Quick Reference

Appendices

Appendix A: Bestiary

Every monster in Vhael, grouped by kind and then by family. Each card tells you how the family finds you, how fast it moves, how it fights, and every ability it can turn on you: where it lands, how much warning you get, and what it leaves behind.

How to Read an Entry

The chips under a family's name are its habits. Aggressive monsters start fights; Passive ones wait for you to start them. Sight means it notices you when you walk into the cone in front of it, and Sound means it hears you anywhere close, in front or behind. A monster that Links joins any fight its kin are already in.

In the ability tables, Reach is where an ability lands: in melee, on one target at a distance, in a circle around the monster, in a cone in front of it, or at the end of a leap that carries the monster onto you. Warning is how long the marker shows on the ground before a circle or cone lands (⚠), how long a single-target spell takes to cast, or Instant for anything that gives you no time at all. Power compares hits: the higher the number, the harder it lands. A status marked ×2 or ×3 is a stronger dose that ticks harder. Appendix D explains every status by name.

How Monsters Scale

A monster's stats come from two layers: its family sets a baseline that scales with level, and the individual creature multiplies that baseline up or down from there. Two monsters of the same family and level can still feel very different: a chief hits harder and lasts longer than the grunts around it.

Design note

Archetype table times multiplier, the shape used across the genre with our own numbers. No single master formula: every monster's numbers are hand-authored, checked against how long a fight takes for its level and role, and adjusted if that pacing drifts out of step with its neighbours. (Moved out of the shipping prose in the heavy update.)

Generated by tools/gen-bestiary.py from sc-backend (families, templates, rosters, and the monster and status-effect Luau scripts). Re-run it after any mob change; hand edits inside the GEN: fences are overwritten.

Not in the data yet, so left as todo: levels and zones (set in the spawn editor), elemental weaknesses (every resistance in mob_stat_curves is 0, and only the default curve exists), and one screenshot per family.

Beast

Bear

Screenshot: assets/bestiary/bear.webp

AggressiveSight Beast · Keeps pace with you · Swings every 3 s in melee.

Bears don't link, but one is plenty. It hits hard, hugs you into a stun, and settles in to heal itself when a fight drags. Ground Pound is warned: step out of the circle.

Bear — Members
MemberRankLvFound In
BearNormalTODOTODO
Bear — Abilities
AbilityReachWarningWhat It Does
Maul SwipeMeleeInstantA heavy single-enemy paw swipe. Physical, power 110.
RakeMeleeInstantA raking claw on one enemy that leaves it bleeding. Physical, power 80. Bleed ×2, 60 s.
Bear HugMeleeInstantA crushing hug on one enemy that briefly stuns it. Physical, power 90. Stun, 4 s.
HibernateSelfInstantPuts Hibernate on itself: heal over time. On itself: Hibernate, 60 s.
Ground PoundAround it, 5 m⚠ 2.5 sA telegraphed slam of both paws around it that hits hard and stuns everyone it lands on. Earth, power 180. Stun, 6 s.

Boar

Screenshot: assets/bestiary/boar.webp

AggressiveLinksSight Beast · Faster than you · Swings every 3 s in melee.

Boars see you and link. Tusk Charge crosses the gap and stuns whoever it lands on, and Trample, warned, leaves everyone inside the circle badly weighed down.

Boar — Members
MemberRankLvFound In
BoarNormalTODOTODO
Boar — Abilities
AbilityReachWarningWhat It Does
Tusk GoreMeleeInstantA goring tusk thrust at one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s.
Mud Kick50° cone, 5 mInstantAn instant cone of kicked-up mud that blinds everyone it catches. Earth, power 50. Blind (−15 accuracy), 60 s.
Tusk ChargeLeap, 12 mInstantThe boar charges a distant enemy and rams it, briefly stunning it. Physical, power 100. Stun, 4 s.
Thick HideSelfInstantPuts Thick Hide on itself: less damage taken. On itself: Thick Hide, 3 min.
TrampleAround it, 4.5 m⚠ 2 sA telegraphed stampede around it that hits everyone it lands on and heavily weighs them down. Physical, power 110. Weight (−60% movement), 60 s.

Cat

Screenshot: assets/bestiary/cat.webp

Passive Beast · Faster than you · Swings every 2.5 s in melee.

Fodder, but quick. Spring Claw leaps onto you from a distance.

Cat — Members
MemberRankLvFound In
CatNormalTODOTODO
Cat — Abilities
AbilityReachWarningWhat It Does
ScratchMeleeInstantA quick claw scratch on one enemy that leaves it bleeding. Physical, power 70. Bleed, 60 s.
Spring ClawLeap, 8 mInstantThe cat springs onto a distant enemy claws first. Physical, power 90.
Arch BackSelfInstantPuts Arch Back on itself: evasion up. On itself: Arch Back, 3 min.

Cow

Screenshot: assets/bestiary/cow.webp

PassiveLinks Beast · Slower than you · Swings every 3 s in melee.

Fodder that links. Meadow Rest heals it a little at a time for a while.

Cow — Members
MemberRankLvFound In
CowNormalTODOTODO
Cow — Abilities
AbilityReachWarningWhat It Does
Hoof KickMeleeInstantA single-enemy kick of the hoof. Physical, power 80.
Horn TossMeleeInstantA toss of the horns at one enemy that briefly stuns it. Physical, power 90. Stun, 4 s.
Meadow RestSelfInstantPuts Meadow Rest on itself: heal over time. On itself: Meadow Rest, 60 s.

Goat

Screenshot: assets/bestiary/goat.webp

Passive Beast · Keeps pace with you · Swings every 3 s in melee.

Passive until provoked. Ram charges in and stuns, and Stubborn cuts the damage it takes for a long while.

Goat — Members
MemberRankLvFound In
GoatNormalTODOTODO
Goat — Abilities
AbilityReachWarningWhat It Does
Horn JabMeleeInstantA quick single-enemy jab of the horns. Physical, power 90.
Hoof StompAround it, 3.5 mInstantAn instant stomp around it that weighs down everyone it hits. Physical, power 60. Weight (−30% movement), 30 s.
RamLeap, 12 mInstantThe goat charges a distant enemy and rams it, briefly stunning it. Physical, power 100. Stun, 4 s.
StubbornSelfInstantPuts Stubborn on itself: less damage taken. On itself: Stubborn, 3 min.

Pig

Screenshot: assets/bestiary/pig.webp

PassiveLinks Beast · Slower than you · Swings every 3 s in melee.

Fodder that links: hit one pig and the pen comes with it. Squeal weighs down everyone around it.

Pig — Members
MemberRankLvFound In
PigNormalTODOTODO
Pig — Abilities
AbilityReachWarningWhat It Does
Snout BashMeleeInstantA blunt single-enemy shove with the snout. Physical, power 80.
SquealAround it, 3.5 mInstantAn instant ear-splitting squeal around it that weighs down everyone it reaches. Wind, power 30. Weight (−30% movement), 30 s.
Mud RollSelfInstantPuts Mud Roll on itself: less damage taken. On itself: Mud Roll, 3 min.

Rabbit

Screenshot: assets/bestiary/rabbit.webp

Passive Beast · Faster than you · Swings every 3 s in melee.

The gentlest thing that will fight you. A Forest Rabbit never starts a fight and has no tricks to finish one.

Rabbit — Members
MemberRankLvFound In
Forest RabbitNormalTODOTODO

TODO: Rabbit abilities — none authored in mob_template_abilities.

Sheep

Screenshot: assets/bestiary/sheep.webp

PassiveLinks Beast · Slower than you · Swings every 3 s in melee.

Fodder that links. Drowsy Bleat puts everyone around it to sleep, instantly and with no warning.

Sheep — Members
MemberRankLvFound In
SheepNormalTODOTODO
Sheep — Abilities
AbilityReachWarningWhat It Does
Wool BumpMeleeInstantA woolly headbutt on one enemy that briefly stuns it. Physical, power 70. Stun, 4 s.
Drowsy BleatAround it, 3.5 mInstantAn instant sleepy bleat around it that puts everyone it reaches to sleep. No damage. Sleep, 60 s.
Woolly CoatSelfInstantPuts Woolly Coat on itself: less physical damage taken. On itself: Woolly Coat, 3 min.

