Ward
Sealed
T4
33
1000
4.5%
+(71–108) Max Ward
Spellproof
T5
42
1000
4.5%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
+# AccuracyAttack
4/4
44
4000
6.2%
+(3–8) Accuracy
of Aim
T1
1
1000
1.5%
+(9–17) Accuracy
of the Archer
T2
21
1000
1.5%
+(14–25) Accuracy
of Precision
T3
35
1000
1.5%
+(20–34) Accuracy
of the Bullseye
T4
44
1000
1.5%
+# All ResistanceResist
4/4
49
1750
2.7%
+(3–8) All Resistance
of the Seasons
T1
8
500
0.8%
+(7–13) All Resistance
of the Elements
T2
26
500
0.8%
+(10–18) All Resistance
of Nature
T3
34
500
0.8%
+(14–23) All Resistance
of the World
T4
49
250
0.4%
+# Critical RatingAttack
4/4
42
3000
4.6%
+(1–2) Critical Rating
of Luck
T1
1
750
1.2%
+(2–3) Critical Rating
of Fortune
T2
22
750
1.2%
+(3–4) Critical Rating
of Providence
T3
30
750
1.2%
+(5–6) Critical Rating
of Destiny
T4
42
750
1.2%
+#% Dark ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.7%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.5%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.5%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.5%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.5%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.5%
+# DexterityAttribute
5/5
45
5000
7.7%
+(1–3) Dexterity
of the Sparrow
T1
1
1000
1.5%
+(4–7) Dexterity
of the Cat
T2
9
1000
1.5%
+(6–11) Dexterity
of the Hawk
T3
19
1000
1.5%
+(9–14) Dexterity
of the Viper
T4
29
1000
1.5%
+(12–18) Dexterity
of the Mantis
T5
45
1000
1.5%
+#% Earth ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.7%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.5%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.5%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.5%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.5%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.5%
+#% Fire / +#% Ice ResistanceResistCan’t roll with +#% Fire Resistance; +#% Ice Resistance
4/4
40
2000
3.1%
+(4–10)% Fire / +(4–10)% Ice Resistance
of Contrast
T1
10
500
0.8%
+(8–15)% Fire / +(8–15)% Ice Resistance
of Balance
T2
22
500
0.8%
+(11–21)% Fire / +(11–21)% Ice Resistance
of Equilibrium
T3
30
500
0.8%
+(15–26)% Fire / +(15–26)% Ice Resistance
of Harmony
T4
40
500
0.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.7%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.5%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.5%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.5%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.5%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.5%
+#% Holy / +#% Dark ResistanceResistCan’t roll with +#% Dark Resistance; +#% Holy Resistance
4/4
40
2000
3.1%
+(4–10)% Holy / +(4–10)% Dark Resistance
of Twilight
T1
10
500
0.8%
+(8–15)% Holy / +(8–15)% Dark Resistance
of Duality
T2
22
500
0.8%
+(11–21)% Holy / +(11–21)% Dark Resistance
of the Equinox
T3
30
500
0.8%
+(15–26)% Holy / +(15–26)% Dark Resistance
of the Eclipse
T4
40
500
0.8%
+#% Holy ResistanceResistCan’t roll with +#% Holy / +#% Dark Resistance
5/5
39
5000
7.7%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.5%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.5%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.5%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.5%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.5%
+# HP RegenLife
4/4
47
3000
4.6%
+(1–3) HP Regen
of Mending
T1
4
750
1.2%
+(3–6) HP Regen
of Vitality
T2
19
750
1.2%
+(5–10) HP Regen
of Renewal
T3
35
750
1.2%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.2%
+#% Ice ResistanceResistCan’t roll with +#% Fire / +#% Ice Resistance
5/5
39
5000
7.7%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.5%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.5%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.5%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.5%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.5%
+#% Lightning / +#% Water ResistanceResistCan’t roll with +#% Lightning Resistance; +#% Water Resistance
4/4
40
2000
3.1%
+(4–10)% Lightning / +(4–10)% Water Resistance
of the Drizzle
T1
10
500
0.8%
+(8–15)% Lightning / +(8–15)% Water Resistance
of the Downpour
T2
22
500
0.8%
+(11–21)% Lightning / +(11–21)% Water Resistance
of the Tempest
T3
30
500
0.8%
+(15–26)% Lightning / +(15–26)% Water Resistance
of the Typhoon
T4
40
500
0.8%
+#% Lightning ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.7%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.5%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.5%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.5%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.5%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.5%
+#% Water ResistanceResistCan’t roll with +#% Lightning / +#% Water Resistance
5/5
39
5000
7.7%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.5%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.5%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.5%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.5%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.5%
+#% Wind / +#% Earth ResistanceResistCan’t roll with +#% Earth Resistance; +#% Wind Resistance
4/4
40
2000
3.1%
+(4–10)% Wind / +(4–10)% Earth Resistance
of the Meadow
T1
10
500
0.8%
+(8–15)% Wind / +(8–15)% Earth Resistance
of the Hills
T2
22
500
0.8%
+(11–21)% Wind / +(11–21)% Earth Resistance
of the Wilds
T3
30
500
0.8%
+(15–26)% Wind / +(15–26)% Earth Resistance
of the Frontier
T4
40
500
0.8%
+#% Wind ResistanceResistCan’t roll with +#% Wind / +#% Earth Resistance
5/5
39
5000
7.7%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.5%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.5%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.5%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.5%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.5%
Waist
Waist — Bases
Name
Lv
Implicit
Leather Belt
1
—
Every modifier Waist can roll, with every tier unlocked. A tier needs a minimum item level and has no maximum. Chance is the odds of each modifier when the roll lands on that side.
Prefixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
Adds # to # Physical DamageAttack
6/6
38
5500
28.2%
Adds (1–2) to (2–4) Physical Damage
Jagged
T1
1
1000
5.1%
Adds (3–5) to (6–9) Physical Damage
Barbed
T2
14
1000
5.1%
Adds (5–8) to (10–15) Physical Damage
Flaring
T3
18
1000
5.1%
Adds (7–11) to (13–20) Physical Damage
Rending
T4
26
1000
5.1%
Adds (9–13) to (17–25) Physical Damage
Brutal
T5
34
1000
5.1%
Adds (11–16) to (21–30) Physical Damage
Savage
T6
38
500
2.6%
+# DefenseDefense
5/5
38
5000
25.6%
+(5–15) Defense
Padded
T1
1
1000
5.1%
+(20–36) Defense
Sturdy
T2
14
1000
5.1%
+(35–57) Defense
Reinforced
T3
26
1000
5.1%
+(50–78) Defense
Fortified
T4
34
1000
5.1%
+(65–99) Defense
Unbreakable
T5
38
1000
5.1%
+# Max HPLife
4/4
32
4000
20.5%
+(5–15) Max HP
Healthy
T1
1
1000
5.1%
+(22–42) Max HP
Hearty
T2
12
1000
5.1%
+(40–68) Max HP
Vital
T3
24
1000
5.1%
+(57–95) Max HP
Enduring
T4
32
1000
5.1%
+# Max MPMana
4/4
44
3000
15.4%
+(4–11) Max MP
Thoughtful
T1
5
750
3.8%
+(22–38) Max MP
Insightful
T2
20
750
3.8%
+(39–66) Max MP
Wise
T3
36
750
3.8%
+(57–93) Max MP
Brilliant
T4
44
750
3.8%
# Physical Damage to Melee AttackersDefense
4/4
45
2000
10.3%
(1–3) Physical Damage to Melee Attackers
Prickly
T1
3
500
2.6%
(7–12) Physical Damage to Melee Attackers
Thorned
T2
22
500
2.6%
(14–21) Physical Damage to Melee Attackers
Spiked
T3
30
500
2.6%
(20–30) Physical Damage to Melee Attackers
Razored
T4
45
500
2.6%
Suffixes
Modifier
Affix
Tiers
iLvl
Weight
Chance
#% Attack SpeedAttack
5/5
50
4500
8.2%
(3–6)% Attack Speed
of Quickness
T1
1
1000
1.8%
(5–9)% Attack Speed
of Speed
T2
13
1000
1.8%
(7–11)% Attack Speed
of Alacrity
T3
25
1000
1.8%
(10–14)% Attack Speed
of the Whirlwind
T4
33
1000
1.8%
(12–16)% Attack Speed
of Frenzy
T5
50
500
0.9%
+#% Dark ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Dark Resistance
of the Bat
T1
1
1000
1.8%
+(11–23)% Dark Resistance
of the Ghoul
T2
11
1000
1.8%
+(17–32)% Dark Resistance
of the Wraith
T3
23
1000
1.8%
+(24–40)% Dark Resistance
of the Lich
T4
31
1000
1.8%
+(30–48)% Dark Resistance
of the Reaper
T5
39
1000
1.8%
+#% Earth ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
9.1%
+(5–15)% Earth Resistance
of the Mole
T1
1
1000
1.8%
+(11–23)% Earth Resistance
of the Badger
T2
11
1000
1.8%
+(17–32)% Earth Resistance
of the Tortoise
T3
23
1000
1.8%
+(24–40)% Earth Resistance
of the Golem
T4
31
1000
1.8%
+(30–48)% Earth Resistance
of the Colossus
T5
39
1000
1.8%
+#% Fire ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
9.1%
+(5–15)% Fire Resistance
of the Hearth
T1
1
1000
1.8%
+(11–23)% Fire Resistance
of the Salamander
T2
11
1000
1.8%
+(17–32)% Fire Resistance
of the Forge
T3
23
1000
1.8%
+(24–40)% Fire Resistance
of the Efreet
T4
31
1000
1.8%
+(30–48)% Fire Resistance
of the Inferno
T5
39
1000
1.8%
+#% Fire, Wind, and Lightning ResistanceResistCan’t roll with +#% Fire Resistance; +#% Lightning Resistance; +#% Wind Resistance
3/3
41
1250
2.3%
+(3–8)% Fire, Wind, and Lightning Resistance