Tiger

Screenshot: assets/bestiary/tiger.webp

AggressiveSight Beast · Faster than you · Swings every 2.5 s in melee.

Fast, evasive, and built to bleed you. A tiger that bites with Blood Scent swings faster for a long while afterwards, and Stalk makes it harder to hit. Whirling Claws is warned.

Tiger — Members
MemberRankLvFound In
TigerNormalTODOTODO
Tiger — Abilities
AbilityReachWarningWhat It Does
Claw SwipeMeleeInstantA quick single-enemy claw swipe. Physical, power 100.
Whirling ClawsAround it, 4.5 m⚠ 2 sA telegraphed spin of claws around it that hits hard and leaves everyone it lands on bleeding. Physical, power 160. Bleed ×2, 60 s.
RipMeleeInstantA tearing bite on one enemy that leaves a heavy bleed. Physical, power 90. Bleed ×2, 90 s.
StalkSelfInstantPuts Stalk on itself: evasion up. On itself: Stalk, 3 min.
Blood ScentMeleeInstantA bite that leaves one enemy bleeding, and the scent of it quickens it's swings. Physical, power 70. Bleed ×2, 60 s. On itself: Blood Scent, 3 min.

Wolf

Screenshot: assets/bestiary/wolf.webp

AggressiveLinksSight Beast · Faster than you · Swings every 2.5 s in melee.

Wolves see you coming, run faster than you, and hunt in packs that link. Lunge closes any gap you open, and a wolf that has howled hits noticeably harder until the howl fades.

Wolf — Members
MemberRankLvFound In
WolfNormalTODOTODO
Wolf — Abilities
AbilityReachWarningWhat It Does
LungeLeap, 12 mInstantThe wolf leaps at a distant enemy and bites. Physical, power 100.
Savage BiteMeleeInstantA single-enemy bite that leaves a heavy bleed. Physical, power 90. Bleed ×2, 90 s.
HamstringMeleeInstantA single-enemy bite at the legs that weighs the target down. Physical, power 70. Weight (−30% movement), 30 s.
HowlSelfInstantPuts Howl on itself: physical damage up. On itself: Howl, 3 min.

Undead

Design note

Ghoul, Zombie and Lich are documented as live, per the new-mobs handoff, but the new-mobs spec still lists their client side as to do. kb/issues/guide-heavy-update-bestiary.md #3.

Ghoul

Screenshot: assets/bestiary/ghoul.webp

AggressiveLinksSight Undead · Faster than you · Swings every 2.5 s in melee.

Ghouls see you, link, and carry Disease. While you carry it, the hits you land build no AP and your MP stops coming back. Cleanse it.

Ghoul — Members
MemberRankLvFound In
GhoulNormalTODOTODO
Ghoul — Abilities
AbilityReachWarningWhat It Does
Rotting ClawMeleeInstantA filthy claw on one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s.
Grave HungerMeleeInstantA feeding bite on one enemy that diseases it and feeds the ghoul. Physical, power 80. Disease, 3 min. Heals itself 60.
Numbing ScratchMeleeInstantA scratch on one enemy that locks it up for a moment. Physical, power 80. Stun, 4 s.
Carrion Shriek60° cone, 5 mInstantAn instant ghastly shriek in front of it that fills everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min.
Feeding FrenzyMeleeInstantThe ghoul tears into one enemy, hitting it several times. Physical, power 50 ×3 hits.

Lich

Screenshot: assets/bestiary/lich.webp

AggressiveSight Undead · Slower than you · Swings every 3.5 s in melee.

A caster in bone. Curse of Frailty softens your armor for a long while, Grave Frost roots you at range, and Doom Toll, after a long warning, silences everyone in its circle.

Lich — Members
MemberRankLvFound In
LichNormalTODOTODO
Lich — Abilities
AbilityReachWarningWhat It Does
Shadow Bolt20 mCast 1.5 sA cast bolt of shadow at one enemy. Dark, power 130.
Grave Frost18 mInstantA grave-cold spell on one enemy that freezes it in place. Ice, power 60. Bind, 30 s.
Soul Rend18 mInstantA dark spell that tears life from one enemy and mends the lich. Dark, power 100. Heals itself 80.
Curse of Frailty18 mInstantA curse laid on one enemy that leaves it frail, so every hit lands harder. No damage. Frailty, 2 min.
Bone WardSelfInstantPuts Bone Ward on itself: less damage taken. On itself: Bone Ward, 3 min.
Doom TollAround it, 6 m⚠ 3.5 sA long-telegraphed death toll around it that hits hard with darkness and silences everyone it lands on. Dark, power 200. Silence, 60 s.

Skeleton

Screenshot: assets/bestiary/skeleton.webp

AggressiveSound Undead · Slower than you · Swings every 3 s in melee.

Skeletons hunt by ear. Walk past one quietly and it never turns; make noise near it and it comes, slowly. Its worst trick is Nightfall, a warned burst of darkness that leaves anyone still inside half-blind for a long while.

Skeleton — Members
MemberRankLvFound In
Skeleton WarriorNormalTODOTODO
Skeleton — Abilities
AbilityReachWarningWhat It Does
Bone JabMeleeInstantA quick a physical hit on one enemy. Physical, power 90.
Grave ChillMeleeInstantA single-enemy dark hit that slows the target's attacks. Dark, power 80. Slow (−25% speed), 60 s.
Chill Touch60° cone, 6 mInstantAn instant dark cone that briefly weighs down everyone it catches. Dark, power 70. Weight (−30% movement), 30 s.
Soul SiphonAround it, 4 mInstantDrains every enemy around it, healing it once per enemy struck. Dark, power 60. Heals itself 60.
NightfallAround it, 5 m⚠ 2.5 sA telegraphed dark burst around it that blinds everyone it lands on. Dark, power 160. Blind (−20 accuracy), 2 min.

Zombie

Screenshot: assets/bestiary/zombie.webp

AggressiveLinksSound Undead · Slower than you · Swings every 3.5 s in melee.

Slow, linked, and hunting by ear. Grasping Hands holds you in reach of the rest of the pack; Plague Burst is a warned circle of strong poison.

Zombie — Members
MemberRankLvFound In
ZombieNormalTODOTODO
Zombie — Abilities
AbilityReachWarningWhat It Does
Lurching SlamMeleeInstantA heavy, lurching slam on one enemy. Physical, power 120.
Putrid BiteMeleeInstantA rotting bite on one enemy that blights it: damage over time and less healing received. Physical, power 80. Blight ×2, 60 s.
Grasping HandsMeleeInstantThe zombie grabs one enemy and holds it in place. Physical, power 60. Bind, 30 s.
Rotten HideSelfInstantPuts Rotten Hide on itself: less physical damage taken. On itself: Rotten Hide, 3 min.
Plague BurstAround it, 4.5 m⚠ 2.5 sA telegraphed bloat that bursts around it and heavily poisons everyone it lands on. Water, power 80. Poison ×3, 90 s.

Demon

Hellwatcher

Screenshot: assets/bestiary/hellwatcher.webp

AggressiveLinks with HellwatchersSight Demon · Keeps pace with you · Swings every 4.5 s in melee.

A caster that never runs dry. It wards itself against damage, brands one of you with a long, deep burn, and calls Hellstorm down around itself. Hellstorm is warned and wide; Brand is worth cleansing.

Hellwatcher — Members
MemberRankLvFound In
HellwatcherNormalTODOTODO
Hellwatcher — Abilities
AbilityReachWarningWhat It Does
Hellfire Bolt20 mCast 1 sA short-cast bolt of hellfire at one enemy. Fire, power 130.
Searing Gaze60° cone, 7 mInstantAn instant cone of burning sight that sets everyone it catches burning. Fire, power 70. Burn, 60 s.
Ashen WardSelfInstantPuts Ashen Ward on itself: less damage taken. On itself: Ashen Ward, 3 min.
Brand15 mInstantA ranged spell that sears a burning mark into one enemy: a long, strong burn. Fire, power 40. Burn ×5, 90 s.
HellstormAround it, 7 m⚠ 4 sA long-telegraphed firestorm around it that hits hard and burns everyone it lands on. Fire, power 220. Burn ×2, 90 s.

Hellwatcher Minion

Screenshot: assets/bestiary/hellwatcher-minion.webp

AggressiveLinks with HellwatchersSight Demon · Keeps pace with you · Swings every 3 s in melee.

Hellwatcher Minions link with Hellwatchers: pull one anywhere near its master and you get both. Up close it claws and blinds; at range it throws fire.

Hellwatcher Minion — Members
MemberRankLvFound In
Hellwatcher MinionNormalTODOTODO
Hellwatcher Minion — Abilities
AbilityReachWarningWhat It Does
Ember Bolt18 mCast 1 sA short-cast fire bolt at one enemy. Fire, power 100.
SingeMeleeInstantA burning claw swipe at one enemy that sets it burning. Physical, power 80. Burn, 60 s.
FlareAround it, 3.5 mInstantAn instant flash of fire around it that blinds everyone it hits. Fire, power 40. Blind (−15 accuracy), 60 s.

Plantoid

Mushroom

Screenshot: assets/bestiary/mushroom.webp

Passive Plantoid · Slower than you · Swings every 3.5 s in melee.

Mushrooms never start a fight, but they end one badly. Drowsy Puff and Hush Spores are both warned, and between them they can put a whole party to sleep or silence its casters. Stand out of the cloud and the cone.

Mushroom — Members
MemberRankLvFound In
MushroomNormalTODOTODO
Mushroom — Abilities
AbilityReachWarningWhat It Does
Stem KickMeleeInstantA quick single-enemy physical kick. Physical, power 90.
Rot Spores12 mInstantA ranged spell on one enemy that blights it: damage over time and less healing received. Earth, power 60. Blight ×2, 60 s.
Drowsy PuffAround it, 4.5 m⚠ 2 sA telegraphed cloud around it that puts everyone it lands on to sleep. No damage. Sleep, 60 s.
Hush Spores70° cone, 7 m⚠ 1.5 sA telegraphed cone of spores that silences everyone it lands on. Earth, power 40. Silence, 60 s.
SporelingAround it, 3.5 m⚠ 3 sA spore planted around it idles through a long telegraph, then pops: a poison burst on everyone it lands on. Water, power 40. Poison ×2, 60 s.

Toadstool

Screenshot: assets/bestiary/toadstool.webp

Passive Plantoid · Slower than you · Swings every 3 s in melee.

Slow and passive. Sticky Spores roots one of you in place from range, and Fungal Eruption, warned, poisons and weighs down everyone close to it.

Toadstool — Members
MemberRankLvFound In
ToadstoolNormalTODOTODO
Toadstool — Abilities
AbilityReachWarningWhat It Does
Cap BashMeleeInstantA quick single-enemy physical headbutt with the cap. Physical, power 90.
Stinkcap60° cone, 6 mInstantAn instant cone of reeking spores that blinds everyone it catches. Earth, power 50. Blind (−15 accuracy), 60 s.
Sticky Spores12 mInstantA ranged clump of glue-like spores that binds one enemy where it stands. Earth, power 40. Bind, 30 s.
Fungal EruptionAround it, 4.5 m⚠ 2.5 sA telegraphed spore burst around it that poisons and weighs down everyone it lands on. Earth, power 60. Poison ×2, 60 s; Weight (−30% movement), 30 s.

Amorph

Snail

Screenshot: assets/bestiary/snail.webp

Passive Amorph · Much slower than you · Swings every 3.5 s in melee.

The slowest thing in the world, and the slime it leaves behind slows you to match.

Snail — Members
MemberRankLvFound In
SnailNormalTODOTODO
Snail — Abilities
AbilityReachWarningWhat It Does
NibbleMeleeInstantA slow single-enemy nibble. Physical, power 60.
Slime TrailAround it, 3.5 mInstantAn instant smear of slime around it that heavily weighs down everyone it reaches. Water, power 20. Weight (−60% movement), 60 s.
Shell RetreatSelfInstantPuts Shell Retreat on itself: less damage taken. On itself: Shell Retreat, 60 s.

Aquan

Hermit Crab

Screenshot: assets/bestiary/hermit-crab.webp

Passive Aquan · Slower than you · Swings every 3 s in melee.

Passive and patient. A crab that has shelled up shrugs off weapons, and Pearl Sheen does the same for spells; Crushing Claws stuns.

Hermit Crab — Members
MemberRankLvFound In
Hermit CrabNormalTODOTODO
Hermit Crab — Abilities
AbilityReachWarningWhat It Does
PinchMeleeInstantA quick single-enemy claw pinch. Physical, power 90.
Bubble Spray60° cone, 5 mInstantAn instant cone of sticky bubbles that weighs down everyone it catches. Water, power 50. Weight (−30% movement), 30 s.
Shell UpSelfInstantPuts Shell Up on itself: less physical damage taken. On itself: Shell Up, 3 min.
Pearl SheenSelfInstantPuts Pearl Sheen on itself: resists every element. On itself: Pearl Sheen, 3 min.
Crushing ClawsMeleeInstantBoth claws clamp down on one enemy, hitting hard and stunning it. Physical, power 150. Stun, 6 s.

Toad

Screenshot: assets/bestiary/toad.webp

Passive Aquan · Slower than you · Swings every 3 s in melee.

Passive. Toxic Skin makes the toad hurt whoever hits it, so let the buff lapse or strip it before you commit. Belly Flop is warned and stuns everyone it lands on.

Toad — Members
MemberRankLvFound In
ToadNormalTODOTODO
Toad — Abilities
AbilityReachWarningWhat It Does
Tongue Lash6 mInstantA long tongue lashed out at one enemy at mid range. Physical, power 90.
CroakAround it, 4.5 mInstantAn instant booming croak around it that weighs down everyone it reaches. Wind, power 40. Weight (−30% movement), 30 s.
Toxic SkinSelfInstantPuts Toxic Skin on itself: hurts whoever hits it. On itself: Toxic Skin, 3 min.
Belly FlopAround it, 4 m⚠ 2 sA telegraphed flop around it that hits hard and stuns everyone it lands on. Physical, power 170. Stun, 6 s.

Arcana

Mimic

Screenshot: assets/bestiary/mimic.webp

AggressiveSound Arcana · Slower than you · Stays where it spawns · Swings every 3 s in melee.

A Mimic does not wander. It sits where it was left and waits for a sound. Bait and Switch stuns and poisons everyone near it, then the mimic forgets who it was fighting, so whoever holds its attention has to take it back.

Mimic — Members
MemberRankLvFound In
MimicNormalTODOTODO
Mimic — Abilities
AbilityReachWarningWhat It Does
ChompMeleeInstantA heavy single-enemy bite. Physical, power 140.
Loose ChangeAround it, 8 mInstantThe mimic flings coins at every player around it. Physical, power 80.
Gilded Cloud70° cone, 7 m⚠ 1.5 sA telegraphed cone of gold dust that heavily weighs down everyone it lands on. Earth, power 50. Weight (−60% movement), 60 s.
SwallowMeleeInstantA huge single-enemy bite that feeds the mimic. Physical, power 200. Heals itself 120.
Bait and SwitchAround it, 5 m⚠ 2.5 sA telegraphed burst around the mimic that stuns and poisons, and drops the mimic's hate for everyone it catches. Dark, power 60. Stun, 6 s; Poison ×2, 60 s. Resets its hate.

Beastman

Goblin

Screenshot: assets/bestiary/goblin.webp

AggressiveLinksSight Beastman · Faster than you.

Goblins travel in mixed bands: grunts up front, a shaman pelting you from range, and now and then a chief. A goblin that sees a fight joins it, so pull them apart before you pull them in.

Goblin — Members
MemberRankLvFound In
Goblin Grunt
Swings every 3 s in melee.
NormalTODOTODO
Goblin Shaman
Swings every 3 s from 10 m.
NormalTODOTODO
Goblin Chief
Swings every 3 s in melee.
EliteTODOTODO

TODO: Goblin abilities — none authored in mob_template_abilities.

Bird

Bat

Screenshot: assets/bestiary/bat.webp

AggressiveLinksSound Bird · Faster than you · Swings every 2.5 s in melee.