of the Gale
T1
18
500
0.9%
+(6–12)% Fire, Wind, and Lightning Resistance
of the Thunderstorm
T2
32
500
0.9%
+(9–16)% Fire, Wind, and Lightning Resistance
of the Maelstrom
T3
41
250
0.5%
+#% Holy ResistanceResist
5/5
39
5000
9.1%
+(5–15)% Holy Resistance
of the Dove
T1
1
1000
1.8%
+(11–23)% Holy Resistance
of the Acolyte
T2
11
1000
1.8%
+(17–32)% Holy Resistance
of the Priest
T3
23
1000
1.8%
+(24–40)% Holy Resistance
of the Saint
T4
31
1000
1.8%
+(30–48)% Holy Resistance
of the Seraph
T5
39
1000
1.8%
+# HP RegenLife
4/4
47
3000
5.5%
+(1–3) HP Regen
of Mending
T1
4
750
1.4%
+(3–6) HP Regen
of Vitality
T2
19
750
1.4%
+(5–10) HP Regen
of Renewal
T3
35
750
1.4%
+(7–13) HP Regen
of Rebirth
T4
47
750
1.4%
+#% Ice ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
9.1%
+(5–15)% Ice Resistance
of the Ermine
T1
1
1000
1.8%
+(11–23)% Ice Resistance
of the Wolf
T2
11
1000
1.8%
+(17–32)% Ice Resistance
of the Yeti
T3
23
1000
1.8%
+(24–40)% Ice Resistance
of the Frost Giant
T4
31
1000
1.8%
+(30–48)% Ice Resistance
of the Ice Dragon
T5
39
1000
1.8%
+#% Ice, Earth, and Water ResistanceResistCan’t roll with +#% Earth Resistance; +#% Ice Resistance; +#% Water Resistance
3/3
41
1250
2.3%
+(3–8)% Ice, Earth, and Water Resistance
of the Flood
T1
18
500
0.9%
+(6–12)% Ice, Earth, and Water Resistance
of the Deluge
T2
32
500
0.9%
+(9–16)% Ice, Earth, and Water Resistance
of the Tsunami
T3
41
250
0.5%
+#% Lightning ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
9.1%
+(5–15)% Lightning Resistance
of the Eel
T1
1
1000
1.8%
+(11–23)% Lightning Resistance
of the Ray
T2
11
1000
1.8%
+(17–32)% Lightning Resistance
of the Storm
T3
23
1000
1.8%
+(24–40)% Lightning Resistance
of the Storm Giant
T4
31
1000
1.8%
+(30–48)% Lightning Resistance
of the Thunder Dragon
T5
39
1000
1.8%
+# StrengthAttribute
5/5
43
5000
9.1%
+(1–3) Strength
of the Boar
T1
1
1000
1.8%
+(4–7) Strength
of the Ox
T2
15
1000
1.8%
+(6–10) Strength
of the Bear
T3
20
1000
1.8%
+(9–14) Strength
of the Mammoth
T4
36
1000
1.8%
+(11–17) Strength
of the Behemoth
T5
43
1000
1.8%
+#% Water ResistanceResistCan’t roll with +#% Ice, Earth, and Water Resistance
5/5
39
5000
9.1%
+(5–15)% Water Resistance
of the Otter
T1
1
1000
1.8%
+(11–23)% Water Resistance
of the Naiad
T2
11
1000
1.8%
+(17–32)% Water Resistance
of the Selkie
T3
23
1000
1.8%
+(24–40)% Water Resistance
of the Kraken
T4
31
1000
1.8%
+(30–48)% Water Resistance
of the Sea Serpent
T5
39
1000
1.8%
+#% Wind ResistanceResistCan’t roll with +#% Fire, Wind, and Lightning Resistance
5/5
39
5000
9.1%
+(5–15)% Wind Resistance
of the Kite
T1
1
1000
1.8%
+(11–23)% Wind Resistance
of the Zephyr
T2
11
1000
1.8%
+(17–32)% Wind Resistance
of the Albatross
T3
23
1000
1.8%
+(24–40)% Wind Resistance
of the Griffin
T4
31
1000
1.8%
+(30–48)% Wind Resistance
of the Roc
T5
39
1000
1.8%
Uniques Worth Building Around
TODO: uniques are job-lockable and gameplay-altering — call out a small starting list once itemization is further along.