Bats hear you, link, and come in flocks. Sonic Screech silences everyone in front of it, and Echo Wave, warned, drops the evasion of everyone it catches.

Bat — Members
MemberRankLvFound In
BatNormalTODOTODO
Bat — Abilities
AbilityReachWarningWhat It Does
NipMeleeInstantA quick single-enemy nip. Physical, power 80.
Sonic Screech60° cone, 5 mInstantAn instant piercing screech in front of it that silences everyone it reaches. Wind, power 40. Silence, 60 s.
Blood DrainMeleeInstantA draining bite on one enemy that feeds the bat. Physical, power 80. Heals itself 60.
Echo WaveAround it, 4.5 m⚠ 2 sA telegraphed wave of sound around it that hits everyone it lands on and throws off their footing. Wind, power 120. Choke, 2 min.

Chicken

Screenshot: assets/bestiary/chicken.webp

PassiveLinks Bird · Slower than you · Swings every 3 s in melee.

Fodder that links. A flustered chicken blinds whoever is in front of it.

Chicken — Members
MemberRankLvFound In
ChickenNormalTODOTODO
Chicken — Abilities
AbilityReachWarningWhat It Does
PeckMeleeInstantA quick single-enemy peck. Physical, power 70.
Flustered Flap60° cone, 4 mInstantAn instant flurry of feathers in front of it that blinds everyone it catches. Physical, power 30. Blind (−10 accuracy), 60 s.
FlutterSelfInstantPuts Flutter on itself: evasion up. On itself: Flutter, 3 min.

Eagle

Screenshot: assets/bestiary/eagle.webp

AggressiveSight Bird · Faster than you · Swings every 3 s in melee.

Eagles see you from far off and come to you. Dive swoops in from range; Sky Strike, warned, stuns everyone under it.

Eagle — Members
MemberRankLvFound In
EagleNormalTODOTODO
Eagle — Abilities
AbilityReachWarningWhat It Does
Talon RakeMeleeInstantA raking pass of the talons on one enemy that leaves it bleeding. Physical, power 90. Bleed ×2, 60 s.
Gust60° cone, 6 mInstantAn instant wingbeat of wind in front of it that weighs down everyone it catches. Wind, power 50. Weight (−30% movement), 30 s.
DiveLeap, 15 mInstantThe eagle swoops onto a distant enemy and strikes it. Physical, power 120.
Sky StrikeAround it, 4.5 m⚠ 2.5 sA telegraphed plunge from the sky around it that hits hard and stuns everyone it lands on. Physical, power 180. Stun, 6 s.

Dragon

Dragon

Screenshot: assets/bestiary/dragon.webp

AggressiveSound Dragon · Keeps pace with you · Swings every 3 s in melee.

The Dragon hunts by ear, and its worst move gives no warning. Terror Roar freezes everyone around it in place, and hitting a terrified friend does not break the hold. Spread out so one roar can't take the whole party; Tremor Stomp and Inferno at least give you time to leave.

Dragon — Members
MemberRankLvFound In
DragonNormalTODOTODO
Dragon — Abilities
AbilityReachWarningWhat It Does
Crushing BiteMeleeInstantA heavy single-enemy bite. Physical, power 120.
Scorch60° cone, 7 mInstantAn instant cone of flame that burns everyone it catches. Fire, power 70. Burn, 60 s.
Rending FrenzyMeleeInstantA flurry of claws on one enemy that leaves a heavy bleed. Physical, power 50 ×3 hits. Bleed ×2, 90 s.
Terror RoarAround it, 6 mInstantAn instant roar around it that freezes everyone it reaches in terror and leaves them dreading the fight. No damage. Terror, 30 s; Dread (−20% damage dealt), 2 min.
Tremor StompAround it, 5 m⚠ 2.5 sA telegraphed stomp around it that hits hard and stuns everyone it lands on. Earth, power 180. Stun, 6 s.
InfernoAround it, 10 m⚠ 4 sA long-telegraphed firestorm in a huge circle around it that heavily burns everyone it lands on. Fire, power 200. Burn ×2, 90 s.

Dragon Minion

Screenshot: assets/bestiary/dragon-minion.webp

AggressiveLinksSight Dragon · Keeps pace with you · Swings every 2.5 s in melee.

Dragon Minions see you, link, and leap onto anyone who strays from the group. Flame Breath is a wide warned cone: get beside it or behind it, not in front.

Dragon Minion — Members
MemberRankLvFound In
Dragon MinionNormalTODOTODO
Dragon Minion — Abilities
AbilityReachWarningWhat It Does
Fang StrikeMeleeInstantA single-enemy bite. Physical, power 100.
Flame Spit15 mInstantA ranged fire spell on one enemy that sets it burning. Fire, power 80. Burn, 60 s.
Flame Breath80° cone, 8 m⚠ 2 sA telegraphed wide cone of fire that burns everyone it lands on. Fire, power 130. Burn, 60 s.
Wing BuffetAround it, 3.5 mInstantAn instant gust around it that briefly stuns everyone it hits. Physical, power 60. Stun, 4 s.
Dive SlamLeap, 15 mInstantThe minion leaps onto a distant enemy and slams it. Physical, power 150.
Ember ScalesSelfInstantWreathes itself in embers, so its attacks add fire damage. On itself: Enfire, 3 min.

Lizard

Crocodile

Screenshot: assets/bestiary/crocodile.webp

AggressiveSound Lizard · Slower than you · Swings every 3 s in melee.

Crocodiles listen for you and wait. Ambush Lunge is a huge bite that stuns and gives no warning, and Death Roll tears at one target several times.

Crocodile — Members
MemberRankLvFound In
CrocodileNormalTODOTODO
Crocodile — Abilities
AbilityReachWarningWhat It Does
SnapMeleeInstantA quick single-enemy snap of the jaws. Physical, power 100.
Tail Whip90° cone, 5 mInstantAn instant sweep of the tail that weighs down everyone it catches. Physical, power 70. Weight (−30% movement), 30 s.
Death RollMeleeInstantThe crocodile clamps on one enemy and rolls, tearing it several times. Physical, power 60 ×3 hits.
Armored ScalesSelfInstantPuts Armored Scales on itself: less damage taken. On itself: Armored Scales, 3 min.
Ambush LungeMeleeInstantA sudden huge bite on one enemy that stuns it. Physical, power 150. Stun, 6 s.

Small Dinosaur

Screenshot: assets/bestiary/small-dinosaur.webp

AggressiveLinksSight Lizard · Faster than you · Swings every 2.5 s in melee.

Fast, linked, and hunting by sight. Raptor Leap gives only a short warning before it crashes down, so move the moment the circle appears.

Small Dinosaur — Members
MemberRankLvFound In
Small DinosaurNormalTODOTODO
Small Dinosaur — Abilities
AbilityReachWarningWhat It Does
Chomp RushMeleeInstantA rushing bite on one enemy. Physical, power 110.
Tail Lash90° cone, 5 mInstantAn instant lash of the tail that weighs down everyone it catches. Physical, power 70. Weight (−30% movement), 30 s.
HeadbuttMeleeInstantA hard headbutt on one enemy that briefly stuns it. Physical, power 90. Stun, 4 s.
Raptor LeapAround it, 4 m⚠ 2 sA telegraphed leap that crashes down around it and hits everyone it lands on hard. Physical, power 180.

Snake

Screenshot: assets/bestiary/snake.webp

AggressiveSound Lizard · Slower than you · Swings every 3 s in melee.

Snakes hear you before they see you. Constrict holds you in place, and Venom Spit poisons and blinds from range.

Snake — Members
MemberRankLvFound In
SnakeNormalTODOTODO
Snake — Abilities
AbilityReachWarningWhat It Does
StrikeMeleeInstantA darting venomous strike at one enemy that poisons it. Physical, power 90. Poison ×2, 60 s.
Hiss60° cone, 5 mInstantAn instant menacing hiss in front of it that fills everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min.
ConstrictMeleeInstantThe snake coils around one enemy, crushing it and binding it where it stands. Physical, power 90. Bind, 30 s.
Venom Spit12 mInstantVenom spat into one enemy's eyes: a heavy poison that also blinds it. Water, power 60. Poison ×3, 90 s; Blind (−15 accuracy), 60 s.

Turtle

Screenshot: assets/bestiary/turtle.webp

Passive Lizard · Much slower than you · Swings every 3.5 s in melee.

Withdraw cuts the physical damage the turtle takes by a huge margin for a while. Switch to spells or wait it out.

Turtle — Members
MemberRankLvFound In
TurtleNormalTODOTODO
Turtle — Abilities
AbilityReachWarningWhat It Does
Beak SnapMeleeInstantA slow single-enemy snap of the beak. Physical, power 70.
Shell BashMeleeInstantA shove of the heavy shell into one enemy that briefly stuns it. Physical, power 80. Stun, 4 s.
WithdrawSelfInstantPuts Withdraw on itself: much less physical damage taken. On itself: Withdraw, 60 s.

Vermin

Bee

Screenshot: assets/bestiary/bee.webp

Passive Vermin · Faster than you · Swings every 3 s in melee.

Worker Bees leave you alone until you swing. Once you do, expect a sting from range, a mark that softens your armor, and a bee that hardens itself and patches its wounds. Pollen Bomb is warned: step out of the circle.

Bee — Members
MemberRankLvFound In
Worker BeeNormalTODOTODO
Bee — Abilities
AbilityReachWarningWhat It Does
Pollen BombAround it, 4 m⚠ 2 sA burst of stinging pollen dropped around the bee. Earth, power 45.
Shimmering HiveSelfInstantPuts Shimmering Hive on itself: evasion up. On itself: Shimmering Hive, 3 min.
Mark of the Hive25 mInstantMarks one enemy with Mark of the Hive: defense down. Mark of the Hive (−25% armor), 60 s.
Barbed Stinger15 mInstantA physical hit on one enemy. Physical, power 110.
Royal JellySelfInstantThe bee feeds itself royal jelly and heals. It won't bother at full health. Heals itself, power 80.

Larva

Screenshot: assets/bestiary/larva.webp

PassiveLinks Vermin · Slower than you · Swings every 3 s in melee.

Slow and harmless-looking, but larvae link: hit one in a clutch and the clutch comes. Molt heals it and sheds one of your debuffs, so land the debuff that matters after it has molted.

Larva — Members
MemberRankLvFound In
LarvaNormalTODOTODO
Larva — Abilities
AbilityReachWarningWhat It Does
GnawMeleeInstantA single-enemy bite that leaves a small bleed. Physical, power 80. Bleed, 60 s.
Acid Spit15 mInstantA ranged water spell on one enemy that poisons it. Water, power 70. Poison ×2, 60 s.
Silk Shot50° cone, 6 mInstantAn instant cone of silk that weighs down everyone it catches. Physical, power 50. Weight (−30% movement), 30 s.
MoltSelfInstantSheds its skin: it heals and strips one debuff off itself. Heals itself, power 80. Strips 1 debuff.

Spider

Screenshot: assets/bestiary/spider.webp

AggressiveLinksSight Vermin · Keeps pace with you · Swings every 3 s in melee.

Spiders see you and link. Web Shot weighs you down from range, Leg Sweep stuns whoever stands in front, and Venom Burst, warned, leaves a strong poison on everyone it catches.

Spider — Members
MemberRankLvFound In
SpiderNormalTODOTODO
Spider — Abilities
AbilityReachWarningWhat It Does
Fang BiteMeleeInstantA venomous bite on one enemy that poisons it. Physical, power 90. Poison ×2, 60 s.
Web Shot12 mInstantA glob of web shot at one enemy that weighs it down. Physical, power 50. Weight (−30% movement), 30 s.
Leg Sweep90° cone, 4 mInstantAn instant sweep of legs in front of it that briefly stuns everyone it catches. Physical, power 60. Stun, 4 s.
SkitterSelfInstantPuts Skitter on itself: evasion up. On itself: Skitter, 3 min.
Venom BurstAround it, 4.5 m⚠ 2.5 sA telegraphed spray of venom around it that heavily poisons everyone it lands on. Water, power 80. Poison ×3, 90 s.

Upcoming Bosses

These kits are built on the server but not yet on the client, which has no attacks for them. They are documented here so the cards are ready when they ship; until then they are not live content.

Kaiju

Screenshot: assets/bestiary/kaiju.webp

AggressiveSight Dragon · Slower than you · Swings every 4 s from 5 m.

A titan that fills the screen. Titan Plating hardens its hide, Dread Bellow freezes everyone around it in terror with no warning, and Extinction gives a long warning over a vast circle before it lands for enough to end the fight.

Kaiju — Members
MemberRankLvFound In
KaijuBossTODOTODO
Kaiju — Abilities
AbilityReachWarningWhat It Does
Titan Stomp6 mInstantA colossal stomp on one enemy. Physical, power 200.
Tail Sweep120° cone, 9 mInstantAn instant sweep of the titan's tail across a wide arc that heavily weighs down everyone it catches. Physical, power 120. Weight (−60% movement), 60 s.
Dread BellowAround it, 12 mInstantAn instant earth-shaking bellow around the titan that freezes everyone it reaches in terror. No damage. Terror, 30 s.
Ruin Breath70° cone, 15 m⚠ 3 sA telegraphed torrent of searing breath down a long cone that hits hard and burns everyone it lands on. Fire, power 250. Burn ×2, 90 s.
Titan PlatingSelfInstantPuts Titan Plating on itself: much less damage taken. On itself: Titan Plating, 60 s.
EarthquakeAround it, 9 m⚠ 4 sA telegraphed quake around the titan that hits hard and stuns everyone it lands on. Earth, power 250. Stun, 10 s.
ExtinctionAround it, 15 m⚠ 6 sA long-telegraphed cataclysm in a vast circle around the titan that deals massive damage to everyone still inside when it lands. Fire, power 600.

Claw Kaiju

Screenshot: assets/bestiary/claw-kaiju.webp

AggressiveSight Aquan · Slower than you · Swings every 4 s from 5 m.

A crab titan. Reef Breaker charges across the field and stuns, Abyssal Shell shrugs off weapons, and Tsunami Crash floods a wide circle after its warning.

Claw Kaiju — Members
MemberRankLvFound In
Claw KaijuBossTODOTODO
Claw Kaiju — Abilities
AbilityReachWarningWhat It Does
Crushing Pincer6 mInstantA giant pincer clamps one enemy, hitting hard and stunning it. Physical, power 200. Stun, 6 s.
Twin Claws6 mInstantBoth claws slash one enemy in turn, leaving a heavy bleed. Physical, power 110 ×2 hits. Bleed ×2, 90 s.
Reef BreakerLeap, 20 mInstantThe crab titan charges a distant enemy and slams into it, stunning it. Physical, power 160. Stun, 6 s.
Brine Cannon50° cone, 12 m⚠ 2 sA telegraphed blast of brine down a cone that hits hard and heavily weighs down everyone it lands on. Water, power 180. Weight (−60% movement), 60 s.
Abyssal ShellSelfInstantPuts Abyssal Shell on itself: much less physical damage taken. On itself: Abyssal Shell, 60 s.
Tsunami CrashAround it, 10 m⚠ 3.5 sA telegraphed wall of water crashing down around the crab titan that hits hard and heavily weighs down everyone it lands on. Water, power 250. Weight (−60% movement), 60 s.

Hydra

Screenshot: assets/bestiary/hydra.webp

AggressiveSight Dragon · Slower than you · Swings every 4 s from 5 m.

Many heads, one hate list. Triple Bite and Venom Fang punish the tank, Acid Deluge blights a long cone, and Regrow heals it steadily if the fight drags. Serpent Storm is the long-warned killer.

Hydra — Members
MemberRankLvFound In
HydraBossTODOTODO
Hydra — Abilities
AbilityReachWarningWhat It Does
Triple Bite6 mInstantThree heads bite one enemy in turn. Physical, power 90 ×3 hits.
Venom Fang6 mInstantA deep venomous bite on one enemy that heavily poisons it. Physical, power 150. Poison ×3, 90 s.
Acid Deluge70° cone, 12 m⚠ 2.5 sA telegraphed torrent of acid down a cone that blights everyone it lands on. Water, power 160. Blight ×2, 60 s.
Many-Headed RoarAround it, 12 mInstantEvery head roars at once around the hydra, filling everyone it reaches with dread. No damage. Dread (−20% damage dealt), 2 min.
RegrowSelfInstantPuts Regrow on itself: heal over time. On itself: Regrow, 60 s.
Serpent StormAround it, 12 m⚠ 5 sA long-telegraphed storm of striking heads around the hydra that hits hard and heavily poisons everyone it lands on. Water, power 300. Poison ×3, 90 s.

Wyvern

Screenshot: assets/bestiary/wyvern.webp

AggressiveSight Dragon · Keeps pace with you · Swings every 3.5 s from 4 m.

A fire-breathing flyer. Firefall Dive crosses the field and burns, Cinder Breath is a long warned cone, and Sky Plunge stuns everyone under it.

Wyvern — Members
MemberRankLvFound In
WyvernBossTODOTODO
Wyvern — Abilities
AbilityReachWarningWhat It Does
Wyvern Claw5 mInstantA raking claw on one enemy that leaves it bleeding. Physical, power 160. Bleed ×2, 60 s.
WingbeatAround it, 8 mInstantAn instant downbeat of great wings around it that batters everyone it reaches with wind and weighs them down. Wind, power 100. Weight (−30% movement), 30 s.
Firefall DiveLeap, 20 mInstantThe wyvern dives wreathed in flame onto a distant enemy and sets it burning. Physical, power 180. Burn, 60 s.
Cinder Breath70° cone, 13 m⚠ 3 sA telegraphed gout of cinders down a cone that hits hard and burns everyone it lands on. Fire, power 230. Burn ×2, 90 s.
Sky PlungeAround it, 9 m⚠ 4 sA telegraphed plunge from the sky that crashes down around it, hitting hard and stunning everyone it lands on. Physical, power 250. Stun, 10 s.

Notorious Monsters & Bosses

Named monsters, elites, and bosses: the fights that get talked about. Each links to its family card.

NameRankFamilyThe Gimmick
Goblin ChiefEliteGoblinTODO
Claw KaijuBossClaw KaijuHardest warned move: Tsunami Crash.
HydraBossHydraHardest warned move: Serpent Storm.
KaijuBossKaijuHardest warned move: Extinction.
WyvernBossWyvernHardest warned move: Sky Plunge.
TODO: no Notorious Monster authored yetNotoriousTODOTODO

Monsters A–Z

MonsterFamilyTypeLv
BatBatBirdTODO
BearBearBeastTODO
BoarBoarBeastTODO
CatCatBeastTODO
ChickenChickenBirdTODO
Claw KaijuClaw KaijuAquanTODO
CowCowBeastTODO
CrocodileCrocodileLizardTODO
DragonDragonDragonTODO
Dragon MinionDragon MinionDragonTODO
EagleEagleBirdTODO
Forest RabbitRabbitBeastTODO
GhoulGhoulUndeadTODO
GoatGoatBeastTODO
Goblin ChiefGoblinBeastmanTODO
Goblin GruntGoblinBeastmanTODO
Goblin ShamanGoblinBeastmanTODO
HellwatcherHellwatcherDemonTODO
Hellwatcher MinionHellwatcher MinionDemonTODO
Hermit CrabHermit CrabAquanTODO
HydraHydraDragonTODO
KaijuKaijuDragonTODO
LarvaLarvaVerminTODO
LichLichUndeadTODO
MimicMimicArcanaTODO
MushroomMushroomPlantoidTODO
PigPigBeastTODO
SheepSheepBeastTODO
Skeleton WarriorSkeletonUndeadTODO
Small DinosaurSmall DinosaurLizardTODO
SnailSnailAmorphTODO
SnakeSnakeLizardTODO
SpiderSpiderVerminTODO
TigerTigerBeastTODO
ToadToadAquanTODO
ToadstoolToadstoolPlantoidTODO
TurtleTurtleLizardTODO
WolfWolfBeastTODO
Worker BeeBeeVerminTODO
WyvernWyvernDragonTODO
ZombieZombieUndeadTODO

Appendix B: The Spell Library

A spell is magic with a cast time; an instant ability isn't one, even when it costs MP. Every spell keeps one name on every job that learns it: the Heal II a Paladin picks up at 24 is the same Heal II a Cleric has had since 22. Jobs differ in which spells they learn and when, and a job's own mechanics can ride on top of a cast, but the spell itself doesn't change.

Potency is a spell's base strength before your stats, gear, and buffs scale it, the same scale the job pages use. Recast is the spell's own cooldown; a spell with none is limited only by its cast and the global cooldown. Learned By lists each job and the level it learns the spell at.

Design note

Generated from sc-backend (abilities, ability_job_unlocks, the player ability scripts) by tools/gen-spells.py. The full Jobs-v3.md library is still the target (ruled 2026-10-01); the build has part of it so far. What isn't built yet is listed in the "Designed, Not Built" table at the end of this appendix, and ships when the backend grants it.

Elemental Nukes

Straight damage in one element. The six tier-II nukes are the Elementalist's, and hit harder when the Elementalist's wheel already stands on their element.

SpellElementMPCastRecastLearned ByEffect
EarthshakeEarth52.5 s—Druid 1Damage, potency 120, and leaves a tremor that deals earth damage, potency 15 every 1 s for 15 s.
Fire IIFire52.5 s—Elementalist 4Damage, potency 100 (150 with the Elementalist's wheel on fire).
Ice IIIce52.5 s—Elementalist 8Damage, potency 100 (150 with the wheel on ice).
HolyHoly43 s—Paladin 14 · Cleric 29Damage, potency 120.
Wind IIWind52.5 s—Elementalist 16Damage, potency 100 (150 with the wheel on wind).
Earth IIEarth52.5 s—Elementalist 22Damage, potency 100 (150 with the wheel on earth).
Lightning IILightning52.5 s—Elementalist 28Damage, potency 100 (150 with the wheel on lightning).
Holy IIHoly53 s—Paladin 32Damage, potency 200.
Water IIWater52.5 s—Elementalist 34Damage, potency 100 (150 with the wheel on water).
Holy IIIHoly63 s—Paladin 48Damage, potency 300.
Damage over Time

These hit nothing up front. They tick on the target until they run out, and a tick's damage is fixed when the spell lands, so buffs you gain later don't raise it.

SpellElementMPCastRecastLearned ByEffect
Crumble IIEarth72.5 s—Druid 41Crumble on up to 8 enemies around you, at potency 25 every 1 s for 30 s.
Restoration
SpellElementMPCastRecastLearned ByEffect
Heal—42 s—Cleric 3 · Druid 3Heals one ally, potency 180.
Regen—41.5 s—Druid 4 · Cleric 12Heals over time, potency 60 every 3 s for 18 s.
Regrowth—82 s—Druid 11Heals over time, potency 90 every 3 s for 21 s.
Heal II—64 s—Cleric 22 · Paladin 24 · Druid 38Heals one ally, potency 300.
Salvation—123 s30 sCleric 25Heals one ally, potency 500. The emergency heal.
Prayer—93 s—Cleric 27 · Druid 32Heals up to 8 allies around you, potency 200.
Sacred Grove—102 s30 sDruid 30Plants a healing field on the ground for 15 s. Up to 8 allies standing in it heal, potency 55 every 3 s.
Heal III—104.5 s—Cleric 45Heals one ally, potency 480.
Sanctuary—182.5 s90 sCleric 48A barrier of 300 Ward on up to 8 allies around you. It lasts until spent, or 20 s.
Control

Control spells take something away from a monster: its feet, its sight, its speed, or its turn.

SpellElementMPCastRecastLearned ByEffect
Lullaby—82 s—Bard 32Puts up to 8 enemies around you to sleep for 20 s. Damage wakes them.
Signature Spells

Some spells belong to a single job and lean on its mechanics: the Elementalist's wheel, the Ninja's Utsu, the Bard's songs, the Spellblade's Arcane Charge. They're listed here so you can look one up. The job pages explain the mechanics behind them.

SpellElementMPCastRecastLearned ByEffect
Elemental Nuke IEn-spell41.5 s—Spellblade 4Damage in your en-spell's element, potency 50. Spends 30 Arcane Charge to hit for 105, and is instant at 60 charge or more.
QuakeEarth42.5 s45 sElementalist 26Damage, potency 200. With the wheel on earth it also raises Stoneskin Chorus over the party for 15 s.
DiffractionWheel62 s60 sElementalist 49Damage in the wheel's element, potency 250 (500 while Prismatic is up).
Design note

The Jobs-v3.md target is eight library en-spells: Enfire, Enfrost, Enwind, Enstone, Enshock, Entide, Enholy and Endark. Built so far: the Spellblade's six elemental ones as job abilities, four of them under other names (Enice, Enearth, Enlightning, Enwater), and the Paladin's Enholy. Endark isn't built.

En-spells

An en-spell enchants your weapon: every hit you land carries extra damage in its element for as long as it lasts. A Spellblade holds one en-spell at a time, and casting another replaces it.

SpellElementAdded DamageLastsRecastLearned By
EnfireFire+460 s10 sSpellblade 1
EniceIce+460 s10 sSpellblade 8
EnholyHoly+1560 s10 sPaladin 10
EnwindWind+460 s10 sSpellblade 15
EnearthEarth+460 s10 sSpellblade 22
EnlightningLightning+460 s10 sSpellblade 28
EnwaterWater+460 s10 sSpellblade 34
Designed, Not Built — Spell Library
LineSpellIn the Build
Elemental nukesFire—
Elemental nukesFire III—
Elemental nukesIce—
Elemental nukesIce III—
Elemental nukesWind—
Elemental nukesWind III—
Elemental nukesEarth—
Elemental nukesEarth III—
Elemental nukesLightning—
Elemental nukesLightning III—
Elemental nukesWater—
Elemental nukesWater III—
Elemental nukesDark—
Elemental nukesDark II—
Elemental nukesDark III—
Elemental DoTsFrostbiteBuilt as Frost (applies Frostbite), Elementalist
Elemental DoTsChoke—
Elemental DoTsShock—
Elemental DoTsPoison—
Elemental DoTsBio—
RestorationRevive—
ControlSleepBuilt as Lullaby (applies Sleep), Bard only
ControlSlowBuilt as Rime Slow, Elementalist only
UtilityDrain—
UtilityEnfrostBuilt as Enice, a Spellblade job ability
UtilityEnstoneBuilt as Enearth, a Spellblade job ability
UtilityEnshockBuilt as Enlightning, a Spellblade job ability
UtilityEntideBuilt as Enwater, a Spellblade job ability
UtilityEndark—
EnhancingFireward—
EnhancingFrostward—
EnhancingGaleward—
EnhancingStoneward—
EnhancingShockward—
EnhancingTideward—
EnhancingEmber Mantle—
EnhancingFrost Mantle—
EnhancingStorm Mantle—
EnhancingHone—
EnhancingBraceBuilt as Brace, a Brawler self-buff, not ally-castable

Appendix C: Weaponskills & Skillchains

Two combat layers sit underneath every job and are identical for all of them. No job's mechanics generate them, speed them up, or hook into them. The full rules are in the Adventuring chapter; this appendix is the quick-reference version.

The Two Layers
LayerRule
Granted byWeapon type and level. Never job. A subjob grants none.
CostAbility Points. A weaponskill needs at least 1000, spends everything you hold, and hits harder for every point above 1000, up to a full bar of 3000.
AP gain 25 per second of swings you land, whatever the weapon's delay, plus 20 for each round of swings you take.
AccuracyWeaponskills always land. There is no roll.
OpeningThe first weaponskill on a monster opens an 8-second window held on that monster.
LinksEach further weaponskill adds one. Links never refresh the window. One player may add several.
MinimumTwo links. A single unfollowed weaponskill pays nothing.
PairingEvery weaponskill chains with every other. There are no valid or invalid pairs.
ResolutionWhen the window closes, as one elemental hit on the chained monster. No splash.
PayloadConcentrated in few elements, spread across many, or a prism of all eight.
ThreatNone. Chain damage generates no enmity.
FailureThe target dying mid-window loses the chain entirely.
MonstersSpend AP on their own special abilities, but never open or feed a chain.
Chain Payloads
ShapeWhat It Does
ConcentratedFew distinct elements. One big hit, and a monster strong against that element resists all of it.
SpreadMany distinct elements. The damage is split between them, so no single resistance stops the whole thing.
PrismAll eight elements. Nothing resists it, and nothing is weak to it.

Which weaponskill to fire is a live read of what the party is building. Each weaponskill carries one or two elements, so a party that wants a prism needs all eight between its members.

Weaponskill Roster (first pass)
WeaponL10 WeaponskillElementL30 WeaponskillElements
SwordTruecutHolyRunthroughHoly · Fire
GreatswordDownstrokeEarthColossusEarth · Lightning
AxeSnapcutLightningChainbreakerLightning · Wind
HammerWild ArcFireDevastationFire · Earth
MacePulverizeWaterReckoningWater · Holy
DaggerWhispercutWindHushfallWind · Dark
FistCrushing PalmEarthHidden PalmEarth · Water
PolearmPiercepointHolyImpalerHoly · Lightning
ScytheGravecutDarkWinnowDark · Ice
BowLongdrawWindHeartseekerWind · Fire
WandSnapcastIceStillnessIce · Water
StaffUnmakingDarkDualityDark · Holy
Great KatanaDrawcutIceSeveranceIce · Holy
Chain Damage by Links (placeholder)
LinksMultiplier
20.1
30.2
40.3
50.4
60.5
70.6
80.7
Design note

Designed (Skillchains.md, settled 2026-08-04) and not built: no weaponskills exist in the build. There is no weapon grant table, no weaponskill ability and no chain window. The rules above are the ratified design and stay as written (ruled 2026-10-01); only the AP gain row is generated from the build (ability_points.rs). The roster and the damage curve are Skillchains.md placeholders and stay in todo tables until the layer ships.

Appendix D: Status Effects

Every status a monster can put on you, every buff a monster can put on itself, and the debuffs your own jobs lay on monsters. Monster statuses last a long time — a poison runs a minute or more — so taking them off matters. Anything with a Yes under Cleanse? can be stripped by Cleanse or any other removal. Stun, Bind, and Terror can't be removed, only outlasted, and Sleep ends the moment the sleeper takes damage. The buffs your jobs grant are described with each job.

Design note

Generated with Appendix A by tools/gen-bestiary.py. Durations are the backend's FFXI-scale values (sc-backend c9d2b60e); the kit table in the new-mobs spec predates them. Bind is shown as movement-only, which is what the code does; the spec calls it a "full hold". kb/issues/guide-heavy-update-bestiary.md #1, #7, #13.

What Monsters Do to You
StatusWhat It DoesLastsCleanse?Inflicted By
BindCan't move, but can still fight and cast.30 sNoLich, Snake, Toadstool, Zombie
SilenceCan't cast spells.60 sYesBat, Lich, Mushroom
SleepCan't move or act. Any damage wakes the sleeper.60 sNo; damage breaks itMushroom, Sheep
StunCan't move or act.4⁠–⁠10 sNoBear, Boar, Cow, Crocodile, Dragon, Dragon Minion, Eagle, Ghoul, Goat, Hermit Crab, Mimic, Sheep, Small Dinosaur, Spider, Toad, Turtle
TerrorCan't move or act, and damage doesn't break it.30 sNoDragon
BleedPhysical damage every 1 s.60⁠–⁠90 sYesBear, Boar, Cat, Dragon, Eagle, Ghoul, Larva, Tiger, Wolf
BlightDark damage every 1 s; receives 20% less healing.60 sYesMushroom, Zombie
BlindAccuracy −10–20.60⁠–⁠120 sYesBoar, Chicken, Hellwatcher Minion, Skeleton, Snake, Toadstool
BurnFire damage every 1 s.60⁠–⁠90 sYesDragon, Dragon Minion, Hellwatcher, Hellwatcher Minion
ChokeEvasion −20; magic evasion −20.2 minYesBat
DiseaseThe hits you land build no AP; MP stops recovering.3 minYesGhoul
DreadDamage dealt −20%.2 minYesDragon, Ghoul, Snake
FrailtyArmor −25%.2 minYesLich
Mark of the HiveArmor −25%.60 sYesBee
PoisonWater damage every 1 s.60⁠–⁠90 sYesLarva, Mimic, Mushroom, Snake, Spider, Toadstool, Zombie
SlowAttacks and cooldowns 25% slower.60 sYesSkeleton
WeightMovement speed −30–60%.30⁠–⁠60 sYesBoar, Crocodile, Eagle, Goat, Hermit Crab, Larva, Mimic, Pig, Skeleton, Small Dinosaur, Snail, Spider, Toad, Toadstool, Wolf
What Monsters Do to Themselves
BuffWhat It DoesLastsUsed By
Abyssal ShellTakes 30% less physical damage.60 sbosses only
Arch BackEvasion +20%.3 minCat
Armored ScalesTakes 20% less damage.3 minCrocodile
Ashen WardTakes 20% less damage.3 minHellwatcher
Blood ScentAttack speed +20%.3 minTiger
Bone WardTakes 20% less damage.3 minLich
EnfireAttacks add 4 fire damage.3 minDragon Minion
FlutterEvasion +20%.3 minChicken
HibernateHeals 7.5 every 3 s.60 sBear
HowlPhysical damage +20%.3 minWolf
Meadow RestHeals 5 every 3 s.60 sCow
Mud RollTakes 15% less damage.3 minPig
Pearl Sheen+25 to every elemental resistance.3 minHermit Crab
RegrowHeals 60 every 3 s.60 sbosses only
Rotten HideTakes 20% less physical damage.3 minZombie
Shell RetreatTakes 25% less damage.60 sSnail
Shell UpTakes 25% less physical damage.3 minHermit Crab
Shimmering HiveEvasion +25%.3 minBee
SkitterEvasion +25%.3 minSpider
StalkEvasion +25%.3 minTiger
StubbornTakes 20% less damage.3 minGoat
Thick HideTakes 20% less damage.3 minBoar
Titan PlatingTakes 30% less damage.60 sbosses only
Toxic SkinWhoever hits it takes 15 damage back.3 minToad
WithdrawTakes 40% less physical damage.60 sTurtle
Woolly CoatTakes 20% less physical damage.3 minSheep
Debuffs Your Jobs Apply
StatusWhat It DoesCleanse?
ArcburnLightning damage every 1 s.Yes
Battle Hymn DirgePhysical damage every 3 s while the Bard plays, doubled while the Bard surges.Yes
CrackedArmor down, by the strength of the ability that landed it.Yes
CrumbleEarth damage every 1 s.Yes
DrenchThe hits you land build 25% less AP; MP recovers more slowly.Yes
FrostbiteIce damage every 1 s; acts 15% slower.Yes
Hunter's MarkTakes more damage, by the strength of the ability that landed it.Yes
ParalyzeEach auto-attack has a chance to fail.Yes
Prism WeaknessResistance to one element −15: the element of the spell that left it.Yes
Requiem AnchorPhysical damage every 3 s while the Bard plays; takes 10% more damage.Yes
RootsMovement speed −80%, easing off the further the target drags itself from the spot; breaks free past 5 m.Yes
RunescarResistance to one element −8: the element the Spellblade's weapon carried.Yes
SandscourEarth damage every 1 s.Yes
ShockTakes 10% more damage.Yes
TremorEarth damage every 1 s.Yes
WaterlogWater damage every 1 s.Yes
WeakenedArmor down, by the strength of the ability that landed it.Yes
WindburnWind damage every 1 s.Yes
WitheredEarth damage every 1 s; deals 15% less damage.Yes

Appendix E: Consumables & Meals

TODO: food, potions, and other consumables — effects, duration, and where they're sourced.

Meals
FoodEffectDurationSource
TODOTODOTODOTODO
TODOTODOTODOTODO
Potions & Remedies
ItemEffectSource
TODOTODOTODO
TODOTODOTODO

Appendix F: Glossary

Terms this guide uses without stopping to explain them.

Core Terms
TermMeaning
VhaelThe world. Also "the Vhael" when what's meant is the living world rather than the planet.
AetherRaw magic, older than the Aurora and native to the world-trees. It crystallizes over time, and refining it is what powers the Empire's industry.
the AuroraThe event that grants magic to a generation of people. Each one raises a new crop of Awakened. The Piporin call the first the First Aetherfall.
the AwakenedAnyone who gained magic from an Aurora. You are one of the newest, and the first able to master more than one thread of magic at a time.
Tree of VhaelthornThe world-tree whose roots run under Vhael. The living world depends on it, and it must be tended.
the GardenerAn Awakened who took up the tending of the Tree.
WeaponskillAn attack granted by your weapon type and level, paid for in Ability Points. Always lands.
SkillchainA window opened on a monster by a weaponskill. Further weaponskills add links, and the links resolve into one elemental hit.
APAbility Points. The second resource bar, spent on weaponskills. Monsters spend theirs on their own abilities.
WardA barrier pool that absorbs damage before your health does and refills during combat.
ConThe level gap between you and a target, sorted into five bands from Trivial to Wall.
ClaimOwnership of a monster you engaged. Only the claiming party or alliance can fight it.
Design note

Open: "Spirit" appeared in an earlier draft of this glossary and has no entry in kb/vocab.md. Either define it or retire the term.

Appendix G: Charts & Quick Reference

TODO: pullout-style quick tables planned — leveling bands by zone, travel connections.

Derived Stats

Beyond the four attributes, your character sheet tracks a much longer list of derived stats — the numbers your gear, buffs, and job actually move. Here are the ones you'll see most often.

Derived Stats
StatWhat It Means
Max HPMaximum hit points.
Max MPMaximum mana points.
Max APMaximum ability points, the resource weaponskills spend.
Max WardCeiling on your barrier pool — damage absorbed before it touches HP.
HP Regen / MP RegenFlat HP or MP recovered per second, in combat and out.
Ward RegenFlat Ward recovered per second, in combat and out.
Life / Mana LeechA percentage of the damage you deal returned as HP or MP, paid out over time and rate-capped.
Life / Mana on HitA flat amount gained per landed hit, paid instantly and uncapped.
Leech EffectivenessIncreases how much you leech, life and mana both.
MP / AP Cost ReductionReduces what your abilities cost. Both cap at 25%.
AP GainIncreases the AP you bank from your own actions. Caps at 50%.
Reduced Enemy AP GainReduces the AP your attacks hand to the things you hit.
AccuracyPhysical hit rating, checked against a target's Evasion.
EvasionChance to dodge an incoming physical attack.
Magic AccuracySpell and debuff landing rating, checked against Magic Evasion.
Magic EvasionChance to resist an incoming spell or debuff.
Critical RateChance for an attack to land as a critical hit.
Critical DamageDamage multiplier applied on a critical hit.
Double Attack ChanceChance for an auto-attack to hit a second time.
ArmorCuts physical damage by a percentage. Each point is worth less as you stack it, measured against a rating set by the attacker's level, and the cut caps at 85%.
Block Chance / ReductionChance a shield blocks a hit, and how much of that hit is cut.
Parry ChanceChance to deflect a hit with your weapon.
Guard Chance / ReductionChance to guard against a hit with certain weapons, and how much it cuts.
Counter ChanceChance to counter-attack when you're hit.
Attack Speed / Cast SpeedMultipliers on your swing interval and cast time.
Movement SpeedPercent modifier on your movement speed.
Action SpeedA universal rate multiplier on both swings and casts (not movement or cooldowns).
Elemental ResistancesPercent damage reduction per element — Fire, Ice, Wind, Earth, Lightning, Water, Holy, and Dark — each with its own cap.
Elemental PenetrationPercent of a target's resistance you punch through, per element.
Area of EffectWidens the radius of your area abilities. Caps at 50%.
Spell BlockChance to blunt an incoming spell. The magical counterpart to Block, and the only defensive roll a cast has to get through.
Increased HealingIncreases the healing you do. Healing has no attribute behind it, so this and spell power are the only ways to raise it.
Enmity ModifierPercent increase or decrease to the threat you generate.